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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-02-03 13:51:51 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-02-07 11:27:36 -0600
commit9f2f7ddd12a4aaab0faddbe60cfb7c1e526fa7ff (patch)
tree4350fce48dd97f6088dae94245265cd900f3de1f /cmake/shaders.cmake
parentd9f2cd5df50f5eee141b0a17e4e2ec8a4a7c4f78 (diff)
downloadqtlocation-mapboxgl-9f2f7ddd12a4aaab0faddbe60cfb7c1e526fa7ff.tar.gz
[core] Check in generated shader code
One step toward eliminating the node/npm dependency for platforms other than node.
Diffstat (limited to 'cmake/shaders.cmake')
-rw-r--r--cmake/shaders.cmake32
1 files changed, 0 insertions, 32 deletions
diff --git a/cmake/shaders.cmake b/cmake/shaders.cmake
deleted file mode 100644
index a9ded80a6c..0000000000
--- a/cmake/shaders.cmake
+++ /dev/null
@@ -1,32 +0,0 @@
-function(add_shader VAR name)
- set(shader_build_cmd ${NodeJS_EXECUTABLE} ${CMAKE_SOURCE_DIR}/scripts/build-shaders.js)
- set(shader_file_prefix ${CMAKE_SOURCE_DIR}/mapbox-gl-js/shaders)
- set(shader_source_prefix ${MBGL_GENERATED}/include/mbgl/shader)
-
- add_custom_command(
- OUTPUT ${shader_source_prefix}/${name}.hpp
- COMMAND ${shader_build_cmd} ${name} ${shader_file_prefix} ${shader_source_prefix}
- DEPENDS npm-install
- DEPENDS ${CMAKE_SOURCE_DIR}/scripts/build-shaders.js
- DEPENDS ${shader_file_prefix}/${name}.vertex.glsl
- DEPENDS ${shader_file_prefix}/${name}.fragment.glsl
- DEPENDS ${shader_file_prefix}/_prelude.vertex.glsl
- DEPENDS ${shader_file_prefix}/_prelude.fragment.glsl
- VERBATIM
- )
- set(${VAR} ${${VAR}} ${shader_source_prefix}/${name}.hpp PARENT_SCOPE)
-endfunction()
-
-add_shader(MBGL_SHADER_FILES circle)
-add_shader(MBGL_SHADER_FILES collision_box)
-add_shader(MBGL_SHADER_FILES debug)
-add_shader(MBGL_SHADER_FILES fill)
-add_shader(MBGL_SHADER_FILES fill_outline)
-add_shader(MBGL_SHADER_FILES fill_outline_pattern)
-add_shader(MBGL_SHADER_FILES fill_pattern)
-add_shader(MBGL_SHADER_FILES line)
-add_shader(MBGL_SHADER_FILES line_pattern)
-add_shader(MBGL_SHADER_FILES line_sdf)
-add_shader(MBGL_SHADER_FILES raster)
-add_shader(MBGL_SHADER_FILES symbol_icon)
-add_shader(MBGL_SHADER_FILES symbol_sdf)