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authorDane Springmeyer <dane@dbsgeo.com>2014-03-10 19:16:12 -0700
committerDane Springmeyer <dane@dbsgeo.com>2014-03-10 19:16:12 -0700
commit4a44362298f61bc806d7d856680b99aee05dccfb (patch)
tree15997ef628a496324c708b4ca99cb09e640ee454 /README.md
parentf9af0845a71f20e16dd62bf594af5e387f346bbc (diff)
downloadqtlocation-mapboxgl-4a44362298f61bc806d7d856680b99aee05dccfb.tar.gz
readme updates
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@@ -1,5 +1,14 @@
An OpenGL renderer for [Mapbox vector tiles](https://www.mapbox.com/blog/vector-tiles),
-implemented in C++, targeting iOS & OS X.
+implemented in C++11, targeting iOS & OS X.
+
+# Depends
+
+ - Modern C++ compiler that supports `-std=c++11`
+ - libpng
+ - glfw3
+ - Boost (headers only)
+ - Python (for build only)
+ - Node.js (for build only)
# Build instructions
@@ -34,7 +43,6 @@ Options:
Path to png libs
```
-
Then you can build the OS X app with make:
make app
@@ -102,12 +110,10 @@ Build `libllmr`:
./configure
make
-Note: build will not compile until https://github.com/mapbox/llmr-native/issues/26 is fixed.
-
# Style protobuf
We're encoding the styling information as a protocol buffer, according to
-proto/style.proto. The reason for doing so is that we don't have to ship with a
+proto/style.proto. The reason for doing so is to avoid needing to ship with a
JSON/yaml parser. To test the conversion script, run
```