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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-02-05 15:19:04 +0200
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2019-02-12 19:42:08 +0200
commit65cec8be3460ff5e086bef267a8349fe99f6f41d (patch)
tree3913762a95107632dcfe54133b4b26657a0f249c
parent992a955fc347deeafab1e2fee805c523de6b073e (diff)
downloadqtlocation-mapboxgl-65cec8be3460ff5e086bef267a8349fe99f6f41d.tar.gz
[android,darwin,ios,qt] Remove unused code
These files are no longer needed after the new GL abstraction.
-rw-r--r--platform/android/core-files.json1
-rw-r--r--platform/android/include/mbgl/gl/gl_impl.hpp5
-rw-r--r--platform/darwin/include/mbgl/gl/gl_impl.hpp22
-rw-r--r--platform/ios/core-files.json1
-rw-r--r--platform/linux/mbgl/gl/gl_impl.hpp11
-rw-r--r--platform/qt/mbgl/gl/gl_impl.hpp158
-rw-r--r--platform/qt/qt4.cmake20
7 files changed, 0 insertions, 218 deletions
diff --git a/platform/android/core-files.json b/platform/android/core-files.json
index 875e61ece9..20dcc12c7d 100644
--- a/platform/android/core-files.json
+++ b/platform/android/core-files.json
@@ -97,7 +97,6 @@
"platform/linux/src/headless_backend_egl.cpp"
],
"public_headers": {
- "mbgl/gl/gl_impl.hpp": "platform/android/include/mbgl/gl/gl_impl.hpp",
"jni/string_conversion.hpp": "platform/default/include/jni/string_conversion.hpp",
"mbgl/gl/headless_backend.hpp": "platform/default/include/mbgl/gl/headless_backend.hpp",
"mbgl/gl/headless_frontend.hpp": "platform/default/include/mbgl/gl/headless_frontend.hpp",
diff --git a/platform/android/include/mbgl/gl/gl_impl.hpp b/platform/android/include/mbgl/gl/gl_impl.hpp
deleted file mode 100644
index b9b5d8e315..0000000000
--- a/platform/android/include/mbgl/gl/gl_impl.hpp
+++ /dev/null
@@ -1,5 +0,0 @@
-#pragma once
-
-#define GL_GLEXT_PROTOTYPES
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
diff --git a/platform/darwin/include/mbgl/gl/gl_impl.hpp b/platform/darwin/include/mbgl/gl/gl_impl.hpp
deleted file mode 100644
index 0db125c7b4..0000000000
--- a/platform/darwin/include/mbgl/gl/gl_impl.hpp
+++ /dev/null
@@ -1,22 +0,0 @@
-#pragma once
-
-#include "TargetConditionals.h"
-#if TARGET_OS_IPHONE
- #include <OpenGLES/ES2/gl.h>
- #include <OpenGLES/ES2/glext.h>
-#elif TARGET_IPHONE_SIMULATOR
- #include <OpenGLES/ES2/gl.h>
- #include <OpenGLES/ES2/glext.h>
-#elif TARGET_OS_MAC
- #if MBGL_USE_GLES2
- #define GL_GLEXT_PROTOTYPES
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
- #else
- #include <OpenGL/OpenGL.h>
- #include <OpenGL/gl.h>
- #include <OpenGL/glext.h>
- #endif
-#else
- #error Unsupported Apple platform
-#endif
diff --git a/platform/ios/core-files.json b/platform/ios/core-files.json
index f161e98710..c3e54a45b0 100644
--- a/platform/ios/core-files.json
+++ b/platform/ios/core-files.json
@@ -23,7 +23,6 @@
"public_headers": {
"mbgl/storage/reachability.h": "platform/darwin/include/mbgl/storage/reachability.h",
"mbgl/util/image+MGLAdditions.hpp": "platform/darwin/include/mbgl/util/image+MGLAdditions.hpp",
- "mbgl/gl/gl_impl.hpp": "platform/darwin/include/mbgl/gl/gl_impl.hpp",
"mbgl/gl/headless_backend.hpp": "platform/default/include/mbgl/gl/headless_backend.hpp",
"mbgl/gl/headless_frontend.hpp": "platform/default/include/mbgl/gl/headless_frontend.hpp",
"mbgl/map/map_snapshotter.hpp": "platform/default/include/mbgl/map/map_snapshotter.hpp",
