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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2020-01-20 16:55:57 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2020-01-22 14:30:26 +0200
commita9d04d7b1ad1ac070f45a3367bec24e9cd4ef074 (patch)
tree961e547f49eec7b3a60241deb4ccaf10734a5bc8
parent4dac2f61c244b6ac3859510e21b2c80c83f25841 (diff)
downloadqtlocation-mapboxgl-a9d04d7b1ad1ac070f45a3367bec24e9cd4ef074.tar.gz
[core] Do not index and place the off-screen symbols for overscaled tiles
For overscaled tiles the viewport might be showing only a small part of the tile, so we filter out the off-screen symbols to improve the performance.
-rw-r--r--src/mbgl/layout/symbol_instance.hpp2
-rw-r--r--src/mbgl/renderer/bucket.hpp2
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.cpp8
-rw-r--r--src/mbgl/renderer/buckets/symbol_bucket.hpp3
-rw-r--r--src/mbgl/renderer/render_orchestrator.cpp2
-rw-r--r--src/mbgl/text/cross_tile_symbol_index.cpp44
-rw-r--r--src/mbgl/text/cross_tile_symbol_index.hpp5
-rw-r--r--src/mbgl/text/placement.cpp11
-rw-r--r--test/text/cross_tile_symbol_index.test.cpp22
9 files changed, 69 insertions, 30 deletions
diff --git a/src/mbgl/layout/symbol_instance.hpp b/src/mbgl/layout/symbol_instance.hpp
index 2a25c655aa..3cd67125b4 100644
--- a/src/mbgl/layout/symbol_instance.hpp
+++ b/src/mbgl/layout/symbol_instance.hpp
@@ -119,6 +119,8 @@ public:
std::array<float, 2> variableTextOffset;
bool singleLine;
uint32_t crossTileID = 0;
+
+ static constexpr uint32_t invalidCrossTileID() { return std::numeric_limits<uint32_t>::max(); }
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/bucket.hpp b/src/mbgl/renderer/bucket.hpp
index 3e756a06a4..fc34f55e75 100644
--- a/src/mbgl/renderer/bucket.hpp
+++ b/src/mbgl/renderer/bucket.hpp
@@ -56,7 +56,7 @@ public:
// Returns a pair, the first element of which is a bucket cross-tile id
// on success call; `0` otherwise. The second element is `true` if
// the bucket was originally registered; `false` otherwise.
- virtual std::pair<uint32_t, bool> registerAtCrossTileIndex(CrossTileSymbolLayerIndex&, const OverscaledTileID&) {
+ virtual std::pair<uint32_t, bool> registerAtCrossTileIndex(CrossTileSymbolLayerIndex&, const RenderTile&) {
return std::make_pair(0u, false);
}
// Places this bucket to the given placement.
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.cpp b/src/mbgl/renderer/buckets/symbol_bucket.cpp
index 382aac6563..55002e7851 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.cpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.cpp
@@ -1,6 +1,7 @@
+#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
-#include <mbgl/renderer/bucket_parameters.hpp>
+#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/text/cross_tile_symbol_index.hpp>
#include <mbgl/text/glyph_atlas.hpp>
@@ -37,6 +38,7 @@ SymbolBucket::SymbolBucket(Immutable<style::SymbolLayoutProperties::PossiblyEval
iconsInText(iconsInText_),
justReloaded(false),
hasVariablePlacement(false),
+ hasUninitializedSymbols(false),
symbolInstances(symbolInstances_),
textSizeBinder(SymbolSizeBinder::create(zoom, textSize, TextSize::defaultValue())),
iconSizeBinder(SymbolSizeBinder::create(zoom, iconSize, IconSize::defaultValue())),
@@ -296,8 +298,8 @@ bool SymbolBucket::hasFormatSectionOverrides() const {
}
std::pair<uint32_t, bool> SymbolBucket::registerAtCrossTileIndex(CrossTileSymbolLayerIndex& index,
- const OverscaledTileID& tileID) {
- bool firstTimeAdded = index.addBucket(tileID, *this);
+ const RenderTile& renderTile) {
+ bool firstTimeAdded = index.addBucket(renderTile.getOverscaledTileID(), renderTile.matrix, *this);
return std::make_pair(bucketInstanceId, firstTimeAdded);
}
diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp
index 432589a52b..82d8c682aa 100644
--- a/src/mbgl/renderer/buckets/symbol_bucket.hpp
+++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp
@@ -81,7 +81,7 @@ public:
void upload(gfx::UploadPass&) override;
bool hasData() const override;
- std::pair<uint32_t, bool> registerAtCrossTileIndex(CrossTileSymbolLayerIndex&, const OverscaledTileID&) override;
+ std::pair<uint32_t, bool> registerAtCrossTileIndex(CrossTileSymbolLayerIndex&, const RenderTile&) override;
void place(Placement&, const BucketPlacementParameters&, std::set<uint32_t>&) override;
void updateVertices(
const Placement&, bool updateOpacities, const TransformState&, const RenderTile&, std::set<uint32_t>&) override;
@@ -114,6 +114,7 @@ public:
// Set and used by placement.
