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authorKonstantin Käfer <mail@kkaefer.com>2019-03-05 16:07:58 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-03-06 16:12:51 +0100
commit4737a45383911fcddf93f0a33e7e25246a5da07e (patch)
treea41a32f4d05297ede3c6d685cabf81a0f6dadcdc
parentf13c2b86e427e29a856ca8f0f79379203c61f431 (diff)
downloadqtlocation-mapboxgl-4737a45383911fcddf93f0a33e7e25246a5da07e.tar.gz
[core] move IndexBuffer to gfx namespace
-rw-r--r--src/core-files.json1
-rw-r--r--src/mbgl/gfx/index_buffer.hpp22
-rw-r--r--src/mbgl/gl/context.cpp10
-rw-r--r--src/mbgl/gl/context.hpp14
-rw-r--r--src/mbgl/gl/index_buffer.hpp7
-rw-r--r--src/mbgl/gl/program.hpp8
-rw-r--r--src/mbgl/gl/vertex_array.cpp7
-rw-r--r--src/mbgl/gl/vertex_array.hpp7
-rw-r--r--src/mbgl/programs/collision_box_program.hpp4
-rw-r--r--src/mbgl/programs/program.hpp2
-rw-r--r--src/mbgl/programs/symbol_program.hpp2
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/debug_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.hpp6
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp4
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp10
-rw-r--r--src/mbgl/renderer/render_static_data.hpp6
21 files changed, 85 insertions, 49 deletions
diff --git a/src/core-files.json b/src/core-files.json
index e6d25c6798..7b07dcde5c 100644
--- a/src/core-files.json
+++ b/src/core-files.json
@@ -500,6 +500,7 @@
"mbgl/gfx/cull_face_mode.hpp": "src/mbgl/gfx/cull_face_mode.hpp",
"mbgl/gfx/depth_mode.hpp": "src/mbgl/gfx/depth_mode.hpp",
"mbgl/gfx/draw_mode.hpp": "src/mbgl/gfx/draw_mode.hpp",
+ "mbgl/gfx/index_buffer.hpp": "src/mbgl/gfx/index_buffer.hpp",
"mbgl/gfx/index_vector.hpp": "src/mbgl/gfx/index_vector.hpp",
"mbgl/gfx/primitives.hpp": "src/mbgl/gfx/primitives.hpp",
"mbgl/gfx/stencil_mode.hpp": "src/mbgl/gfx/stencil_mode.hpp",
diff --git a/src/mbgl/gfx/index_buffer.hpp b/src/mbgl/gfx/index_buffer.hpp
new file mode 100644
index 0000000000..ede949764f
--- /dev/null
+++ b/src/mbgl/gfx/index_buffer.hpp
@@ -0,0 +1,22 @@
+#pragma once
+
+#include <memory>
+
+namespace mbgl {
+namespace gfx {
+
+class IndexBufferResource {
+protected:
+ IndexBufferResource() = default;
+public:
+ virtual ~IndexBufferResource() = default;
+};
+
+class IndexBuffer {
+public:
+ std::size_t elements;
+ std::unique_ptr<const IndexBufferResource> resource;
+};
+
+} // namespace gfx
+} // namespace mbgl
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index 72d59737f3..6fda803a94 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -1,5 +1,6 @@
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/enum.hpp>
+#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/debugging_extension.hpp>
#include <mbgl/gl/vertex_array_extension.hpp>
#include <mbgl/gl/program_binary_extension.hpp>
@@ -261,21 +262,22 @@ void Context::updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::si
MBGL_CHECK_ERROR(glBufferSubData(GL_ARRAY_BUFFER, 0, size, data));
}
-UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage) {
+std::unique_ptr<const gfx::IndexBufferResource>
+Context::createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
UniqueBuffer result { std::move(id), { this } };
bindVertexArray = 0;
globalVertexArrayState.indexBuffer = result;
MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, static_cast<GLenum>(usage)));
- return result;
+ return std::make_unique<gl::IndexBufferResource>(std::move(result));
}
-void Context::updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size) {
+void Context::updateIndexBuffer(const gfx::IndexBufferResource& resource, const void* data, std::size_t size) {
// Be sure to unbind any existing vertex array object before binding the index buffer
// so that we don't mess up another VAO
bindVertexArray = 0;
- globalVertexArrayState.indexBuffer = buffer;
+ globalVertexArrayState.indexBuffer = reinterpret_cast<const gl::IndexBufferResource&>(resource).buffer;
MBGL_CHECK_ERROR(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, size, data));
