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authorJohn Firebaugh <john.firebaugh@gmail.com>2015-04-23 11:46:22 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2015-04-28 14:32:24 -0400
commita625ba8a0976ef8417a2609700187c5633be2c58 (patch)
treeee61c1e8b6bde556b2c93f4730ea806547f6090a /include/mbgl/android
parentc84e8862226e6f89538b34fafd592182caf9008b (diff)
downloadqtlocation-mapboxgl-a625ba8a0976ef8417a2609700187c5633be2c58.tar.gz
Remove Map::start/stop
Both Android and iOS now use pause/resume. The map thread is always running, and be able to receive messages. When paused, it will just refuse to render.
Diffstat (limited to 'include/mbgl/android')
-rw-r--r--include/mbgl/android/native_map_view.hpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/include/mbgl/android/native_map_view.hpp b/include/mbgl/android/native_map_view.hpp
index a810ab1890..059f4b1116 100644
--- a/include/mbgl/android/native_map_view.hpp
+++ b/include/mbgl/android/native_map_view.hpp
@@ -39,9 +39,6 @@ public:
void createSurface(ANativeWindow *window);
void destroySurface();
- void start();
- void stop();
-
void resume();
void pause(bool waitForPause = false);