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authorAnsis Brammanis <ansis@mapbox.com>2017-10-26 11:31:33 -0400
committerChris Loer <chris.loer@mapbox.com>2017-10-26 09:39:18 -0700
commit87ab7e9da100b3c0afbd8697162a798c326cf073 (patch)
tree55ca485cd6350467c5570cd4e4db6f92c271b80d
parent8f1cd4d91d4029ddced95e43dbc61011dcb22608 (diff)
downloadqtlocation-mapboxgl-87ab7e9da100b3c0afbd8697162a798c326cf073.tar.gz
remove placedText and placedIcon from SymbolInstance
Opacities are stored in a separate map in Placement and linked to the symbol instance by an id. Hopefully this will make it easier to apply semi-stale placements to newly-loaded tiles later on. [skip ci]
-rw-r--r--src/mbgl/layout/symbol_instance.cpp4
-rw-r--r--src/mbgl/layout/symbol_instance.hpp2
-rw-r--r--src/mbgl/text/placement.cpp2
3 files changed, 1 insertions, 7 deletions
diff --git a/src/mbgl/layout/symbol_instance.cpp b/src/mbgl/layout/symbol_instance.cpp
index 1e67a96421..3bc13331f8 100644
--- a/src/mbgl/layout/symbol_instance.cpp
+++ b/src/mbgl/layout/symbol_instance.cpp
@@ -37,9 +37,7 @@ SymbolInstance::SymbolInstance(Anchor& anchor_,
featureIndex(featureIndex_),
textOffset(textOffset_),
iconOffset(iconOffset_),
- key(key_),
- placedText(false),
- placedIcon(false) {
+ key(key_) {
// Create the quads used for rendering the icon and glyphs.
if (addToBuffers) {
diff --git a/src/mbgl/layout/symbol_instance.hpp b/src/mbgl/layout/symbol_instance.hpp
index b9217c44ae..f40f38368a 100644
--- a/src/mbgl/layout/symbol_instance.hpp
+++ b/src/mbgl/layout/symbol_instance.hpp
@@ -49,8 +49,6 @@ public:
std::array<float, 2> iconOffset;
std::u16string key;
bool isDuplicate;
- bool placedText;
- bool placedIcon;
std::vector<size_t> placedTextIndices; // TODO clean this up
std::vector<size_t> placedIconIndices;
uint32_t crossTileID = 0;
diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp
index 0d428513c0..c4633a2205 100644
--- a/src/mbgl/text/placement.cpp
+++ b/src/mbgl/text/placement.cpp
@@ -132,12 +132,10 @@ void Placement::placeLayerBucket(
placeIcon = placeText && placeIcon;
}
- symbolInstance.placedText = placeText;
if (placeText) {
collisionIndex.insertFeature(symbolInstance.textCollisionFeature, bucket.layout.get<TextIgnorePlacement>());
}
- symbolInstance.placedIcon = placeIcon;
if (placeIcon) {
collisionIndex.insertFeature(symbolInstance.iconCollisionFeature, bucket.layout.get<IconIgnorePlacement>());
}