}
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index ad62853495..2fe0d788bf 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -8,7 +8,7 @@
#include <mbgl/gl/renderbuffer.hpp>
#include <mbgl/gl/framebuffer.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/types.hpp>
#include <mbgl/gfx/vertex_vector.hpp>
@@ -80,17 +80,17 @@ public:
}
template <class DrawMode>
- IndexBuffer createIndexBuffer(gfx::IndexVector<DrawMode>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
- return IndexBuffer {
+ gfx::IndexBuffer createIndexBuffer(gfx::IndexVector<DrawMode>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
+ return {
v.elements(),
createIndexBuffer(v.data(), v.bytes(), usage)
};
}
template <class DrawMode>
- void updateIndexBuffer(IndexBuffer& buffer, gfx::IndexVector<DrawMode>&& v) {
+ void updateIndexBuffer(gfx::IndexBuffer& buffer, gfx::IndexVector<DrawMode>&& v) {
assert(v.elements() == buffer.elements);
- updateIndexBuffer(buffer.buffer, v.data(), v.bytes());
+ updateIndexBuffer(*buffer.resource, v.data(), v.bytes());
}
template <RenderbufferType type>
@@ -276,8 +276,8 @@ private:
UniqueBuffer createVertexBuffer(const void* data, std::size_t size, const BufferUsage usage);
void updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
- UniqueBuffer createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage);
- void updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
+ std::unique_ptr<const gfx::IndexBufferResource> createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage);
+ void updateIndexBuffer(const gfx::IndexBufferResource&, const void* data, std::size_t size);
UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType);
void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType);
UniqueFramebuffer createFramebuffer();
diff --git a/src/mbgl/gl/index_buffer.hpp b/src/mbgl/gl/index_buffer.hpp
index 3b66e2b69c..2da25fdb96 100644
--- a/src/mbgl/gl/index_buffer.hpp
+++ b/src/mbgl/gl/index_buffer.hpp
@@ -1,13 +1,16 @@
#pragma once
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/object.hpp>
namespace mbgl {
namespace gl {
-class IndexBuffer {
+class IndexBufferResource : public gfx::IndexBufferResource {
public:
- std::size_t elements;
+ IndexBufferResource(UniqueBuffer&& buffer_) : buffer(std::move(buffer_)) {
+ }
+
UniqueBuffer buffer;
};
diff --git a/src/mbgl/gl/program.hpp b/src/mbgl/gl/program.hpp
index 45aaa3eebb..6d3a4ce266 100644
--- a/src/mbgl/gl/program.hpp
+++ b/src/mbgl/gl/program.hpp
@@ -4,7 +4,7 @@
#include <mbgl/gl/object.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/attribute.hpp>
#include <mbgl/gl/uniform.hpp>
@@ -120,9 +120,9 @@ public:
gfx::ColorMode colorMode,
gfx::CullFaceMode cullFaceMode,
const UniformValues& uniformValues,
- VertexArray& vertexArray,
+ gl::VertexArray& vertexArray,
const AttributeBindings& attributeBindings,
- const IndexBuffer& indexBuffer,
+ const gfx::IndexBuffer& indexBuffer,
std::size_t indexOffset,
std::size_t indexLength) {
static_assert(std::is_same<Primitive, typename DrawMode::Primitive>::value, "incompatible draw mode");
@@ -138,7 +138,7 @@ public:
Uniforms::bind(uniformsState, uniformValues);
vertexArray.bind(context,
- indexBuffer.buffer,
+ indexBuffer,
Attributes::toBindingArray(attributeLocations, attributeBindings));
context.draw(drawMode.primitiveType,
diff --git a/src/mbgl/gl/vertex_array.cpp b/src/mbgl/gl/vertex_array.cpp
index 0892c3b08b..a73e50ae73 100644
--- a/src/mbgl/gl/vertex_array.cpp
+++ b/src/mbgl/gl/vertex_array.cpp
@@ -1,12 +1,15 @@
#include <mbgl/gl/vertex_array.hpp>
+#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/context.hpp>
namespace mbgl {
namespace gl {
-void VertexArray::bind(Context& context, BufferID indexBuffer, const AttributeBindingArray& bindings) {
+void VertexArray::bind(Context& context,
+ const gfx::IndexBuffer& indexBuffer,
+ const AttributeBindingArray& bindings) {
context.bindVertexArray = state->vertexArray;
- state->indexBuffer = indexBuffer;
