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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-12-12 14:43:07 +0200
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2019-12-12 14:43:07 +0200
commitb526818d95ad8c236da6c103f34e590bba34a045 (patch)
treeb84b8ebb3f8fb1126578e98731776add5bf9d81e
parentf590b1082a217ee9c9b9523da870b72979acd128 (diff)
downloadqtlocation-mapboxgl-b526818d95ad8c236da6c103f34e590bba34a045.tar.gz
[tests] Fix -Werror=shadow issues in the unit tests
-rw-r--r--test/actor/actor.test.cpp106
-rw-r--r--test/actor/actor_ref.test.cpp46
-rw-r--r--test/renderer/image_manager.test.cpp2
-rw-r--r--test/tile/tile_cache.test.cpp6
4 files changed, 80 insertions, 80 deletions
diff --git a/test/actor/actor.test.cpp b/test/actor/actor.test.cpp
index 03eb9b8301..aad88592aa 100644
--- a/test/actor/actor.test.cpp
+++ b/test/actor/actor.test.cpp
@@ -14,22 +14,22 @@ using namespace mbgl;
using namespace std::chrono_literals;
TEST(Actor, Construction) {
- struct Test {
- Test(ActorRef<Test>, bool& constructed) {
+ struct TestActor {
+ TestActor(ActorRef<TestActor>, bool& constructed) {
constructed = true;
};
};
bool constructed = false;
- Actor<Test> test(Scheduler::GetBackground(), std::ref(constructed));
+ Actor<TestActor> test(Scheduler::GetBackground(), std::ref(constructed));
EXPECT_TRUE(constructed);
}
TEST(Actor, Destruction) {
- struct Test {
- Test(ActorRef<Test>, bool& destructed_) : destructed(destructed_) {};
- ~Test() {
+ struct TestActor {
+ TestActor(ActorRef<TestActor>, bool& destructed_) : destructed(destructed_) {};
+ ~TestActor() {
destructed = true;
}
@@ -38,7 +38,7 @@ TEST(Actor, Destruction) {
bool destructed = false;
{
- Actor<Test> test(Scheduler::GetBackground(), std::ref(destructed));
+ Actor<TestActor> test(Scheduler::GetBackground(), std::ref(destructed));
}
EXPECT_TRUE(destructed);
@@ -47,18 +47,18 @@ TEST(Actor, Destruction) {
TEST(Actor, DestructionBlocksOnReceive) {
// Destruction blocks until the actor is not receiving.
- struct Test {
+ struct TestActor {
std::promise<void> promise;
std::future<void> future;
std::atomic<bool> waited;
- Test(ActorRef<Test>, std::promise<void> promise_, std::future<void> future_)
+ TestActor(ActorRef<TestActor>, std::promise<void> promise_, std::future<void> future_)
: promise(std::move(promise_)),
future(std::move(future_)),
waited(false) {
}
- ~Test() {
+ ~TestActor() {
EXPECT_TRUE(waited.load());
}
@@ -76,9 +76,9 @@ TEST(Actor, DestructionBlocksOnReceive) {
std::promise<void> exitingPromise;
std::future<void> exitingFuture = exitingPromise.get_future();
- Actor<Test> test(Scheduler::GetBackground(), std::move(enteredPromise), std::move(exitingFuture));
+ Actor<TestActor> test(Scheduler::GetBackground(), std::move(enteredPromise), std::move(exitingFuture));
- test.self().invoke(&Test::wait);
+ test.self().invoke(&TestActor::wait);
enteredFuture.wait();
exitingPromise.set_value();
}
@@ -111,8 +111,8 @@ TEST(Actor, DestructionBlocksOnSend) {
mapbox::base::WeakPtr<Scheduler> makeWeakPtr() override { return weakFactory.makeWeakPtr(); }
};
- struct Test {
- Test(ActorRef<Test>) {}
+ struct TestActor {
+ TestActor(ActorRef<TestActor>) {}
void message() {}
};
@@ -123,11 +123,11 @@ TEST(Actor, DestructionBlocksOnSend) {
std::future<void> exitingFuture = exitingPromise.get_future();
auto scheduler = std::make_unique<TestScheduler>(std::move(enteredPromise), std::move(exitingFuture));
- auto actor = std::make_unique<Actor<Test>>(*scheduler);
+ auto actor = std::make_unique<Actor<TestActor>>(*scheduler);
std::thread thread {
