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author | Justin R. Miller <incanus@users.noreply.github.com> | 2014-08-15 15:25:09 -0700 |
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committer | Justin R. Miller <incanus@users.noreply.github.com> | 2014-08-15 15:25:09 -0700 |
commit | f0f01b334a36cad80f8d3065d23ab05a1a155112 (patch) | |
tree | 115aabae3192bc42d2c9ff1c463206abab928544 /README.md | |
parent | 714545f3c3a8909c128177429d1a5bd6323a1dbc (diff) | |
download | qtlocation-mapboxgl-f0f01b334a36cad80f8d3065d23ab05a1a155112.tar.gz |
update README with more iOS info
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 9 |
1 files changed, 7 insertions, 2 deletions
@@ -53,10 +53,13 @@ To create projects, you can run: and settings storage. This is what is also being built on Linux. - `make linux`: Builds the Linux GLFW application with `make`. +Target OS: 10.9+ + ## iOS -iOS makes use of a Cocoa-specific API called [mapbox-gl-cocoa](https://github.com/mapbox/mapbox-gl-cocoa), -which is included as a submodule and provides a `UIView` interface to the map view and some bundle resources. +iOS makes use of a Cocoa-specific API called [`mapbox-gl-cocoa`](https://github.com/mapbox/mapbox-gl-cocoa). If you are just interested in running Mapbox GL on iOS and not developing with it, head to that project and you can use this library as a pre-built static library instead. A `UIView` interface to the map view and bundle resources are provided there. + +If you intend to develop here, `mapbox-gl-cocoa` is included as a submodule of the overall build setup. First, pull down the submodule(s): @@ -73,6 +76,8 @@ Lastly, `make iproj` to create and open an Xcode project with an iOS-specific vi Target devices: iPhone 4 and above (4S, 5, 5c, 5s) and iPad 2 and above (3, 4, mini and/or retina). +Target OS: 7.0+ + ## Ubuntu Set the environment variable `MAPBOX_ACCESS_TOKEN` to your token. |