diff --git a/platform/linux/mbgl/gl/gl_impl.hpp b/platform/linux/mbgl/gl/gl_impl.hpp
deleted file mode 100644
index ae829f3f7e..0000000000
--- a/platform/linux/mbgl/gl/gl_impl.hpp
+++ /dev/null
@@ -1,11 +0,0 @@
-#pragma once
-
-#if MBGL_USE_GLES2
- #define GL_GLEXT_PROTOTYPES
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
-#else
- #define GL_GLEXT_PROTOTYPES
- #include <GL/gl.h>
- #include <GL/glext.h>
-#endif
diff --git a/platform/qt/mbgl/gl/gl_impl.hpp b/platform/qt/mbgl/gl/gl_impl.hpp
deleted file mode 100644
index a3c69214c2..0000000000
--- a/platform/qt/mbgl/gl/gl_impl.hpp
+++ /dev/null
@@ -1,158 +0,0 @@
-#pragma once
-
-#include <QtGlobal>
-
-#include <QOpenGLContext>
-#include <QOpenGLFunctions>
-
-#ifndef GL_RGBA8_OES
-#define GL_RGBA8_OES GL_RGBA8
-#endif
-
-#ifndef GL_DEPTH24_STENCIL8_OES
-#define GL_DEPTH24_STENCIL8_OES GL_DEPTH24_STENCIL8
-#endif
-
-#define glActiveTexture(...) QOpenGLContext::currentContext()->functions()->glActiveTexture(__VA_ARGS__)
-#define glAttachShader(...) QOpenGLContext::currentContext()->functions()->glAttachShader(__VA_ARGS__)
-#define glBindAttribLocation(...) QOpenGLContext::currentContext()->functions()->glBindAttribLocation(__VA_ARGS__)
-#define glBindBuffer(...) QOpenGLContext::currentContext()->functions()->glBindBuffer(__VA_ARGS__)
-#define glBindFramebuffer(...) QOpenGLContext::currentContext()->functions()->glBindFramebuffer(__VA_ARGS__)
-#define glBindRenderbuffer(...) QOpenGLContext::currentContext()->functions()->glBindRenderbuffer(__VA_ARGS__)
-#define glBindTexture(...) QOpenGLContext::currentContext()->functions()->glBindTexture(__VA_ARGS__)
-#define glBlendColor(...) QOpenGLContext::currentContext()->functions()->glBlendColor(__VA_ARGS__)
-#define glBlendEquation(...) QOpenGLContext::currentContext()->functions()->glBlendEquation(__VA_ARGS__)
-#define glBlendEquationSeparate(...) QOpenGLContext::currentContext()->functions()->glBlendEquationSeparate(__VA_ARGS__)
-#define glBlendFunc(...) QOpenGLContext::currentContext()->functions()->glBlendFunc(__VA_ARGS__)
-#define glBlendFuncSeparate(...) QOpenGLContext::currentContext()->functions()->glBlendFuncSeparate(__VA_ARGS__)
-#define glBufferData(...) QOpenGLContext::currentContext()->functions()->glBufferData(__VA_ARGS__)
-#define glBufferSubData(...) QOpenGLContext::currentContext()->functions()->glBufferSubData(__VA_ARGS__)
-#define glCheckFramebufferStatus(...) QOpenGLContext::currentContext()->functions()->glCheckFramebufferStatus(__VA_ARGS__)
-#define glClear(...) QOpenGLContext::currentContext()->functions()->glClear(__VA_ARGS__)
-#define glClearColor(...) QOpenGLContext::currentContext()->functions()->glClearColor(__VA_ARGS__)
-#define glClearDepthf(...) QOpenGLContext::currentContext()->functions()->glClearDepthf(__VA_ARGS__)
-#define glClearStencil(...) QOpenGLContext::currentContext()->functions()->glClearStencil(__VA_ARGS__)
-#define glColorMask(...) QOpenGLContext::currentContext()->functions()->glColorMask(__VA_ARGS__)
-#define glCompileShader(...) QOpenGLContext::currentContext()->functions()->glCompileShader(__VA_ARGS__)
-#define glCompressedTexImage2D(...) QOpenGLContext::currentContext()->functions()->glCompressedTexImage2D(__VA_ARGS__)
-#define glCompressedTexSubImage2D(...) QOpenGLContext::currentContext()->functions()->glCompressedTexSubImage2D(__VA_ARGS__)