- [] (ActorRef<Test> ref) {
- ref.invoke(&Test::message);
+ [] (ActorRef<TestActor> ref) {
+ ref.invoke(&TestActor::message);
},
actor->self()
};
@@ -146,9 +146,9 @@ TEST(Actor, DestructionAllowedInReceiveOnSameThread) {
// thread as receive(). This prevents deadlocks and
// allows for self-closing actors
- struct Test {
+ struct TestActor {
- Test(ActorRef<Test>){};
+ TestActor(ActorRef<TestActor>){};
void callMeBack(std::function<void ()> callback) {
callback();
@@ -157,10 +157,10 @@ TEST(Actor, DestructionAllowedInReceiveOnSameThread) {
std::promise<void> callbackFiredPromise;
std::shared_ptr<Scheduler> retainer = Scheduler::GetBackground();
- auto test = std::make_unique<Actor<Test>>(retainer);
+ auto test = std::make_unique<Actor<TestActor>>(retainer);
// Callback (triggered while mutex is locked in Mailbox::receive())
- test->self().invoke(&Test::callMeBack, [&]() {
+ test->self().invoke(&TestActor::callMeBack, [&]() {
// Destroy the Actor/Mailbox in the same thread
test.reset();
callbackFiredPromise.set_value();
@@ -175,9 +175,9 @@ TEST(Actor, SelfDestructionDoesntCrashWaitingReceivingThreads) {
// crash when a actor closes it's own mailbox from a
// callback
- struct Test {
+ struct TestActor {
- Test(ActorRef<Test>){};
+ TestActor(ActorRef<TestActor>){};
void callMeBack(std::function<void ()> callback) {
callback();
@@ -187,22 +187,22 @@ TEST(Actor, SelfDestructionDoesntCrashWaitingReceivingThreads) {
std::promise<void> actorClosedPromise;
- auto closingActor = std::make_unique<Actor<Test>>(Scheduler::GetBackground());
- auto waitingActor = std::make_unique<Actor<Test>>(Scheduler::GetBackground());
+ auto closingActor = std::make_unique<Actor<TestActor>>(Scheduler::GetBackground());
+ auto waitingActor = std::make_unique<Actor<TestActor>>(Scheduler::GetBackground());
std::atomic<bool> waitingMessageProcessed {false};
// Callback (triggered while mutex is locked in Mailbox::receive())
- closingActor->self().invoke(&Test::callMeBack, [&]() {
+ closingActor->self().invoke(&TestActor::callMeBack, [&]() {
// Queue up another message from another thread
std::promise<void> messageQueuedPromise;
- waitingActor->self().invoke(&Test::callMeBack, [&]() {
+ waitingActor->self().invoke(&TestActor::callMeBack, [&]() {
// This will be waiting on the mutex in
// Mailbox::receive(), holding a lock
// on the weak_ptr so the mailbox is not
// destroyed
- closingActor->self().invoke(&Test::callMeBack, [&]() {
+ closingActor->self().invoke(&TestActor::callMeBack, [&]() {
waitingMessageProcessed.store(true);
});
messageQueuedPromise.set_value();
@@ -227,11 +227,11 @@ TEST(Actor, SelfDestructionDoesntCrashWaitingReceivingThreads) {
TEST(Actor, OrderedMailbox) {
// Messages are processed in order.
- struct Test {
+ struct TestActor {
int last = 0;
std::promise<void> promise;
- Test(ActorRef<Test>, std::promise<void> promise_)
+ TestActor(ActorRef<TestActor>, std::promise<void> promise_)
: promise(std::move(promise_)) {
}
@@ -247,24 +247,24 @@ TEST(Actor, OrderedMailbox) {
std::promise<void> endedPromise;
std::future<void> endedFuture = endedPromise.get_future();
- Actor<Test> test(Scheduler::GetBackground(), std::move(endedPromise));
+ Actor<TestActor> test(Scheduler::GetBackground(), std::move(endedPromise));
for (auto i = 1; i <= 10; ++i) {
- test.self().invoke(&Test::receive, i);
+ test.self().invoke(&TestActor::receive, i);
}
- test.self().invoke(&Test::end);
+ test.self().invoke(&TestActor::end);
endedFuture.wait();
}
TEST(Actor, NonConcurrentMailbox) {
// An individual actor is never itself concurrent.