mutable bool justReloaded : 1;
bool hasVariablePlacement : 1;
+ bool hasUninitializedSymbols : 1;
std::vector<SymbolInstance> symbolInstances;
diff --git a/src/mbgl/renderer/render_orchestrator.cpp b/src/mbgl/renderer/render_orchestrator.cpp
index 79059164ae..c771bd100b 100644
--- a/src/mbgl/renderer/render_orchestrator.cpp
+++ b/src/mbgl/renderer/render_orchestrator.cpp
@@ -422,7 +422,7 @@ std::unique_ptr<RenderTree> RenderOrchestrator::createRenderTree(
Mutable<Placement> placement = makeMutable<Placement>(updateParameters);
for (auto it = layersNeedPlacement.crbegin(); it != layersNeedPlacement.crend(); ++it) {
const RenderLayer& layer = *it;
- crossTileSymbolIndex.addLayer(layer, updateParameters->transformState);
+ crossTileSymbolIndex.addLayer(layer, longitude);
placement->placeLayer(layer);
}
placement->commit();
diff --git a/src/mbgl/text/cross_tile_symbol_index.cpp b/src/mbgl/text/cross_tile_symbol_index.cpp
index 5b9d6ae69c..f806c652e1 100644
--- a/src/mbgl/text/cross_tile_symbol_index.cpp
+++ b/src/mbgl/text/cross_tile_symbol_index.cpp
@@ -12,6 +12,7 @@ TileLayerIndex::TileLayerIndex(OverscaledTileID coord_,
std::string bucketLeaderId_)
: coord(coord_), bucketInstanceId(bucketInstanceId_), bucketLeaderId(std::move(bucketLeaderId_)) {
for (SymbolInstance& symbolInstance : symbolInstances) {
+ if (symbolInstance.crossTileID == SymbolInstance::invalidCrossTileID()) continue;
indexedSymbolInstances[symbolInstance.key].emplace_back(symbolInstance.crossTileID,
getScaledCoordinates(symbolInstance, coord));
}
@@ -95,11 +96,29 @@ void CrossTileSymbolLayerIndex::handleWrapJump(float newLng) {
lng = newLng;
}
-bool CrossTileSymbolLayerIndex::addBucket(const OverscaledTileID& tileID, SymbolBucket& bucket) {
+namespace {
+
+bool isInVewport(const mat4& posMatrix, const Point<float>& point) {
+ vec4 p = {{point.x, point.y, 0, 1}};
+ matrix::transformMat4(p, p, posMatrix);
+
+ // buffer covers area of the next zoom level (current zoom - 1 covered area).
+ constexpr float buffer = 1.0f;
+ constexpr float edge = 1.0f + buffer;
+ float x = p[0] / p[3];
+ float y = p[1] / p[3];
+ return (x > -edge && y > -edge && x < edge && y < edge);
+}
+
+} // namespace
+
+bool CrossTileSymbolLayerIndex::addBucket(const OverscaledTileID& tileID,
+ const mat4& tileMatrix,
+ SymbolBucket& bucket) {
auto& thisZoomIndexes = indexes[tileID.overscaledZ];
auto previousIndex = thisZoomIndexes.find(tileID);
if (previousIndex != thisZoomIndexes.end()) {
- if (previousIndex->second.bucketInstanceId == bucket.bucketInstanceId) {
+ if (previousIndex->second.bucketInstanceId == bucket.bucketInstanceId && !bucket.hasUninitializedSymbols) {
return false;
} else {
// We're replacing this bucket with an updated version
@@ -110,8 +129,23 @@ bool CrossTileSymbolLayerIndex::addBucket(const OverscaledTileID& tileID, Symbol
}
}
- for (auto& symbolInstance: bucket.symbolInstances) {
- symbolInstance.crossTileID = 0;
+ bucket.hasUninitializedSymbols = false;
+
+ if (tileID.overscaleFactor() > 1u) {
+ // For overscaled tiles the viewport might be showing only a small part of the tile,
+ // so we filter out the off-screen symbols to improve the performance.
