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author | Justin R. Miller <incanus@codesorcery.net> | 2014-05-14 17:46:26 -0700 |
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committer | Justin R. Miller <incanus@codesorcery.net> | 2014-05-14 17:46:26 -0700 |
commit | 18b930362dd4ed6233000660c529fef25dc1951e (patch) | |
tree | bfdb12a940fe0bc89fb65b19b8fe0b7e8bc02042 /README.md | |
parent | 609144d87ead332fc88fca2f0e38ec2abc73aaf6 (diff) | |
download | qtlocation-mapboxgl-18b930362dd4ed6233000660c529fef25dc1951e.tar.gz |
formatting
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -6,10 +6,10 @@ implemented in C++11, targeting iOS & OS X. # Depends - Modern C++ compiler that supports `-std=c++11` - - libpng - - libuv - - libcurl (depends on OpenSSL) - - glfw3 + - `libpng` + - `libuv` + - `libcurl` (depends on OpenSSL) + - `glfw3` - Boost (for Rtree support) - Python (for build only) - Node.js (for build only) @@ -28,10 +28,10 @@ used on both OS X and iOS. To create projects, you can run: - `make xproj`: Creates an Xcode project with OS X-specific handlers for HTTP downloads and - settings storage. It uses GLFW for window handling + settings storage. It uses GLFW for window handling. - `make lproj`: Creates an Xcode project with platform-independent handlers for downloads - and settings storage. This is what is also being built on Linux -- `make linux`: Builds the Linux GLFW application with make + and settings storage. This is what is also being built on Linux. +- `make linux`: Builds the Linux GLFW application with `make`. ## iOS @@ -66,7 +66,7 @@ Build static dependencies: This will automatically run configure for you and set the correct paths. -You can then proceed to build the library, tests or a GLFW app itself. +You can then proceed to build the library, tests, or a GLFW app itself. # Style |