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author | Chris Loer <chris.loer@gmail.com> | 2017-05-18 14:08:10 -0700 |
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committer | Ansis Brammanis <brammanis@gmail.com> | 2017-06-30 13:18:36 -0400 |
commit | 847ab3e89b1aeb6749e9e205df175c2308bbf944 (patch) | |
tree | a92f0de36a1aed1ca0a36119f04bab3ec7eee874 | |
parent | 8535c98f54942c91dde451cf21110049472a4e6b (diff) | |
download | qtlocation-mapboxgl-847ab3e89b1aeb6749e9e205df175c2308bbf944.tar.gz |
[core] Enable tile clipping for collision boxes.
Necessary because collision boxes now change shape based on while tile they're part of.
-rw-r--r-- | src/mbgl/renderer/painters/painter_symbol.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp index 2d91ff41ad..c358d78b80 100644 --- a/src/mbgl/renderer/painters/painter_symbol.cpp +++ b/src/mbgl/renderer/painters/painter_symbol.cpp @@ -145,7 +145,7 @@ void Painter::renderSymbol(PaintParameters& parameters, context, gl::Lines { 1.0f }, gl::DepthMode::disabled(), - gl::StencilMode::disabled(), + stencilModeForClipping(tile.clip), colorModeForRenderPass(), CollisionBoxProgram::UniformValues { uniforms::u_matrix::Value{ tile.matrix }, |