+ for (auto& symbolInstance : bucket.symbolInstances) {
+ if (isInVewport(tileMatrix, symbolInstance.anchor.point)) {
+ symbolInstance.crossTileID = 0u;
+ } else {
+ symbolInstance.crossTileID = SymbolInstance::invalidCrossTileID();
+ bucket.hasUninitializedSymbols = true;
+ }
+ }
+ } else {
+ for (auto& symbolInstance : bucket.symbolInstances) {
+ symbolInstance.crossTileID = 0u;
+ }
}
auto& thisZoomUsedCrossTileIDs = usedCrossTileIDs[tileID.overscaledZ];
@@ -195,7 +229,7 @@ auto CrossTileSymbolIndex::addLayer(const RenderLayer& layer, float lng) -> AddL
for (const auto& item : layer.getPlacementData()) {
const RenderTile& renderTile = item.tile;
Bucket& bucket = item.bucket;
- auto pair = bucket.registerAtCrossTileIndex(layerIndex, renderTile.getOverscaledTileID());
+ auto pair = bucket.registerAtCrossTileIndex(layerIndex, renderTile);
assert(pair.first != 0u);
if (pair.second) result |= AddLayerResult::BucketsAdded;
currentBucketIDs.insert(pair.first);
diff --git a/src/mbgl/text/cross_tile_symbol_index.hpp b/src/mbgl/text/cross_tile_symbol_index.hpp
index 3b7c367726..8dfdb8466f 100644
--- a/src/mbgl/text/cross_tile_symbol_index.hpp
+++ b/src/mbgl/text/cross_tile_symbol_index.hpp
@@ -2,8 +2,9 @@
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/bitmask_operations.hpp>
-#include <mbgl/util/geometry.hpp>
#include <mbgl/util/constants.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/util/mat4.hpp>
#include <mbgl/util/optional.hpp>
#include <map>
@@ -48,7 +49,7 @@ public:
class CrossTileSymbolLayerIndex {
public:
CrossTileSymbolLayerIndex(uint32_t& maxCrossTileID);
- bool addBucket(const OverscaledTileID&, SymbolBucket&);
+ bool addBucket(const OverscaledTileID&, const mat4& tileMatrix, SymbolBucket&);
bool removeStaleBuckets(const std::unordered_set<uint32_t>& currentIDs);
void handleWrapJump(float newLng);
private:
diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp
index 43d9713717..32edf679e8 100644
--- a/src/mbgl/text/placement.cpp
+++ b/src/mbgl/text/placement.cpp
@@ -157,10 +157,7 @@ void Placement::placeBucket(const SymbolBucket& bucket,
const bool rotateIconWithMap = layout.get<style::IconRotationAlignment>() == style::AlignmentType::Map;
const bool pitchIconWithMap = layout.get<style::IconPitchAlignment>() == style::AlignmentType::Map;
- mat4 posMatrix;
- const auto& projMatrix = state.getProjectionMatrix();
- state.matrixFor(posMatrix, renderTile.id);
- matrix::multiply(posMatrix, projMatrix, posMatrix);
+ const mat4& posMatrix = renderTile.matrix;
mat4 textLabelPlaneMatrix =
getLabelPlaneMatrix(posMatrix, pitchTextWithMap, rotateTextWithMap, state, pixelsToTileUnits);
@@ -212,8 +209,10 @@ void Placement::placeBucket(const SymbolBucket& bucket,
std::vector<ProjectedCollisionBox> textBoxes;
std::vector<ProjectedCollisionBox> iconBoxes;
- auto placeSymbol = [&] (const SymbolInstance& symbolInstance) {
- if (seenCrossTileIDs.count(symbolInstance.crossTileID) != 0u) return;
+ auto placeSymbol = [&](const SymbolInstance& symbolInstance) {
+ if (symbolInstance.crossTileID == SymbolInstance::invalidCrossTileID() ||
+ seenCrossTileIDs.count(symbolInstance.crossTileID) != 0u)
+ return;
if (renderTile.holdForFade()) {
// Mark all symbols from this tile as "not placed", but don't add to seenCrossTileIDs, because we don't
diff --git a/test/text/cross_tile_symbol_index.test.cpp b/test/text/cross_tile_symbol_index.test.cpp
index f0c78ce632..61597e021f 100644
--- a/test/text/cross_tile_symbol_index.test.cpp
+++ b/test/text/cross_tile_symbol_index.test.cpp
@@ -62,7 +62,7 @@ TEST(CrossTileSymbolLayerIndex, addBucket) {
