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authorKonstantin Käfer <mail@kkaefer.com>2014-10-31 15:08:31 -0400
committerKonstantin Käfer <mail@kkaefer.com>2014-10-31 16:02:41 -0400
commit080c185ea1b05dd673076e385cc659ecc46c697b (patch)
treea5bd584f2a37651679ff05aaee8beec23167da37 /bin
parent86230821e4da9605f5ac4a53d011835d37fc73e4 (diff)
downloadqtlocation-mapboxgl-080c185ea1b05dd673076e385cc659ecc46c697b.tar.gz
remove dependency on node
Diffstat (limited to 'bin')
-rwxr-xr-xbin/build-shaders.js133
-rw-r--r--bin/lazy-update.js12
-rw-r--r--bin/package.json8
3 files changed, 0 insertions, 153 deletions
diff --git a/bin/build-shaders.js b/bin/build-shaders.js
deleted file mode 100755
index 329f8063f7..0000000000
--- a/bin/build-shaders.js
+++ /dev/null
@@ -1,133 +0,0 @@
-#!/usr/bin/env node
-'use strict';
-
-var fs = require('fs');
-var path = require('path');
-var mkdirp = require('mkdirp');
-
-try { var glsl = require('mapbox-glsl-optimizer'); } catch(err) {}
-
-module.exports = function(shader_type, prefix, suffix) {
- var name;
- var shaders = {};
-
- var shaderFiles = fs.readdirSync('src/shader');
-
- // Load shaders
- for (var i = 0; i < shaderFiles.length; i++) {
- var parts = shaderFiles[i].match(/^(.+)\.(vertex|fragment)\.glsl$/);
- if (parts) {
- name = parts[1];
- var type = parts[2];
- if (!(name in shaders)) {
- shaders[name] = {};
- }
- shaders[name][type] = fs.readFileSync(path.join('src/shader', shaderFiles[i]), 'utf8');
- }
- }
-
- var preamble = '';
- if (shader_type == 'gles2' || shader_type == 'gles3') {
- preamble = 'precision highp float;';
- } else {
- preamble = '#version 120';
- }
-
- for (var name in shaders) {
- shaders[name].vertex = preamble + '\n' + shaders[name].vertex;
- shaders[name].fragment = preamble + '\n' + shaders[name].fragment;
- }
-
- // Optimize shader
- if (glsl) {
- var target = shader_type == 'gles2' ? glsl.TARGET_OPENGLES20 : (shader_type == 'gles3' ? glsl.TARGET_OPENGLES30 : glsl.TARGET_OPENGL);
-
- var compiler = new glsl.Compiler(target);
- for (name in shaders) {
- var vertex_shader = new glsl.Shader(compiler, glsl.VERTEX_SHADER, shaders[name].vertex);
- if (vertex_shader.compiled()) {
- shaders[name].vertex = vertex_shader.output();
- } else {
- console.warn('failed to optimize %s vertex shader', name);
- process.exit(1);
- }
- vertex_shader.dispose();
-
- var fragment_shader = new glsl.Shader(compiler, glsl.FRAGMENT_SHADER, shaders[name].fragment);
- if (fragment_shader.compiled()) {
- shaders[name].fragment = fragment_shader.output();
- } else {
- console.warn('failed to optimize %s fragment shader', name);
- process.exit(1);
- }
- fragment_shader.dispose();
- }
- compiler.dispose();
- } else {
- console.warn('Not optimizing shaders');
- }
-
-
- // Save to file
- var lines = [];
- var consts = [];
- for (var name in shaders) {
- consts.push(name.toUpperCase() + '_SHADER');
-
- var line = '';
- line += ' {\n';
- line += ' ' + JSON.stringify(shaders[name].vertex) + ',\n';
- line += ' ' + JSON.stringify(shaders[name].fragment) + ',\n';
- line += ' }';
- lines.push(line);
- }
-
- var header = '// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n\n';
- header += '#ifndef MBGL_SHADER_SHADERS\n';
- header += '#define MBGL_SHADER_SHADERS\n';
- header += '\n';
- header += 'namespace mbgl {\n';
- header += '\n';
- header += 'struct shader_source {\n';
- header += ' const char *vertex;\n';
- header += ' const char *fragment;\n';
- header += '};\n';
- header += '\n';
- header += 'enum {\n';
- consts.push('SHADER_COUNT');
- header += ' ' + consts.join(',\n ') + '\n';
- header += '};\n';
- header += '\n';
- header += 'extern const shader_source shaders[SHADER_COUNT];\n';
- header += '\n';
- header += '}\n';
- header += '\n';
- header += '#endif\n';
-
-
- var code = '// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.\n';
- code += '#include <mbgl/platform/gl.hpp>\n';
- code += prefix + '\n';
- code += '#include <mbgl/shader/shaders.hpp>\n';
- code += '\n';
- code += 'namespace mbgl {\n';
- code += '\n';
- code += 'const shader_source shaders[SHADER_COUNT] = {\n';
- code += lines.join(',\n');
- code += '\n};\n';
- code += '\n}\n';
- code += suffix + '\n';
-
- var header_path = path.join(process.argv[2], 'include/mbgl/shader/shaders.hpp');
- mkdirp.sync(path.dirname(header_path));
- fs.writeFileSync(header_path, header);
- console.warn('wrote file ' + header_path);
- var file_path = path.join(process.argv[2], 'src/shader/shaders_' + shader_type + '.cpp');
- mkdirp.sync(path.dirname(file_path));
- fs.writeFileSync(file_path, code);
- console.warn('wrote file ' + file_path);
-
-};
-
-module.exports('gl', '#ifndef GL_ES_VERSION_2_0', '#endif');
-module.exports('gles2', '#ifdef GL_ES_VERSION_2_0', '#endif');
diff --git a/bin/lazy-update.js b/bin/lazy-update.js
deleted file mode 100644
index 0f3ea81ac5..0000000000
--- a/bin/lazy-update.js
+++ /dev/null
@@ -1,12 +0,0 @@
-var fs = require('fs');
-
-module.exports = function(file, content) {
- try {
- var existing = fs.readFileSync(file, 'utf8');
- if (existing != content) {
- fs.writeFileSync(file, content);
- }
- } catch(err) {
- fs.writeFileSync(file, content);
- }
-};
diff --git a/bin/package.json b/bin/package.json
deleted file mode 100644
index 1df8454600..0000000000
--- a/bin/package.json
+++ /dev/null
@@ -1,8 +0,0 @@
-{
- "name": "mbgl-native",
- "version": "0.0.1",
- "dependencies": {
- "mapbox-glsl-optimizer": "~0.1.0",
- "mkdirp": "^0.5.0"
- }
-}