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author | Alexander Shalamov <alexander.shalamov@mapbox.com> | 2020-02-15 13:34:43 +0200 |
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committer | Alexander Shalamov <alexander.shalamov@mapbox.com> | 2020-02-17 10:14:05 +0200 |
commit | f75c9a4dc318384197b30e1c9fd13cf7c0690abf (patch) | |
tree | a1187b677211c37208a17e1c1248dee99a40b153 /CHANGELOG.md | |
parent | d0dfd40b0abe32615d33f867f5b07f8d490e146e (diff) | |
download | qtlocation-mapboxgl-f75c9a4dc318384197b30e1c9fd13cf7c0690abf.tar.gz |
[core] Update changelog
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index ce1d4f4a69..5aa167a3ff 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -42,6 +42,10 @@ We used some shared SegmentVectors, e.g. for drawing raster or background tiles. In longer running maps, this lead to resource accumulation. By storing the SegmentVectors and the contained gfx::DrawScope objects, we ensure that resources get released when the associated render objects vanish. +- [core] Fix sprite sheet merging in Style::Impl::onSpriteLoaded ([#16211](https://github.com/mapbox/mapbox-gl-native/pull/16211)) + + If we get a new sprite sheet from the server, we need to merge current sprite sheet with a new one, while overwriting duplicates and keeping old unique images in a style. + ### 🏁 Performance improvements - [core] Loading images to style optimization ([#16187](https://github.com/mapbox/mapbox-gl-native/pull/16187)) |