-#define glCopyTexImage2D(...) QOpenGLContext::currentContext()->functions()->glCopyTexImage2D(__VA_ARGS__)
-#define glCopyTexSubImage2D(...) QOpenGLContext::currentContext()->functions()->glCopyTexSubImage2D(__VA_ARGS__)
-#define glCreateProgram(...) QOpenGLContext::currentContext()->functions()->glCreateProgram(__VA_ARGS__)
-#define glCreateShader(...) QOpenGLContext::currentContext()->functions()->glCreateShader(__VA_ARGS__)
-#define glCullFace(...) QOpenGLContext::currentContext()->functions()->glCullFace(__VA_ARGS__)
-#define glDeleteBuffers(...) QOpenGLContext::currentContext()->functions()->glDeleteBuffers(__VA_ARGS__)
-#define glDeleteFramebuffers(...) QOpenGLContext::currentContext()->functions()->glDeleteFramebuffers(__VA_ARGS__)
-#define glDeleteProgram(...) QOpenGLContext::currentContext()->functions()->glDeleteProgram(__VA_ARGS__)
-#define glDeleteRenderbuffers(...) QOpenGLContext::currentContext()->functions()->glDeleteRenderbuffers(__VA_ARGS__)
-#define glDeleteShader(...) QOpenGLContext::currentContext()->functions()->glDeleteShader(__VA_ARGS__)
-#define glDeleteTextures(...) QOpenGLContext::currentContext()->functions()->glDeleteTextures(__VA_ARGS__)
-#define glDepthFunc(...) QOpenGLContext::currentContext()->functions()->glDepthFunc(__VA_ARGS__)
-#define glDepthMask(...) QOpenGLContext::currentContext()->functions()->glDepthMask(__VA_ARGS__)
-#define glDepthRangef(...) QOpenGLContext::currentContext()->functions()->glDepthRangef(__VA_ARGS__)
-#define glDetachShader(...) QOpenGLContext::currentContext()->functions()->glDetachShader(__VA_ARGS__)
-#define glDisable(...) QOpenGLContext::currentContext()->functions()->glDisable(__VA_ARGS__)
-#define glDisableVertexAttribArray(...) QOpenGLContext::currentContext()->functions()->glDisableVertexAttribArray(__VA_ARGS__)
-#define glDrawArrays(...) QOpenGLContext::currentContext()->functions()->glDrawArrays(__VA_ARGS__)
-#define glDrawElements(...) QOpenGLContext::currentContext()->functions()->glDrawElements(__VA_ARGS__)
-#define glEnable(...) QOpenGLContext::currentContext()->functions()->glEnable(__VA_ARGS__)
-#define glEnableVertexAttribArray(...) QOpenGLContext::currentContext()->functions()->glEnableVertexAttribArray(__VA_ARGS__)
-#define glFinish(...) QOpenGLContext::currentContext()->functions()->glFinish(__VA_ARGS__)
-#define glFlush(...) QOpenGLContext::currentContext()->functions()->glFlush(__VA_ARGS__)
-#define glFramebufferRenderbuffer(...) QOpenGLContext::currentContext()->functions()->glFramebufferRenderbuffer(__VA_ARGS__)
-#define glFramebufferTexture2D(...) QOpenGLContext::currentContext()->functions()->glFramebufferTexture2D(__VA_ARGS__)
-#define glFrontFace(...) QOpenGLContext::currentContext()->functions()->glFrontFace(__VA_ARGS__)
-#define glGenBuffers(...) QOpenGLContext::currentContext()->functions()->glGenBuffers(__VA_ARGS__)
-#define glGenerateMipmap(...) QOpenGLContext::currentContext()->functions()->glGenerateMipmap(__VA_ARGS__)
-#define glGenFramebuffers(...) QOpenGLContext::currentContext()->functions()->glGenFramebuffers(__VA_ARGS__)
-#define glGenRenderbuffers(...) QOpenGLContext::currentContext()->functions()->glGenRenderbuffers(__VA_ARGS__)
-#define glGenTextures(...) QOpenGLContext::currentContext()->functions()->glGenTextures(__VA_ARGS__)
