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author | Chris Loer <chris.loer@gmail.com> | 2017-12-06 15:03:28 -0800 |
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committer | Chris Loer <chris.loer@mapbox.com> | 2017-12-11 10:43:00 -0800 |
commit | b4c781aef73faa62e20af38016ac99ce8bc638ac (patch) | |
tree | dfb0dad467e242dead569b03a08465a9804205c3 /cmake | |
parent | b2f06677a787fe7b9b08608e5a55aaedbe50ed3a (diff) | |
download | qtlocation-mapboxgl-b4c781aef73faa62e20af38016ac99ce8bc638ac.tar.gz |
[core, macos, ios] Unit tests for LocalGlyphRasterizer
Core test uses stubbed "glyph.pbf" without Chinese glyphs
Darwin test relies on locally available "PingFang" font.
Android test relies on locally available "Droid" font. 'expected.png' is NOT correct b/c I haven't figured out how to run unit tests on Android yet.
Diffstat (limited to 'cmake')
-rw-r--r-- | cmake/test-files.cmake | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/cmake/test-files.cmake b/cmake/test-files.cmake index 1438e463d5..55420ff2a8 100644 --- a/cmake/test-files.cmake +++ b/cmake/test-files.cmake @@ -113,6 +113,7 @@ set(MBGL_TEST_FILES # text test/text/cross_tile_symbol_index.test.cpp + test/text/local_glyph_rasterizer.test.cpp test/text/glyph_manager.test.cpp test/text/glyph_pbf.test.cpp test/text/quads.test.cpp |