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author | Justin R. Miller <incanus@codesorcery.net> | 2015-05-04 16:07:08 -0700 |
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committer | Justin R. Miller <incanus@codesorcery.net> | 2015-05-04 16:07:08 -0700 |
commit | 8151a1e17fce418177e2ef4b63e56d8a013238e9 (patch) | |
tree | c17a294b5e432fadff364d0dc73d1562cd204773 /README.md | |
parent | c2858dd45f735d99b1bc46043cff0b2a6b176c63 (diff) | |
download | qtlocation-mapboxgl-8151a1e17fce418177e2ef4b63e56d8a013238e9.tar.gz |
add HTML docs generation to iOS packaging script
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -48,8 +48,8 @@ Target OS X: 10.9+ If you merely want to install the library for iOS and try it out as an Objective-C consumer: -0. Use [Homebrew](http://brew.sh/) to install Boost headers: `brew install boost`. -1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder. +0. Use [Homebrew](http://brew.sh/) to install Boost headers and [appledoc](http://gentlebytes.com/appledoc/): `brew install boost appledoc`. +1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, a `Headers` folder, and a `Docs` folder with HTML API documentation. 2. Copy the contents of `build/ios/pkg/static` into your project. It should happen automatically, but ensure that: - `Headers` is in your *Header Search Paths* (`HEADER_SEARCH_PATHS`) build setting. - `MapboxGL.bundle` is in your target's *Copy Bundle Resources* build phase. |