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authorJohn Firebaugh <john.firebaugh@gmail.com>2016-10-29 14:51:07 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-11-08 08:09:28 -0800
commit36210fe4e9c68a52dedc90548d90e77cf39a2228 (patch)
treebe6f8e5c84f98094a372fc7518a5384fd37563bc /cmake
parent687ee1e1c92275f65469412591ff262b46e7ccd9 (diff)
downloadqtlocation-mapboxgl-36210fe4e9c68a52dedc90548d90e77cf39a2228.tar.gz
[core] Make attribute binding more similar to uniform binding
Diffstat (limited to 'cmake')
-rw-r--r--cmake/core-files.cmake20
1 files changed, 8 insertions, 12 deletions
diff --git a/cmake/core-files.cmake b/cmake/core-files.cmake
index cd28c1de0b..07a11e9a9f 100644
--- a/cmake/core-files.cmake
+++ b/cmake/core-files.cmake
@@ -54,6 +54,7 @@ set(MBGL_CORE_FILES
# gl
include/mbgl/gl/gl.hpp
+ src/mbgl/gl/attribute.cpp
src/mbgl/gl/attribute.hpp
src/mbgl/gl/color_mode.cpp
src/mbgl/gl/color_mode.hpp
@@ -181,16 +182,16 @@ set(MBGL_CORE_FILES
src/mbgl/renderer/symbol_bucket.hpp
# shader
+ src/mbgl/shader/attributes.hpp
+ src/mbgl/shader/circle_attributes.hpp
src/mbgl/shader/circle_shader.cpp
src/mbgl/shader/circle_shader.hpp
src/mbgl/shader/circle_uniforms.hpp
- src/mbgl/shader/circle_vertex.cpp
- src/mbgl/shader/circle_vertex.hpp
+ src/mbgl/shader/collision_box_attributes.hpp
src/mbgl/shader/collision_box_shader.cpp
src/mbgl/shader/collision_box_shader.hpp
src/mbgl/shader/collision_box_uniforms.hpp
- src/mbgl/shader/collision_box_vertex.cpp
- src/mbgl/shader/collision_box_vertex.hpp
+ src/mbgl/shader/fill_attributes.hpp
src/mbgl/shader/fill_outline_pattern_shader.cpp
src/mbgl/shader/fill_outline_pattern_shader.hpp
src/mbgl/shader/fill_outline_shader.cpp
@@ -201,8 +202,7 @@ set(MBGL_CORE_FILES
src/mbgl/shader/fill_shader.hpp
src/mbgl/shader/fill_uniforms.cpp
src/mbgl/shader/fill_uniforms.hpp
- src/mbgl/shader/fill_vertex.cpp
- src/mbgl/shader/fill_vertex.hpp
+ src/mbgl/shader/line_attributes.hpp
src/mbgl/shader/line_pattern_shader.cpp
src/mbgl/shader/line_pattern_shader.hpp
src/mbgl/shader/line_sdf_shader.cpp
@@ -211,22 +211,18 @@ set(MBGL_CORE_FILES
src/mbgl/shader/line_shader.hpp
src/mbgl/shader/line_uniforms.cpp
src/mbgl/shader/line_uniforms.hpp
- src/mbgl/shader/line_vertex.cpp
- src/mbgl/shader/line_vertex.hpp
+ src/mbgl/shader/raster_attributes.hpp
src/mbgl/shader/raster_shader.cpp
src/mbgl/shader/raster_shader.hpp
src/mbgl/shader/raster_uniforms.hpp
- src/mbgl/shader/raster_vertex.cpp
- src/mbgl/shader/raster_vertex.hpp
src/mbgl/shader/shaders.hpp
+ src/mbgl/shader/symbol_attributes.hpp
src/mbgl/shader/symbol_icon_shader.cpp
src/mbgl/shader/symbol_icon_shader.hpp
src/mbgl/shader/symbol_sdf_shader.cpp
src/mbgl/shader/symbol_sdf_shader.hpp
src/mbgl/shader/symbol_uniforms.cpp
src/mbgl/shader/symbol_uniforms.hpp
- src/mbgl/shader/symbol_vertex.cpp
- src/mbgl/shader/symbol_vertex.hpp
src/mbgl/shader/uniforms.hpp
# sprite