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author | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-01-25 23:57:47 +0200 |
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committer | Mikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com> | 2019-02-25 13:47:56 +0200 |
commit | e800f3754758489e09c55e38bebd00c2203e4886 (patch) | |
tree | 8eeb7642f569ddbe0b8e00e4a025f2c4e91b5706 /include/mbgl/layermanager/heatmap_layer_factory.hpp | |
parent | fee22273be2d33049311de72ff6bf973b6b05164 (diff) | |
download | qtlocation-mapboxgl-e800f3754758489e09c55e38bebd00c2203e4886.tar.gz |
[core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
Diffstat (limited to 'include/mbgl/layermanager/heatmap_layer_factory.hpp')
-rw-r--r-- | include/mbgl/layermanager/heatmap_layer_factory.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/mbgl/layermanager/heatmap_layer_factory.hpp b/include/mbgl/layermanager/heatmap_layer_factory.hpp index b375dc9eb0..306af60938 100644 --- a/include/mbgl/layermanager/heatmap_layer_factory.hpp +++ b/include/mbgl/layermanager/heatmap_layer_factory.hpp @@ -8,6 +8,7 @@ class HeatmapLayerFactory : public LayerFactory { protected: const style::LayerTypeInfo* getTypeInfo() const noexcept final; std::unique_ptr<style::Layer> createLayer(const std::string& id, const style::conversion::Convertible& value) noexcept final; + std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) noexcept final; std::unique_ptr<RenderLayer> createRenderLayer(Immutable<style::Layer::Impl>) noexcept final; }; |