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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-01-25 23:57:47 +0200 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-02-25 13:47:56 +0200 |
commit | e800f3754758489e09c55e38bebd00c2203e4886 (patch) | |
tree | 8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /include/mbgl/layermanager/layer_factory.hpp | |
parent | fee22273be2d33049311de72ff6bf973b6b05164 (diff) | |
download | qtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz |
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'include/mbgl/layermanager/layer_factory.hpp')
-rw-r--r-- | include/mbgl/layermanager/layer_factory.hpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/include/mbgl/layermanager/layer_factory.hpp b/include/mbgl/layermanager/layer_factory.hpp index 3e2b2c3ddd..037de1b647 100644 --- a/include/mbgl/layermanager/layer_factory.hpp +++ b/include/mbgl/layermanager/layer_factory.hpp @@ -2,8 +2,15 @@ #include <mbgl/style/layer.hpp> +#include <vector> + namespace mbgl { +class Bucket; +class BucketParameters; +class GeometryTileLayer; +class Layout; +class LayoutParameters; class RenderLayer; /** @@ -16,10 +23,14 @@ public: virtual ~LayerFactory() = default; /// Returns the layer type data. virtual const style::LayerTypeInfo* getTypeInfo() const noexcept = 0; - /// Returns a new Layer instance on success call; returns `nulltptr` otherwise. + /// Returns a new Layer instance on success call; returns `nullptr` otherwise. virtual std::unique_ptr<style::Layer> createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept = 0; - /// Returns a new RenderLayer instance on success call; returns `nulltptr` otherwise. + /// Returns a new RenderLayer instance. virtual std::unique_ptr<RenderLayer> createRenderLayer(Immutable<style::Layer::Impl>) noexcept = 0; + /// Returns a new Bucket instance on success call; returns `nullptr` otherwise. + virtual std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) noexcept; + /// Returns a new Layout instance on success call; returns `nullptr` otherwise. + virtual std::unique_ptr<Layout> createLayout(const LayoutParameters&, std::unique_ptr<GeometryTileLayer>, const std::vector<const RenderLayer*>&) noexcept; protected: optional<std::string> getSource(const style::conversion::Convertible& value) const noexcept; |