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authorJustin R. Miller <incanus@codesorcery.net>2014-05-14 17:46:26 -0700
committerJustin R. Miller <incanus@codesorcery.net>2014-05-14 17:46:26 -0700
commit18b930362dd4ed6233000660c529fef25dc1951e (patch)
treebfdb12a940fe0bc89fb65b19b8fe0b7e8bc02042 /README.md
parent609144d87ead332fc88fca2f0e38ec2abc73aaf6 (diff)
downloadqtlocation-mapboxgl-18b930362dd4ed6233000660c529fef25dc1951e.tar.gz
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@@ -6,10 +6,10 @@ implemented in C++11, targeting iOS & OS X.
# Depends
- Modern C++ compiler that supports `-std=c++11`
- - libpng
- - libuv
- - libcurl (depends on OpenSSL)
- - glfw3
+ - `libpng`
+ - `libuv`
+ - `libcurl` (depends on OpenSSL)
+ - `glfw3`
- Boost (for Rtree support)
- Python (for build only)
- Node.js (for build only)
@@ -28,10 +28,10 @@ used on both OS X and iOS.
To create projects, you can run:
- `make xproj`: Creates an Xcode project with OS X-specific handlers for HTTP downloads and
- settings storage. It uses GLFW for window handling
+ settings storage. It uses GLFW for window handling.
- `make lproj`: Creates an Xcode project with platform-independent handlers for downloads
- and settings storage. This is what is also being built on Linux
-- `make linux`: Builds the Linux GLFW application with make
+ and settings storage. This is what is also being built on Linux.
+- `make linux`: Builds the Linux GLFW application with `make`.
## iOS
@@ -66,7 +66,7 @@ Build static dependencies:
This will automatically run configure for you and set the correct paths.
-You can then proceed to build the library, tests or a GLFW app itself.
+You can then proceed to build the library, tests, or a GLFW app itself.
# Style