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author | Justin R. Miller <incanus@codesorcery.net> | 2014-11-12 12:37:06 -0800 |
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committer | Justin R. Miller <incanus@codesorcery.net> | 2014-11-12 12:37:06 -0800 |
commit | 79179c96b6d52169daf4d005b2c7a170a82d0bb1 (patch) | |
tree | 1842f24e0ea1e0d68719fa1dfc76e8ed8ef46b26 /README.md | |
parent | 2aefd726e7dfa1631de8e61c32a873c19e7fd6ed (diff) | |
download | qtlocation-mapboxgl-79179c96b6d52169daf4d005b2c7a170a82d0bb1.tar.gz |
indicate submodule setup in common header of install info
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -21,6 +21,11 @@ implemented in C++11, currently targeting iOS, OS X, and Ubuntu Linux. We try to link to as many system-provided libraries as possible. When these are unavailable or too outdated, we run a thin build-script layer called [Mason](https://github.com/mapbox/mason) to automate builds, and load precompiled binary packages when possible. +Be sure to pull down all submodules first: + + git submodule init + git submodule update + ## OS X On OS X, we are using `zlib`, `SQLite3`, `libcurl` and `libpng` provided by the operating system. In addition to that, you need to have the Boost headers installed. To install all prerequisites, use [Homebrew](http://brew.sh/) and type `brew install pkg-config boost`. @@ -43,12 +48,7 @@ iOS makes use of a Cocoa-specific API called [`mapbox-gl-cocoa`](https://github. If you intend to develop here, `mapbox-gl-cocoa` is included as a submodule of the overall build setup. -To pull down the submodule(s), run: - - git submodule init - git submodule update - -Then, you can run `make iproj` to create and open an Xcode project with an iOS-specific view controller housing. This will automatically install required dependencies as well. +You can run `make iproj` to create and open an Xcode project with an iOS-specific view controller housing. This will automatically install required dependencies as well. Note that if you are doing OS X development as well, to toggle from OS X back to iOS, you will need to `make iproj` again. |