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authorKonstantin Käfer <mail@kkaefer.com>2014-03-11 11:54:16 +0100
committerKonstantin Käfer <mail@kkaefer.com>2014-03-11 11:54:16 +0100
commit8a6634660a854b9a19395e40503bbfbac64a3cf3 (patch)
tree4671ddf519b9ea20dc870433a5ca94f13b60a79c /README.md
parent09731cfa19f87876666b1cdd1b9fc74ba8e75967 (diff)
parent32c247d821283f1a78d0082e408019b943eb78ec (diff)
downloadqtlocation-mapboxgl-8a6634660a854b9a19395e40503bbfbac64a3cf3.tar.gz
Merge branch 'master' of https://github.com/mapbox/llmr-native
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An OpenGL renderer for [Mapbox vector tiles](https://www.mapbox.com/blog/vector-tiles),
-implemented in C++, targeting iOS & OS X.
+implemented in C++11, targeting iOS & OS X.
+
+# Depends
+
+ - Modern C++ compiler that supports `-std=c++11`
+ - libpng
+ - glfw3
+ - Boost (headers only)
+ - Python (for build only)
+ - Node.js (for build only)
# Build instructions
@@ -34,7 +43,6 @@ Options:
Path to png libs
```
-
Then you can build the OS X app with make:
make app
@@ -102,12 +110,10 @@ Build `libllmr`:
./configure
make
-Note: build will not compile until https://github.com/mapbox/llmr-native/issues/26 is fixed.
-
# Style protobuf
We're encoding the styling information as a protocol buffer, according to
-proto/style.proto. The reason for doing so is that we don't have to ship with a
+proto/style.proto. The reason for doing so is to avoid needing to ship with a
JSON/yaml parser. To test the conversion script, run
```