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author | Konstantin Käfer <mail@kkaefer.com> | 2016-06-03 18:05:04 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2016-08-05 11:42:22 +0200 |
commit | 692fe1f3ffc8f4364b39c14aa7d90cec2ff5c0a6 (patch) | |
tree | 1d08af7d56e986dba2b548ff9b9a7e1a77c713ed /cmake/shaders.cmake | |
parent | e3ee55b28d0b230d054c9718f79a1f6d685cd62b (diff) | |
download | qtlocation-mapboxgl-692fe1f3ffc8f4364b39c14aa7d90cec2ff5c0a6.tar.gz |
[build] switch to CMake
This is very much a work in progress.
Diffstat (limited to 'cmake/shaders.cmake')
-rw-r--r-- | cmake/shaders.cmake | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/cmake/shaders.cmake b/cmake/shaders.cmake new file mode 100644 index 0000000000..5a16fa682f --- /dev/null +++ b/cmake/shaders.cmake @@ -0,0 +1,29 @@ +function(add_shader VAR name) + set(shader_build_cmd ${CMAKE_SOURCE_DIR}/scripts/build-shaders.py) + set(shader_file_prefix ${CMAKE_SOURCE_DIR}/node_modules/mapbox-gl-shaders/src) + set(shader_source_prefix ${MBGL_GENERATED}/include/mbgl/shader) + + add_custom_command( + OUTPUT ${shader_source_prefix}/${name}.vertex.hpp ${shader_source_prefix}/${name}.fragment.hpp + COMMAND ${shader_build_cmd} ${shader_file_prefix}/${name}.vertex.glsl ${shader_source_prefix}/${name}.vertex.hpp + COMMAND ${shader_build_cmd} ${shader_file_prefix}/${name}.fragment.glsl ${shader_source_prefix}/${name}.fragment.hpp + DEPENDS ${shader_file_prefix}/${name}.vertex.glsl + DEPENDS ${shader_file_prefix}/${name}.fragment.glsl + VERBATIM + ) + set(${VAR} ${${VAR}} ${shader_source_prefix}/${name}.vertex.hpp ${shader_source_prefix}/${name}.fragment.hpp PARENT_SCOPE) +endfunction() + +add_shader(MBGL_SHADER_FILES circle) +add_shader(MBGL_SHADER_FILES collisionbox) +add_shader(MBGL_SHADER_FILES debug) +add_shader(MBGL_SHADER_FILES fill) +add_shader(MBGL_SHADER_FILES icon) +add_shader(MBGL_SHADER_FILES line) +add_shader(MBGL_SHADER_FILES linepattern) +add_shader(MBGL_SHADER_FILES linesdfpattern) +add_shader(MBGL_SHADER_FILES outline) +add_shader(MBGL_SHADER_FILES outlinepattern) +add_shader(MBGL_SHADER_FILES pattern) +add_shader(MBGL_SHADER_FILES raster) +add_shader(MBGL_SHADER_FILES sdf) |