-#define glGetActiveAttrib(...) QOpenGLContext::currentContext()->functions()->glGetActiveAttrib(__VA_ARGS__)
-#define glGetActiveUniform(...) QOpenGLContext::currentContext()->functions()->glGetActiveUniform(__VA_ARGS__)
-#define glGetAttachedShaders(...) QOpenGLContext::currentContext()->functions()->glGetAttachedShaders(__VA_ARGS__)
-#define glGetAttribLocation(...) QOpenGLContext::currentContext()->functions()->glGetAttribLocation(__VA_ARGS__)
-#define glGetBooleanv(...) QOpenGLContext::currentContext()->functions()->glGetBooleanv(__VA_ARGS__)
-#define glGetBufferParameteriv(...) QOpenGLContext::currentContext()->functions()->glGetBufferParameteriv(__VA_ARGS__)
-#define glGetError(...) QOpenGLContext::currentContext()->functions()->glGetError(__VA_ARGS__)
-#define glGetFloatv(...) QOpenGLContext::currentContext()->functions()->glGetFloatv(__VA_ARGS__)
-#define glGetFramebufferAttachmentParameteriv(...) QOpenGLContext::currentContext()->functions()->glGetFramebufferAttachmentParameteriv(__VA_ARGS__)
-#define glGetIntegerv(...) QOpenGLContext::currentContext()->functions()->glGetIntegerv(__VA_ARGS__)
-#define glGetProgramInfoLog(...) QOpenGLContext::currentContext()->functions()->glGetProgramInfoLog(__VA_ARGS__)
-#define glGetProgramiv(...) QOpenGLContext::currentContext()->functions()->glGetProgramiv(__VA_ARGS__)
-#define glGetRenderbufferParameteriv(...) QOpenGLContext::currentContext()->functions()->glGetRenderbufferParameteriv(__VA_ARGS__)
-#define glGetShaderInfoLog(...) QOpenGLContext::currentContext()->functions()->glGetShaderInfoLog(__VA_ARGS__)
-#define glGetShaderiv(...) QOpenGLContext::currentContext()->functions()->glGetShaderiv(__VA_ARGS__)
-#define glGetShaderPrecisionFormat(...) QOpenGLContext::currentContext()->functions()->glGetShaderPrecisionFormat(__VA_ARGS__)
-#define glGetShaderSource(...) QOpenGLContext::currentContext()->functions()->glGetShaderSource(__VA_ARGS__)
-#define glGetString(...) QOpenGLContext::currentContext()->functions()->glGetString(__VA_ARGS__)
-#define glGetTexParameterfv(...) QOpenGLContext::currentContext()->functions()->glGetTexParameterfv(__VA_ARGS__)
-#define glGetTexParameteriv(...) QOpenGLContext::currentContext()->functions()->glGetTexParameteriv(__VA_ARGS__)
-#define glGetUniformfv(...) QOpenGLContext::currentContext()->functions()->glGetUniformfv(__VA_ARGS__)
-#define glGetUniformiv(...) QOpenGLContext::currentContext()->functions()->glGetUniformiv(__VA_ARGS__)
-#define glGetUniformLocation(...) QOpenGLContext::currentContext()->functions()->glGetUniformLocation(__VA_ARGS__)
-#define glGetVertexAttribfv(...) QOpenGLContext::currentContext()->functions()->glGetVertexAttribfv(__VA_ARGS__)
-#define glGetVertexAttribiv(...) QOpenGLContext::currentContext()->functions()->glGetVertexAttribiv(__VA_ARGS__)
-#define glGetVertexAttribPointerv(...) QOpenGLContext::currentContext()->functions()->glGetVertexAttribPointerv(__VA_ARGS__)
-#define glHint(...) QOpenGLContext::currentContext()->functions()->glHint(__VA_ARGS__)
-#define glIsBuffer(...) QOpenGLContext::currentContext()->functions()->glIsBuffer(__VA_ARGS__)
-#define glIsEnabled(...) QOpenGLContext::currentContext()->functions()->glIsEnabled(__VA_ARGS__)
-#define glIsFramebuffer(...) QOpenGLContext::currentContext()->functions()->glIsFramebuffer(__VA_ARGS__)
