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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-01-11 15:00:56 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-01-13 13:40:31 -0800
commit5a7d2fd60ec4bd1639a1223ec5d2c54c534d0392 (patch)
treed37991995bd21955379e690b677fc288109aa2c1 /include/mbgl/platform
parent86c8446d3a4390ff6577d070ac8b5fa3ad3c5cd1 (diff)
downloadqtlocation-mapboxgl-5a7d2fd60ec4bd1639a1223ec5d2c54c534d0392.tar.gz
[core] Eliminate platform::assetRoot()
I regenerated assets.zip so that all file paths have an `assets/` prefix, as the Android AssetFileSource implementation asserts, and removed `TEST_DATA` from the paths.
Diffstat (limited to 'include/mbgl/platform')
-rw-r--r--include/mbgl/platform/platform.hpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/include/mbgl/platform/platform.hpp b/include/mbgl/platform/platform.hpp
index f2550a3e13..087ce56f95 100644
--- a/include/mbgl/platform/platform.hpp
+++ b/include/mbgl/platform/platform.hpp
@@ -18,9 +18,6 @@ std::string lowercase(const std::string &string);
// Returns the path to the root folder of the application.
const std::string &applicationRoot();
-// Returns the path to the asset location.
-const std::string &assetRoot();
-
// Makes the current thread low priority.
void makeThreadLowPriority();