+ state->indexBuffer = reinterpret_cast<const gl::IndexBufferResource&>(*indexBuffer.resource).buffer;
state->bindings.reserve(bindings.size());
for (AttributeLocation location = 0; location < bindings.size(); ++location) {
diff --git a/src/mbgl/gl/vertex_array.hpp b/src/mbgl/gl/vertex_array.hpp
index 604754f672..70413050b2 100644
--- a/src/mbgl/gl/vertex_array.hpp
+++ b/src/mbgl/gl/vertex_array.hpp
@@ -9,6 +9,11 @@
#include <memory>
namespace mbgl {
+
+namespace gfx {
+class IndexBuffer;
+} // namespace gfx
+
namespace gl {
class Context;
@@ -56,7 +61,7 @@ public:
: state(std::move(state_)) {
}
- void bind(Context&, BufferID indexBuffer, const AttributeBindingArray&);
+ void bind(Context&, const gfx::IndexBuffer&, const AttributeBindingArray&);
private:
UniqueVertexArrayState state;
diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp
index ce672705f8..ef13392323 100644
--- a/src/mbgl/programs/collision_box_program.hpp
+++ b/src/mbgl/programs/collision_box_program.hpp
@@ -65,7 +65,7 @@ public:
const UniformValues& uniformValues,
const gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>& layoutVertexBuffer,
const gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>& dynamicVertexBuffer,
- const gl::IndexBuffer& indexBuffer,
+ const gfx::IndexBuffer& indexBuffer,
const SegmentVector<Attributes>& segments,
const Binders& paintPropertyBinders,
const typename PaintProperties::PossiblyEvaluated& currentProperties,
@@ -146,7 +146,7 @@ public:
const UniformValues& uniformValues,
const gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>& layoutVertexBuffer,
const gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>& dynamicVertexBuffer,
- const gl::IndexBuffer& indexBuffer,
+ const gfx::IndexBuffer& indexBuffer,
const SegmentVector<Attributes>& segments,
const Binders& paintPropertyBinders,
const typename PaintProperties::PossiblyEvaluated& currentProperties,
diff --git a/src/mbgl/programs/program.hpp b/src/mbgl/programs/program.hpp
index 29d6dd1735..6c9deab89f 100644
--- a/src/mbgl/programs/program.hpp
+++ b/src/mbgl/programs/program.hpp
@@ -75,7 +75,7 @@ public:
gfx::StencilMode stencilMode,
gfx::ColorMode colorMode,
gfx::CullFaceMode cullFaceMode,
- const gl::IndexBuffer& indexBuffer,
+ const gfx::IndexBuffer& indexBuffer,
const SegmentVector<Attributes>& segments,
const typename AllUniforms::Values& allUniformValues,
const typename Attributes::Bindings& allAttributeBindings,
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 1bb2580c1e..53c65bbecd 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -310,7 +310,7 @@ public:
gfx::StencilMode stencilMode,
gfx::ColorMode colorMode,
gfx::CullFaceMode cullFaceMode,
- const gl::IndexBuffer& indexBuffer,
+ const gfx::IndexBuffer& indexBuffer,
const SegmentVector<Attributes>& segments,
const typename AllUniforms::Values& allUniformValues,
const typename Attributes::Bindings& allAttributeBindings,
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp
index 6e0011a4cd..9495a9650c 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.hpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.hpp
@@ -4,7 +4,7 @@
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>
@@ -35,7 +35,7 @@ public:
SegmentVector<CircleAttributes> segments;
optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, CircleProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp
index 92d575a3cd..e30d580df4 100644
--- a/src/mbgl/renderer/buckets/debug_bucket.hpp
+++ b/src/mbgl/renderer/buckets/debug_bucket.hpp
@@ -6,7 +6,7 @@
#include <mbgl/util/optional.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/debug_program.hpp>
namespace mbgl {
@@ -35,7 +35,7 @@ public:
SegmentVector<DebugAttributes> segments;
optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp
index 41c3e2004f..dc7180ee3d 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.hpp
@@ -3,7 +3,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
@@ -47,8 +47,8 @@ public:
SegmentVector<FillAttributes> triangleSegments;
optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> lineIndexBuffer;
- optional<gl::IndexBuffer> triangleIndexBuffer;
+ optional<gfx::IndexBuffer> lineIndexBuffer;
+ optional<gfx::IndexBuffer> triangleIndexBuffer;
std::map<std::string, FillProgram::Binders> paintPropertyBinders;
};
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
index c3ea537de5..840ed70b4c 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp
@@ -3,7 +3,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
@@ -44,7 +44,7 @@ public:
SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
std::unordered_map<std::string, FillExtrusionProgram::Binders> paintPropertyBinders;
};
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
index da60904f22..ad0ad7b99d 100644
--- a/src/mbgl/renderer/buckets/heatmap_bucket.hpp
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp
@@ -4,7 +4,7 @@
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/heatmap_program.hpp>
#include <mbgl/style/layers/heatmap_layer_properties.hpp>
@@ -34,7 +34,7 @@ public:
SegmentVector<HeatmapAttributes> segments;
optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, HeatmapProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index f3c13a4c63..89da41d174 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/programs/hillshade_program.hpp>
@@ -51,7 +51,7 @@ public:
SegmentVector<HillshadeAttributes> segments;
optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
private:
DEMData demdata;
bool prepared = false;
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
index 4f46385a27..1faf775d55 100644
--- a/src/mbgl/renderer/buckets/line_bucket.hpp
+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -2,7 +2,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/line_program.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
@@ -48,7 +48,7 @@ public:
SegmentVector<LineAttributes> segments;
optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, LineProgram::Binders> paintPropertyBinders;
diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
index 3608f91626..510dbf1f8f 100644
--- a/src/mbgl/renderer/buckets/raster_bucket.hpp
+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/programs/raster_program.hpp>
@@ -37,7 +37,7 @@ public:
SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 2d58a7ce0f..c28a2cbc95 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -3,7 +3,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/symbol_program.hpp>
#include <mbgl/programs/collision_box_program.hpp>
@@ -98,7 +98,7 @@ public:
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
} text;
std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
@@ -115,7 +115,7 @@ public:
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
} icon;
struct CollisionBuffer {
@@ -129,12 +129,12 @@ public:
struct CollisionBoxBuffer : public CollisionBuffer {
gfx::IndexVector<gfx::Lines> lines;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
} collisionBox;
struct CollisionCircleBuffer : public CollisionBuffer {
gfx::IndexVector<gfx::Triangles> triangles;
- optional<gl::IndexBuffer> indexBuffer;
+ optional<gfx::IndexBuffer> indexBuffer;
} collisionCircle;
uint32_t bucketInstanceId = 0;
diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp
index 73e92c85b9..3d4f3e7dbe 100644
--- a/src/mbgl/renderer/render_static_data.hpp
+++ b/src/mbgl/renderer/render_static_data.hpp
@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/gl/vertex_buffer.hpp>
-#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/background_program.hpp>
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/programs.hpp>
@@ -20,8 +20,8 @@ public:
gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
- gl::IndexBuffer quadTriangleIndexBuffer;
- gl::IndexBuffer tileBorderIndexBuffer;
+ gfx::IndexBuffer quadTriangleIndexBuffer;
+ gfx::IndexBuffer tileBorderIndexBuffer;
SegmentVector<BackgroundAttributes> tileTriangleSegments;
SegmentVector<DebugAttributes> tileBorderSegments;