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authorIvo van Dongen <info@ivovandongen.nl>2017-07-21 15:54:26 +0300
committerIvo van Dongen <info@ivovandongen.nl>2017-09-13 14:37:10 +0300
commitbbb57b7f927abf2552503548b2b8871e5e8176bb (patch)
tree7f1d3952433af2052b8341d3e7daf6eb721015cd
parentb092c7715d0c578d7a5ed0ae3cece1c328b73058 (diff)
downloadqtlocation-mapboxgl-bbb57b7f927abf2552503548b2b8871e5e8176bb.tar.gz
[core] allow safe direct access to actor on single threaded scheduler
-rw-r--r--include/mbgl/actor/actor.hpp8
-rw-r--r--include/mbgl/util/thread.hpp29
2 files changed, 37 insertions, 0 deletions
diff --git a/include/mbgl/actor/actor.hpp b/include/mbgl/actor/actor.hpp
index a0df19208e..93de4a948f 100644
--- a/include/mbgl/actor/actor.hpp
+++ b/include/mbgl/actor/actor.hpp
@@ -45,6 +45,11 @@ namespace mbgl {
purpose of the actor model: prohibiting direct concurrent access to shared state.
*/
+
+namespace util {
+template <class> class Thread;
+} // namespace util
+
template <class Object>
class Actor : public util::noncopyable {
public:
@@ -91,6 +96,9 @@ public:
}
private:
+ template<typename U>
+ friend class util::Thread;
+
std::shared_ptr<Mailbox> mailbox;
Object object;
};
diff --git a/include/mbgl/util/thread.hpp b/include/mbgl/util/thread.hpp
index 2a58e618da..6f6fc13f0a 100644
--- a/include/mbgl/util/thread.hpp
+++ b/include/mbgl/util/thread.hpp
@@ -125,6 +125,13 @@ public:
}
private:
+ template <class U>
+ friend class BlockingThreadGuard;
+
+ Object& getObject() {
+ return object->object;
+ }
+
MBGL_STORE_THREAD(tid);
void schedule(std::weak_ptr<Mailbox> mailbox) override {
@@ -151,11 +158,33 @@ private:
std::thread thread;
std::unique_ptr<Actor<Object>> object;
+ std::mutex pauseMutex;
std::unique_ptr<std::promise<void>> paused;
std::unique_ptr<std::promise<void>> resumed;
util::RunLoop* loop = nullptr;
};
+
+template <class Object>
+class BlockingThreadGuard {
+public:
+ BlockingThreadGuard(Thread<Object>& thread_)
+ : thread(thread_) {
+ thread.pause();
+ }
+
+ ~BlockingThreadGuard() {
+ thread.resume();
+ }
+
+ Object& object() {
+ return thread.getObject();
+ }
+
+private:
+ Thread<Object>& thread;
+};
+
} // namespace util
} // namespace mbgl