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authorKonstantin Käfer <mail@kkaefer.com>2014-07-29 18:27:59 +0200
committerKonstantin Käfer <mail@kkaefer.com>2014-07-29 18:27:59 +0200
commitfa3a41136ca6345f34b53a1f211926cc1bd8649c (patch)
tree457f0d528b02356e310f9d3a3f1f1859cc63dd8d /include/mbgl/renderer/symbol_bucket.hpp
parent270c24a9a8c8a02e62132cd4cb7b8aac2c1e6de5 (diff)
downloadqtlocation-mapboxgl-fa3a41136ca6345f34b53a1f211926cc1bd8649c.tar.gz
merge text and icon buckets/styles
(we're not yet placing together!)
Diffstat (limited to 'include/mbgl/renderer/symbol_bucket.hpp')
-rw-r--r--include/mbgl/renderer/symbol_bucket.hpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/include/mbgl/renderer/symbol_bucket.hpp b/include/mbgl/renderer/symbol_bucket.hpp
new file mode 100644
index 0000000000..a073856d2b
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+++ b/include/mbgl/renderer/symbol_bucket.hpp
@@ -0,0 +1,82 @@
+#ifndef MBGL_RENDERER_SYMBOLBUCKET
+#define MBGL_RENDERER_SYMBOLBUCKET
+
+#include "bucket.hpp"
+#include <mbgl/geometry/vao.hpp>
+#include <mbgl/geometry/elements_buffer.hpp>
+#include <mbgl/map/vector_tile.hpp>
+#include <mbgl/text/types.hpp>
+#include <mbgl/text/glyph.hpp>
+#include <mbgl/style/style_bucket.hpp>
+
+#include <memory>
+#include <map>
+#include <vector>
+
+namespace mbgl {
+
+class Style;
+class TextVertexBuffer;
+class IconVertexBuffer;
+class TriangleElementsBuffer;
+class TextShader;
+class IconShader;
+class DotShader;
+class Placement;
+class SpriteAtlas;
+class GlyphAtlas;
+class GlyphStore;
+class FontStack;
+
+class SymbolBucket : public Bucket {
+ typedef ElementGroup triangle_group_type;
+
+public:
+ SymbolBucket(
+ TextVertexBuffer &textVertexBuffer,
+ IconVertexBuffer& iconVertexBuffer,
+ TriangleElementsBuffer &triangleElementsBuffer,
+ const StyleBucketSymbol &properties, Placement &placement);
+
+ virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id);
+ virtual bool hasData() const;
+ virtual bool hasTextData() const;
+ virtual bool hasIconData() const;
+
+ void addFeatures(const VectorTileLayer &layer, const FilterExpression &filter,
+ const Tile::ID &id, SpriteAtlas &spriteAtlas, GlyphAtlas &glyphAtlas,
+ GlyphStore &glyphStore);
+
+ void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom, PlacementRange placementRange,
+ float zoom);
+
+
+ void drawGlyphs(TextShader &shader);
+ void drawIcons(IconShader& shader);
+ void drawIcons(DotShader& shader);
+
+private:
+ void addGlyph(uint64_t tileid, const std::string stackname, const std::u32string &string,
+ const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face);
+ void addFeature(const pbf &geom_pbf, const GlyphPositions &face, const Shaping &shaping);
+
+public:
+ const StyleBucketSymbol &properties;
+
+private:
+ TextVertexBuffer& textVertexBuffer;
+ IconVertexBuffer& iconVertexBuffer;
+ TriangleElementsBuffer& triangleElementsBuffer;
+ Placement &placement;
+
+ const size_t text_vertex_start;
+ const size_t icon_vertex_start;
+ const size_t triangle_elements_start;
+ size_t icon_vertex_end = 0;
+ VertexArrayObject array;
+
+ std::vector<triangle_group_type> triangleGroups;
+};
+}
+
+#endif