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authorKonstantin Käfer <mail@kkaefer.com>2015-04-16 16:46:12 +0200
committerKonstantin Käfer <mail@kkaefer.com>2015-04-28 10:43:13 +0200
commit2b633cc51cd44be3f0224f0b105b18f0a3d7d657 (patch)
tree35b31e4b19cd43a56409843cc6c73eb979c06731 /README.md
parent67fdfbadb3382e895d2d0bb622520fc481ae2ee8 (diff)
downloadqtlocation-mapboxgl-2b633cc51cd44be3f0224f0b105b18f0a3d7d657.tar.gz
build on Travis' sudo: false infrastructure
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@@ -49,7 +49,7 @@ Target OS X: 10.9+
If you merely want to install the library for iOS and try it out as an Objective-C consumer:
0. Use [Homebrew](http://brew.sh/) to install Boost headers: `brew install boost`.
-1. Run `./scripts/package_ios.sh`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder.
+1. Run `./scripts/ios/package.sh`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder.
2. Copy the contents of `build/ios/pkg/static` into your project. It should happen automatically, but ensure that:
- `Headers` is in your *Header Search Paths* (`HEADER_SEARCH_PATHS`) build setting.
- `MapboxGL.bundle` is in your target's *Copy Bundle Resources* build phase.