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authorJason Wray <friedbunny@users.noreply.github.com>2018-04-16 19:17:37 -0400
committerGitHub <noreply@github.com>2018-04-16 19:17:37 -0400
commit3d3b87e020b727d38c56d0c9aa357cf8d4f14951 (patch)
tree9cbcad2fd736e65b6f7ee2f202329eba19ed6dd5
parentd4e597eb94a90a816fcc480fa7b6719430a20b84 (diff)
downloadqtlocation-mapboxgl-3d3b87e020b727d38c56d0c9aa357cf8d4f14951.tar.gz
[ios] Fix type narrowing issue with MGLOpenGLStyleLayer projection matrix (#11664)
`CATransform3D`'s matrix is internally typed as `CGFloat`, which we were implicitly casting to from `double`.... except that the `-Wc++11-narrowing` flag disallows implicit narrowing casts and we need `double` precision, anyway. * [ios, macos] Use MGLMatrix4 a 4x4 double matrix for MGLOpenGLStyleLayer projection matrix. * [ios, macos] Don't use union for MGLMatrix4
-rw-r--r--platform/darwin/src/MGLGeometry.h8
-rw-r--r--platform/darwin/src/MGLGeometry.mm11
-rw-r--r--platform/darwin/src/MGLGeometry_Private.h2
-rw-r--r--platform/darwin/src/MGLOpenGLStyleLayer.h3
-rw-r--r--platform/darwin/src/MGLOpenGLStyleLayer.mm14
5 files changed, 25 insertions, 13 deletions
diff --git a/platform/darwin/src/MGLGeometry.h b/platform/darwin/src/MGLGeometry.h
index 6d1a373cca..a8d3759106 100644
--- a/platform/darwin/src/MGLGeometry.h
+++ b/platform/darwin/src/MGLGeometry.h
@@ -24,6 +24,14 @@ typedef struct __attribute__((objc_boxable)) MGLMapPoint {
CGFloat zoomLevel;
} MGLMapPoint;
+/* Defines a 4x4 matrix. */
+typedef struct MGLMatrix4 {
+ double m00, m01, m02, m03;
+ double m10, m11, m12, m13;
+ double m20, m21, m22, m23;
+ double m30, m31, m32, m33;
+} MGLMatrix4;
+
/**
Creates a new `MGLCoordinateSpan` from the given latitudinal and longitudinal
deltas.
diff --git a/platform/darwin/src/MGLGeometry.mm b/platform/darwin/src/MGLGeometry.mm
index 0b044f7521..6785779570 100644
--- a/platform/darwin/src/MGLGeometry.mm
+++ b/platform/darwin/src/MGLGeometry.mm
@@ -111,3 +111,14 @@ MGLMapPoint MGLMapPointForCoordinate(CLLocationCoordinate2D coordinate, double z
mbgl::Point<double> projectedCoordinate = mbgl::Projection::project(MGLLatLngFromLocationCoordinate2D(coordinate), std::pow(2.0, zoomLevel));
return MGLMapPointMake(projectedCoordinate.x, projectedCoordinate.y, zoomLevel);
}
+
+MGLMatrix4 MGLMatrix4Make(std::array<double, 16> array) {
+ MGLMatrix4 mat4 = {
+ .m00 = array[0], .m01 = array[1], .m02 = array[2], .m03 = array[3],
+ .m10 = array[4], .m11 = array[5], .m12 = array[6], .m13 = array[7],
+ .m20 = array[8], .m21 = array[9], .m22 = array[10], .m23 = array[11],
+ .m30 = array[12], .m31 = array[13], .m32 = array[14], .m33 = array[15]
+ };
+ return mat4;
+}
+
diff --git a/platform/darwin/src/MGLGeometry_Private.h b/platform/darwin/src/MGLGeometry_Private.h
index 8b9c6c2327..0bff9b09f5 100644
--- a/platform/darwin/src/MGLGeometry_Private.h
+++ b/platform/darwin/src/MGLGeometry_Private.h
@@ -128,3 +128,5 @@ MGLRadianCoordinate2D MGLRadianCoordinateAtDistanceFacingDirection(MGLRadianCoor
CLLocationDirection MGLDirectionBetweenCoordinates(CLLocationCoordinate2D firstCoordinate, CLLocationCoordinate2D secondCoordinate);
CGPoint MGLPointRounded(CGPoint point);
+
+MGLMatrix4 MGLMatrix4Make(std::array<double, 16> mat);
diff --git a/platform/darwin/src/MGLOpenGLStyleLayer.h b/platform/darwin/src/MGLOpenGLStyleLayer.h
index 50d226457f..df8d2c5365 100644
--- a/platform/darwin/src/MGLOpenGLStyleLayer.h
+++ b/platform/darwin/src/MGLOpenGLStyleLayer.h
@@ -5,6 +5,7 @@
#import "MGLFoundation.h"
#import "MGLStyleValue.h"
#import "MGLStyleLayer.h"
+#import "MGLGeometry.h"
NS_ASSUME_NONNULL_BEGIN
@@ -18,7 +19,7 @@ typedef struct MGLStyleLayerDrawingContext {
CLLocationDirection direction;
CGFloat pitch;
CGFloat fieldOfView;
- CATransform3D projectionMatrix;
+ MGLMatrix4 projectionMatrix;
} MGLStyleLayerDrawingContext;
MGL_EXPORT
diff --git a/platform/darwin/src/MGLOpenGLStyleLayer.mm b/platform/darwin/src/MGLOpenGLStyleLayer.mm
index 2389888632..d89fbc80c3 100644
--- a/platform/darwin/src/MGLOpenGLStyleLayer.mm
+++ b/platform/darwin/src/MGLOpenGLStyleLayer.mm
@@ -3,21 +3,11 @@
#import "MGLMapView_Private.h"
#import "MGLStyle_Private.h"
#import "MGLStyleLayer_Private.h"
+#import "MGLGeometry_Private.h"
#include <mbgl/style/layers/custom_layer.hpp>
#include <mbgl/math/wrap.hpp>
-
-CATransform3D CATransform3DMake(std::array<double, 16> array) {
- CATransform3D t = {
- .m11 = array[0], .m12 = array[1], .m13 = array[2], .m14 = array[3],
- .m21 = array[4], .m22 = array[5], .m23 = array[6], .m24 = array[7],
- .m31 = array[8], .m32 = array[9], .m33 = array[10], .m34 = array[11],
- .m41 = array[12], .m42 = array[13], .m43 = array[14], .m44 = array[15]
- };
- return t;
-}
-
class MGLOpenGLLayerHost : public mbgl::style::CustomLayerHost {
public:
MGLOpenGLLayerHost(MGLOpenGLStyleLayer *styleLayer) {
@@ -42,7 +32,7 @@ public:
.direction = mbgl::util::wrap(params.bearing, 0., 360.),
.pitch = static_cast<CGFloat>(params.pitch),
.fieldOfView = static_cast<CGFloat>(params.fieldOfView),
- .projectionMatrix = CATransform3DMake(params.projectionMatrix)
+ .projectionMatrix = MGLMatrix4Make(params.projectionMatrix)
};
[layer drawInMapView:layer.style.mapView withContext:drawingContext];
}