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authorMinh Nguyễn <mxn@1ec5.org>2015-12-24 17:19:59 -0800
committerMinh Nguyễn <mxn@1ec5.org>2016-01-05 08:04:16 -0800
commitf8f735b5745051e94cf4f527a5b33b09825bc86d (patch)
treedeaf202a6b0230de1fe4689a48002d5fabac558a /docs/DEVELOP_OSX.md
parent6af69e4e56628a7a330a7cedf9233e724bd9e344 (diff)
downloadqtlocation-mapboxgl-f8f735b5745051e94cf4f527a5b33b09825bc86d.tar.gz
Rewrote documentation
Rewrote some copy to provide more context and link to more GL-related repos, including GL JS. Put the various SDKs in a table so we can show the various CI bot status images. Integrated target list into the relevant documents. Rewrote large portions of iOS and OS X setup documentation to guide normal developers to more friendly places. Combined some Android documentation. Moved SDK-specific documentation into platform/. Added a temporary readme in ios/ that points to the one in platform/ios/.
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-# Developing on OS X
-
-To create projects, you can run:
-
-- `make xproj`: Creates an Xcode project with a native OS X application for testing changes to mapbox-gl-native on the desktop.
-- `make lproj`: Creates an Xcode project with platform-independent handlers for downloads and settings storage. This is what is also being built on Linux.
-- `make osx run-osx`: Builds and runs the OS X application on the command line with `xcodebuild`.
-
-Note that you can't have more than one project in Xcode open at a time because the static library project is shared across the OS X, Linux, and iOS projects.
-
-### Access tokens
-
-The demo applications use Mapbox vector tiles, which require a Mapbox account and API access token. Obtain an access token on the [Mapbox account page](https://www.mapbox.com/studio/account/tokens/). You will be prompted for this access token the first time you launch the demo application.
-
-### Usage
-
-Through the OS X SDK, the demo application supports a variety of standard gestures and keyboard shortcuts. For more details, open Mapbox GL Help from the Help menu.
-
-You can also [integrate the Mapbox OS X SDK into your own Cocoa application](BUILD_OSX.md).