-#define glIsProgram(...) QOpenGLContext::currentContext()->functions()->glIsProgram(__VA_ARGS__)
-#define glIsRenderbuffer(...) QOpenGLContext::currentContext()->functions()->glIsRenderbuffer(__VA_ARGS__)
-#define glIsShader(...) QOpenGLContext::currentContext()->functions()->glIsShader(__VA_ARGS__)
-#define glIsTexture(...) QOpenGLContext::currentContext()->functions()->glIsTexture(__VA_ARGS__)
-#define glLineWidth(...) QOpenGLContext::currentContext()->functions()->glLineWidth(__VA_ARGS__)
-#define glLinkProgram(...) QOpenGLContext::currentContext()->functions()->glLinkProgram(__VA_ARGS__)
-#define glPixelStorei(...) QOpenGLContext::currentContext()->functions()->glPixelStorei(__VA_ARGS__)
-#define glPolygonOffset(...) QOpenGLContext::currentContext()->functions()->glPolygonOffset(__VA_ARGS__)
-#define glReadPixels(...) QOpenGLContext::currentContext()->functions()->glReadPixels(__VA_ARGS__)
-#define glReleaseShaderCompiler(...) QOpenGLContext::currentContext()->functions()->glReleaseShaderCompiler(__VA_ARGS__)
-#define glRenderbufferStorage(...) QOpenGLContext::currentContext()->functions()->glRenderbufferStorage(__VA_ARGS__)
-#define glSampleCoverage(...) QOpenGLContext::currentContext()->functions()->glSampleCoverage(__VA_ARGS__)
-#define glScissor(...) QOpenGLContext::currentContext()->functions()->glScissor(__VA_ARGS__)
-#define glShaderBinary(...) QOpenGLContext::currentContext()->functions()->glShaderBinary(__VA_ARGS__)
-#define glShaderSource(...) QOpenGLContext::currentContext()->functions()->glShaderSource(__VA_ARGS__)
-#define glStencilFunc(...) QOpenGLContext::currentContext()->functions()->glStencilFunc(__VA_ARGS__)
-#define glStencilFuncSeparate(...) QOpenGLContext::currentContext()->functions()->glStencilFuncSeparate(__VA_ARGS__)
-#define glStencilMask(...) QOpenGLContext::currentContext()->functions()->glStencilMask(__VA_ARGS__)
-#define glStencilMaskSeparate(...) QOpenGLContext::currentContext()->functions()->glStencilMaskSeparate(__VA_ARGS__)
-#define glStencilOp(...) QOpenGLContext::currentContext()->functions()->glStencilOp(__VA_ARGS__)
-#define glStencilOpSeparate(...) QOpenGLContext::currentContext()->functions()->glStencilOpSeparate(__VA_ARGS__)
-#define glTexImage2D(...) QOpenGLContext::currentContext()->functions()->glTexImage2D(__VA_ARGS__)
-#define glTexLevelParameteriv(...) QOpenGLContext::currentContext()->functions()->glTexLevelParameteriv(__VA_ARGS__)
-#define glTexParameterf(...) QOpenGLContext::currentContext()->functions()->glTexParameterf(__VA_ARGS__)
-#define glTexParameterfv(...) QOpenGLContext::currentContext()->functions()->glTexParameterfv(__VA_ARGS__)
-#define glTexParameteri(...) QOpenGLContext::currentContext()->functions()->glTexParameteri(__VA_ARGS__)
-#define glTexParameteriv(...) QOpenGLContext::currentContext()->functions()->glTexParameteriv(__VA_ARGS__)
-#define glTexSubImage2D(...) QOpenGLContext::currentContext()->functions()->glTexSubImage2D(__VA_ARGS__)
-#define glUniform1f(...) QOpenGLContext::currentContext()->functions()->glUniform1f(__VA_ARGS__)
-#define glUniform1fv(...) QOpenGLContext::currentContext()->functions()->glUniform1fv(__VA_ARGS__)
-#define glUniform1i(...) QOpenGLContext::currentContext()->functions()->glUniform1i(__VA_ARGS__)
-#define glUniform1iv(...) QOpenGLContext::currentContext()->functions()->glUniform1iv(__VA_ARGS__)
