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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-01-25 23:57:47 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2019-02-25 13:47:56 +0200
commite800f3754758489e09c55e38bebd00c2203e4886 (patch)
tree8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /include/mbgl/layermanager/heatmap_layer_factory.hpp
parentfee22273be2d33049311de72ff6bf973b6b05164 (diff)
downloadqtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'include/mbgl/layermanager/heatmap_layer_factory.hpp')
-rw-r--r--include/mbgl/layermanager/heatmap_layer_factory.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/mbgl/layermanager/heatmap_layer_factory.hpp b/include/mbgl/layermanager/heatmap_layer_factory.hpp
index b375dc9eb0..306af60938 100644
--- a/include/mbgl/layermanager/heatmap_layer_factory.hpp
+++ b/include/mbgl/layermanager/heatmap_layer_factory.hpp
@@ -8,6 +8,7 @@ class HeatmapLayerFactory : public LayerFactory {
protected:
const style::LayerTypeInfo* getTypeInfo() const noexcept final;
std::unique_ptr<style::Layer> createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept final;
+ std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) noexcept final;
std::unique_ptr<RenderLayer> createRenderLayer(Immutable<style::Layer::Impl>) noexcept final;
};