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authorLauren Budorick <lauren@mapbox.com>2017-03-27 17:23:37 -0700
committerLauren Budorick <lauren@mapbox.com>2017-04-24 17:08:47 -0700
commit3fd5d391e628a93047177c20539b2cba64ed39fc (patch)
treef0b1079da286e7eb0ff15ed28c6fd9f18d47806b
parenteeeaf8f1031daba4c1e9728ab50600297c61e31b (diff)
downloadqtlocation-mapboxgl-3fd5d391e628a93047177c20539b2cba64ed39fc.tar.gz
Use GL_DEPTH_COMPONENT rather than GL_DEPTH_COMPONENT16 to allow for implementation-specific depth resolutions (fixes stripes/zigzags)
-rw-r--r--src/mbgl/gl/types.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp
index ad0cd9f8b7..23b6899363 100644
--- a/src/mbgl/gl/types.hpp
+++ b/src/mbgl/gl/types.hpp
@@ -39,7 +39,7 @@ enum class RenderbufferType : uint32_t {
RGBA = 0x8058,
RGBA4 = 0x8056,
DepthStencil = 0x88F0,
- DepthComponent = 0x81A5,
+ DepthComponent = 0x1902,
};
enum class TextureMipMap : bool { No = false, Yes = true };