{},
false /*iconsInText*/};
mainBucket.bucketInstanceId = ++maxBucketInstanceId;
- index.addBucket(mainID, mainBucket);
+ index.addBucket(mainID, mat4{}, mainBucket);
// Assigned new IDs
ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 1u);
@@ -89,7 +89,7 @@ TEST(CrossTileSymbolLayerIndex, addBucket) {
{},
false /*iconsInText*/};
childBucket.bucketInstanceId = ++maxBucketInstanceId;
- index.addBucket(childID, childBucket);
+ index.addBucket(childID, mat4{}, childBucket);
// matched parent tile
ASSERT_EQ(childBucket.symbolInstances.at(0).crossTileID, 1u);
@@ -117,7 +117,7 @@ TEST(CrossTileSymbolLayerIndex, addBucket) {
{},
false /*iconsInText*/};
parentBucket.bucketInstanceId = ++maxBucketInstanceId;
- index.addBucket(parentID, parentBucket);
+ index.addBucket(parentID, mat4{}, parentBucket);
// matched child tile
ASSERT_EQ(parentBucket.symbolInstances.at(0).crossTileID, 1u);
@@ -145,7 +145,7 @@ TEST(CrossTileSymbolLayerIndex, addBucket) {
{},
false /*iconsInText*/};
grandchildBucket.bucketInstanceId = ++maxBucketInstanceId;
- index.addBucket(grandchildID, grandchildBucket);
+ index.addBucket(grandchildID, mat4{}, grandchildBucket);
// Matches the symbol in `mainBucket`
ASSERT_EQ(grandchildBucket.symbolInstances.at(0).crossTileID, 1u);
@@ -203,7 +203,7 @@ TEST(CrossTileSymbolLayerIndex, resetIDs) {
childBucket.bucketInstanceId = ++maxBucketInstanceId;
// assigns a new id
- index.addBucket(mainID, mainBucket);
+ index.addBucket(mainID, mat4{}, mainBucket);
ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 1u);
// removes the tile
@@ -211,11 +211,11 @@ TEST(CrossTileSymbolLayerIndex, resetIDs) {
index.removeStaleBuckets(currentIDs);
// assigns a new id
- index.addBucket(childID, childBucket);
+ index.addBucket(childID, mat4{}, childBucket);
ASSERT_EQ(childBucket.symbolInstances.at(0).crossTileID, 2u);
// overwrites the old id to match the already-added tile
- index.addBucket(mainID, mainBucket);
+ index.addBucket(mainID, mat4{}, mainBucket);
ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 2u);
}
@@ -270,12 +270,12 @@ TEST(CrossTileSymbolLayerIndex, noDuplicatesWithinZoomLevel) {
childBucket.bucketInstanceId = ++maxBucketInstanceId;
// assigns new ids
- index.addBucket(mainID, mainBucket);
+ index.addBucket(mainID, mat4{}, mainBucket);
ASSERT_EQ(mainBucket.symbolInstances.at(0).crossTileID, 1u);
ASSERT_EQ(mainBucket.symbolInstances.at(1).crossTileID, 2u);
// copies parent ids without duplicate ids in this tile
- index.addBucket(childID, childBucket);
+ index.addBucket(childID, mat4{}, childBucket);
ASSERT_EQ(childBucket.symbolInstances.at(0).crossTileID, 1u); // A' copies from A
ASSERT_EQ(childBucket.symbolInstances.at(1).crossTileID, 2u); // B' copies from B
ASSERT_EQ(childBucket.symbolInstances.at(2).crossTileID, 3u); // C' gets new ID
@@ -331,12 +331,12 @@ TEST(CrossTileSymbolLayerIndex, bucketReplacement) {
secondBucket.bucketInstanceId = ++maxBucketInstanceId;
// assigns new ids
- index.addBucket(tileID, firstBucket);
+ index.addBucket(tileID, mat4{}, firstBucket);
ASSERT_EQ(firstBucket.symbolInstances.at(0).crossTileID, 1u);
ASSERT_EQ(firstBucket.symbolInstances.at(1).crossTileID, 2u);
// copies parent ids without duplicate ids in this tile
- index.addBucket(tileID, secondBucket);
+ index.addBucket(tileID, mat4{}, secondBucket);
ASSERT_EQ(secondBucket.symbolInstances.at(0).crossTileID, 1u); // A' copies from A
ASSERT_EQ(secondBucket.symbolInstances.at(1).crossTileID, 2u); // B' copies from B
ASSERT_EQ(secondBucket.symbolInstances.at(2).crossTileID, 3u); // C' gets new ID