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author | Justin R. Miller <incanus@codesorcery.net> | 2015-04-29 14:32:27 -0400 |
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committer | Justin R. Miller <incanus@codesorcery.net> | 2015-04-29 14:32:27 -0400 |
commit | 5edb52568b8b7a9042ba09a85796d3f560cd1d30 (patch) | |
tree | 6b819214dad17ed5885ef839b71392693366c045 /README.md | |
parent | 226799e811f2e885956660ea02649cf121b485e5 (diff) | |
parent | 72b7e96ea221faeb4246b057afd6ff47c779b13a (diff) | |
download | qtlocation-mapboxgl-5edb52568b8b7a9042ba09a85796d3f560cd1d30.tar.gz |
Merge branch 'split-ios-osx-builds'
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -49,7 +49,7 @@ Target OS X: 10.9+ If you merely want to install the library for iOS and try it out as an Objective-C consumer: 0. Use [Homebrew](http://brew.sh/) to install Boost headers: `brew install boost`. -1. Run `./scripts/ios/package.sh`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder. +1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder. 2. Copy the contents of `build/ios/pkg/static` into your project. It should happen automatically, but ensure that: - `Headers` is in your *Header Search Paths* (`HEADER_SEARCH_PATHS`) build setting. - `MapboxGL.bundle` is in your target's *Copy Bundle Resources* build phase. |