- struct Test {
+ struct TestActor {
int last = 0;
std::promise<void> promise;
- Test(ActorRef<Test>, std::promise<void> promise_)
+ TestActor(ActorRef<TestActor>, std::promise<void> promise_)
: promise(std::move(promise_)) {
}
@@ -281,31 +281,31 @@ TEST(Actor, NonConcurrentMailbox) {
std::promise<void> endedPromise;
std::future<void> endedFuture = endedPromise.get_future();
- Actor<Test> test(Scheduler::GetBackground(), std::move(endedPromise));
+ Actor<TestActor> test(Scheduler::GetBackground(), std::move(endedPromise));
for (auto i = 1; i <= 10; ++i) {
- test.self().invoke(&Test::receive, i);
+ test.self().invoke(&TestActor::receive, i);
}
- test.self().invoke(&Test::end);
+ test.self().invoke(&TestActor::end);
endedFuture.wait();
}
TEST(Actor, Ask) {
// Asking for a result
- struct Test {
+ struct TestActor {
- Test(ActorRef<Test>) {}
+ TestActor(ActorRef<TestActor>) {}
int doubleIt(int i) {
return i * 2;
}
};
- Actor<Test> test(Scheduler::GetBackground());
+ Actor<TestActor> test(Scheduler::GetBackground());
- auto result = test.self().ask(&Test::doubleIt, 1);
+ auto result = test.self().ask(&TestActor::doubleIt, 1);
ASSERT_TRUE(result.valid());
@@ -317,10 +317,10 @@ TEST(Actor, Ask) {
TEST(Actor, AskVoid) {
// Ask waits for void methods
- struct Test {
+ struct TestActor {
bool& executed;
- Test(bool& executed_) : executed(executed_) {
+ TestActor(bool& executed_) : executed(executed_) {
}
void doIt() {
@@ -329,9 +329,9 @@ TEST(Actor, AskVoid) {
};
bool executed = false;
- Actor<Test> actor(Scheduler::GetBackground(), executed);
+ Actor<TestActor> actor(Scheduler::GetBackground(), executed);
- actor.self().ask(&Test::doIt).get();
+ actor.self().ask(&TestActor::doIt).get();
EXPECT_TRUE(executed);
}
@@ -370,11 +370,11 @@ TEST(Actor, TwoPhaseConstruction) {
// its actor in two parts so that the Thread<Object> instance can be created without waiting
// for the target thread to be up and running.
- struct Test {
- Test(ActorRef<Test>, std::shared_ptr<bool> destroyed_)
+ struct TestActor {
+ TestActor(ActorRef<TestActor>, std::shared_ptr<bool> destroyed_)
: destroyed(std::move(destroyed_)) {};
- ~Test() {
+ ~TestActor() {
*destroyed = true;
}
@@ -389,22 +389,22 @@ TEST(Actor, TwoPhaseConstruction) {
std::shared_ptr<bool> destroyed;
};
- AspiringActor<Test> parent;
+ AspiringActor<TestActor> parent;
auto destroyed = std::make_shared<bool>(false);
std::promise<void> queueExecuted;
auto queueExecutedFuture = queueExecuted.get_future();
- parent.self().invoke(&Test::callMe, std::move(queueExecuted));
- parent.self().invoke(&Test::stop);
+ parent.self().invoke(&TestActor::callMe, std::move(queueExecuted));
+ parent.self().invoke(&TestActor::stop);
auto thread = std::thread([
capturedArgs = std::make_tuple(destroyed),
&parent
] () mutable {
util::RunLoop loop(util::RunLoop::Type::New);
- EstablishedActor<Test> test(loop, parent, capturedArgs);
+ EstablishedActor<TestActor> test(loop, parent, capturedArgs);
loop.run();
});
diff --git a/test/actor/actor_ref.test.cpp b/test/actor/actor_ref.test.cpp
index 221a220ed9..b1333e0a69 100644
--- a/test/actor/actor_ref.test.cpp
+++ b/test/actor/actor_ref.test.cpp
@@ -11,14 +11,14 @@ TEST(ActorRef, CanOutliveActor) {
// An ActorRef can outlive its actor. Doing does not extend the actor's lifetime.
// Sending a message to an ActorRef whose actor has died is a no-op.
