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author | John Firebaugh <john.firebaugh@gmail.com> | 2016-11-07 12:26:05 -0800 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2016-11-08 08:09:29 -0800 |
commit | 1db2ffbc1b69069eca39f786cacc45dbb02c3052 (patch) | |
tree | 9d6ed2a7302492f41c52ea3fdeadabf6466b0d8d /cmake | |
parent | 66bdbc3b969083b9d647abdf72784be64a125949 (diff) | |
download | qtlocation-mapboxgl-1db2ffbc1b69069eca39f786cacc45dbb02c3052.tar.gz |
[core] Use gl::Program to resolve some rough edges in the GL binding types
* Extract `ignore` util to separate header.
* `Segment` now tracks offset and length of indices, rather than primitives. This is more natural.
* Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering.
* `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms.
* Use the debug shaders for debug tile rendering, like gl-js.
* Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
Diffstat (limited to 'cmake')
-rw-r--r-- | cmake/core-files.cmake | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/cmake/core-files.cmake b/cmake/core-files.cmake index 7a2ed33281..45305fdd65 100644 --- a/cmake/core-files.cmake +++ b/cmake/core-files.cmake @@ -65,7 +65,6 @@ set(MBGL_CORE_FILES src/mbgl/gl/depth_mode.cpp src/mbgl/gl/depth_mode.hpp src/mbgl/gl/draw_mode.hpp - src/mbgl/gl/drawable.hpp src/mbgl/gl/extension.cpp src/mbgl/gl/extension.hpp src/mbgl/gl/framebuffer.hpp @@ -73,6 +72,7 @@ set(MBGL_CORE_FILES src/mbgl/gl/index_buffer.hpp src/mbgl/gl/object.cpp src/mbgl/gl/object.hpp + src/mbgl/gl/primitives.hpp src/mbgl/gl/program.hpp src/mbgl/gl/renderbuffer.hpp src/mbgl/gl/segment.hpp @@ -154,6 +154,7 @@ set(MBGL_CORE_FILES src/mbgl/programs/circle_program.hpp src/mbgl/programs/collision_box_program.cpp src/mbgl/programs/collision_box_program.hpp + src/mbgl/programs/debug_program.hpp src/mbgl/programs/fill_program.cpp src/mbgl/programs/fill_program.hpp src/mbgl/programs/line_program.cpp |