-#define glUniform2f(...) QOpenGLContext::currentContext()->functions()->glUniform2f(__VA_ARGS__)
-#define glUniform2fv(...) QOpenGLContext::currentContext()->functions()->glUniform2fv(__VA_ARGS__)
-#define glUniform2i(...) QOpenGLContext::currentContext()->functions()->glUniform2i(__VA_ARGS__)
-#define glUniform2iv(...) QOpenGLContext::currentContext()->functions()->glUniform2iv(__VA_ARGS__)
-#define glUniform3f(...) QOpenGLContext::currentContext()->functions()->glUniform3f(__VA_ARGS__)
-#define glUniform3fv(...) QOpenGLContext::currentContext()->functions()->glUniform3fv(__VA_ARGS__)
-#define glUniform3i(...) QOpenGLContext::currentContext()->functions()->glUniform3i(__VA_ARGS__)
-#define glUniform3iv(...) QOpenGLContext::currentContext()->functions()->glUniform3iv(__VA_ARGS__)
-#define glUniform4f(...) QOpenGLContext::currentContext()->functions()->glUniform4f(__VA_ARGS__)
-#define glUniform4fv(...) QOpenGLContext::currentContext()->functions()->glUniform4fv(__VA_ARGS__)
-#define glUniform4i(...) QOpenGLContext::currentContext()->functions()->glUniform4i(__VA_ARGS__)
-#define glUniform4iv(...) QOpenGLContext::currentContext()->functions()->glUniform4iv(__VA_ARGS__)
-#define glUniformMatrix2fv(...) QOpenGLContext::currentContext()->functions()->glUniformMatrix2fv(__VA_ARGS__)
-#define glUniformMatrix3fv(...) QOpenGLContext::currentContext()->functions()->glUniformMatrix3fv(__VA_ARGS__)
-#define glUniformMatrix4fv(...) QOpenGLContext::currentContext()->functions()->glUniformMatrix4fv(__VA_ARGS__)
-#define glUseProgram(...) QOpenGLContext::currentContext()->functions()->glUseProgram(__VA_ARGS__)
-#define glValidateProgram(...) QOpenGLContext::currentContext()->functions()->glValidateProgram(__VA_ARGS__)
-#define glVertexAttrib1f(...) QOpenGLContext::currentContext()->functions()->glVertexAttrib1f(__VA_ARGS__)
-#define glVertexAttrib1fv(...) QOpenGLContext::currentContext()->functions()->glVertexAttrib1fv(__VA_ARGS__)
-#define glVertexAttrib2f(...) QOpenGLContext::currentContext()->functions()->glVertexAttrib2f(__VA_ARGS__)
-#define glVertexAttrib2fv(...) QOpenGLContext::currentContext()->functions()->glVertexAttrib2fv(__VA_ARGS__)
-#define glVertexAttrib3f(...) QOpenGLContext::currentContext()->functions()->glVertexAttrib3f(__VA_ARGS__)
-#define glVertexAttrib3fv(...) QOpenGLContext::currentContext()->functions()->glVertexAttrib3fv(__VA_ARGS__)
-#define glVertexAttrib4f(...) QOpenGLContext::currentContext()->functions()->glVertexAttrib4f(__VA_ARGS__)
-#define glVertexAttrib4fv(...) QOpenGLContext::currentContext()->functions()->glVertexAttrib4fv(__VA_ARGS__)
-#define glVertexAttribPointer(...) QOpenGLContext::currentContext()->functions()->glVertexAttribPointer(__VA_ARGS__)
-#define glViewport(...) QOpenGLContext::currentContext()->functions()->glViewport(__VA_ARGS__)
diff --git a/platform/qt/qt4.cmake b/platform/qt/qt4.cmake
deleted file mode 100644
index 272009c541..0000000000
--- a/platform/qt/qt4.cmake
+++ /dev/null
@@ -1,20 +0,0 @@
-find_package(Qt4 REQUIRED)
-
-set(MBGL_QT_CORE_LIBRARIES
- PUBLIC Qt4::QtCore
- PUBLIC Qt4::QtGui
- PUBLIC Qt4::QtOpenGL
-)
-
-set(MBGL_QT_FILESOURCE_LIBRARIES
- PUBLIC Qt4::QtNetwork
- PUBLIC Qt4::QtSql
-)
-
-target_compile_options(qmapboxgl
- PRIVATE -Wno-inconsistent-missing-override
-)
-
-target_link_libraries(mbgl-qt
- PRIVATE Qt4::QtOpenGL
-)