- struct Test {
+ struct TestActorRef {
bool& died;
- Test(ActorRef<Test>, bool& died_)
+ TestActorRef(ActorRef<TestActorRef>, bool& died_)
: died(died_) {
}
- ~Test() {
+ ~TestActorRef() {
died = true;
}
@@ -29,20 +29,20 @@ TEST(ActorRef, CanOutliveActor) {
bool died = false;
- ActorRef<Test> test = [&] () {
- return Actor<Test>(Scheduler::GetBackground(), std::ref(died)).self();
+ ActorRef<TestActorRef> test = [&] () {
+ return Actor<TestActorRef>(Scheduler::GetBackground(), std::ref(died)).self();
}();
EXPECT_TRUE(died);
- test.invoke(&Test::receive);
+ test.invoke(&TestActorRef::receive);
}
TEST(ActorRef, Ask) {
// Ask returns a Future eventually returning the result
- struct Test {
+ struct TestActorRef {
- Test(ActorRef<Test>) {}
+ TestActorRef(ActorRef<TestActorRef>) {}
int gimme() {
return 20;
@@ -53,20 +53,20 @@ TEST(ActorRef, Ask) {
}
};
- Actor<Test> actor(Scheduler::GetBackground());
- ActorRef<Test> ref = actor.self();
+ Actor<TestActorRef> actor(Scheduler::GetBackground());
+ ActorRef<TestActorRef> ref = actor.self();
- EXPECT_EQ(20, ref.ask(&Test::gimme).get());
- EXPECT_EQ(30, ref.ask(&Test::echo, 30).get());
+ EXPECT_EQ(20, ref.ask(&TestActorRef::gimme).get());
+ EXPECT_EQ(30, ref.ask(&TestActorRef::echo, 30).get());
}
TEST(ActorRef, AskVoid) {
// Ask waits for void methods
- struct Test {
+ struct TestActorRef {
bool& executed;
- Test(bool& executed_) : executed(executed_) {
+ TestActorRef(bool& executed_) : executed(executed_) {
}
void doIt() {
@@ -75,10 +75,10 @@ TEST(ActorRef, AskVoid) {
};
bool executed = false;
- Actor<Test> actor(Scheduler::GetBackground(), executed);
- ActorRef<Test> ref = actor.self();
+ Actor<TestActorRef> actor(Scheduler::GetBackground(), executed);
+ ActorRef<TestActorRef> ref = actor.self();
- ref.ask(&Test::doIt).get();
+ ref.ask(&TestActorRef::doIt).get();
EXPECT_TRUE(executed);
}
@@ -86,12 +86,12 @@ TEST(ActorRef, AskOnDestroyedActor) {
// Tests behavior when calling ask() after the
// Actor has gone away. Should set a exception_ptr.
- struct Test {
+ struct TestActorRef {
bool& died;
- Test(ActorRef<Test>, bool& died_) : died(died_) {}
+ TestActorRef(ActorRef<TestActorRef>, bool& died_) : died(died_) {}
- ~Test() {
+ ~TestActorRef() {
died = true;
}
@@ -101,12 +101,12 @@ TEST(ActorRef, AskOnDestroyedActor) {
};
bool died = false;
- auto actor = std::make_unique<Actor<Test>>(Scheduler::GetBackground(), died);
- ActorRef<Test> ref = actor->self();
+ auto actor = std::make_unique<Actor<TestActorRef>>(Scheduler::GetBackground(), died);
+ ActorRef<TestActorRef> ref = actor->self();
actor.reset();
EXPECT_TRUE(died);
- auto result = ref.ask(&Test::receive);
+ auto result = ref.ask(&TestActorRef::receive);
EXPECT_ANY_THROW(result.get());
}
diff --git a/test/renderer/image_manager.test.cpp b/test/renderer/image_manager.test.cpp
index d1d0a83c44..a891f48b48 100644
--- a/test/renderer/image_manager.test.cpp
+++ b/test/renderer/image_manager.test.cpp
@@ -78,7 +78,7 @@ TEST(ImageManager, RemoveReleasesBinPackRect) {
class StubImageRequestor : public ImageRequestor {
public:
- StubImageRequestor(ImageManager& imageManager) : ImageRequestor(imageManager) {}
+ StubImageRequestor(ImageManager& imageManager_) : ImageRequestor(imageManager_) {}
void onImagesAvailable(ImageMap icons, ImageMap patterns, std::unordered_map<std::string, uint32_t> versionMap, uint64_t imageCorrelationID_) final {
if (imagesAvailable && imageCorrelationID == imageCorrelationID_) imagesAvailable(icons, patterns, versionMap);
diff --git a/test/tile/tile_cache.test.cpp b/test/tile/tile_cache.test.cpp
index e64ad0bb79..7a89ece756 100644
--- a/test/tile/tile_cache.test.cpp
+++ b/test/tile/tile_cache.test.cpp
@@ -47,11 +47,11 @@ public:
class VectorTileMock : public VectorTile {
public:
- VectorTileMock(const OverscaledTileID& id,
- std::string sourceID,
+ VectorTileMock(const OverscaledTileID& id_,
+ std::string sourceID_,
const TileParameters& parameters,
const Tileset& tileset)
- : VectorTile(id, sourceID, parameters, tileset) {
+ : VectorTile(id_, sourceID_, parameters, tileset) {
renderable = true;
}
};