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authorChris Loer <chris.loer@gmail.com>2017-12-06 15:03:28 -0800
committerChris Loer <chris.loer@mapbox.com>2017-12-11 10:43:00 -0800
commitb4c781aef73faa62e20af38016ac99ce8bc638ac (patch)
treedfb0dad467e242dead569b03a08465a9804205c3 /cmake
parentb2f06677a787fe7b9b08608e5a55aaedbe50ed3a (diff)
downloadqtlocation-mapboxgl-b4c781aef73faa62e20af38016ac99ce8bc638ac.tar.gz
[core, macos, ios] Unit tests for LocalGlyphRasterizer
Core test uses stubbed "glyph.pbf" without Chinese glyphs Darwin test relies on locally available "PingFang" font. Android test relies on locally available "Droid" font. 'expected.png' is NOT correct b/c I haven't figured out how to run unit tests on Android yet.
Diffstat (limited to 'cmake')
-rw-r--r--cmake/test-files.cmake1
1 files changed, 1 insertions, 0 deletions
diff --git a/cmake/test-files.cmake b/cmake/test-files.cmake
index 1438e463d5..55420ff2a8 100644
--- a/cmake/test-files.cmake
+++ b/cmake/test-files.cmake
@@ -113,6 +113,7 @@ set(MBGL_TEST_FILES
# text
test/text/cross_tile_symbol_index.test.cpp
+ test/text/local_glyph_rasterizer.test.cpp
test/text/glyph_manager.test.cpp
test/text/glyph_pbf.test.cpp
test/text/quads.test.cpp