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authorJustin R. Miller <incanus@codesorcery.net>2015-04-29 14:32:27 -0400
committerJustin R. Miller <incanus@codesorcery.net>2015-04-29 14:32:27 -0400
commit5edb52568b8b7a9042ba09a85796d3f560cd1d30 (patch)
tree6b819214dad17ed5885ef839b71392693366c045 /README.md
parent226799e811f2e885956660ea02649cf121b485e5 (diff)
parent72b7e96ea221faeb4246b057afd6ff47c779b13a (diff)
downloadqtlocation-mapboxgl-5edb52568b8b7a9042ba09a85796d3f560cd1d30.tar.gz
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@@ -49,7 +49,7 @@ Target OS X: 10.9+
If you merely want to install the library for iOS and try it out as an Objective-C consumer:
0. Use [Homebrew](http://brew.sh/) to install Boost headers: `brew install boost`.
-1. Run `./scripts/ios/package.sh`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder.
+1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder.
2. Copy the contents of `build/ios/pkg/static` into your project. It should happen automatically, but ensure that:
- `Headers` is in your *Header Search Paths* (`HEADER_SEARCH_PATHS`) build setting.
- `MapboxGL.bundle` is in your target's *Copy Bundle Resources* build phase.