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authorMike Morris <mikemorris@users.noreply.github.com>2016-04-08 18:48:15 -0400
committerMike Morris <mikemorris@users.noreply.github.com>2016-04-08 18:53:05 -0400
commit911ff71b6c0fbb92f7ee932668fa0244747020aa (patch)
treeb5760343cfe1b5c0401faace1d22b6e4122a5c19
parent35b579fde196ec3dd2a487ab5d528c8662571a43 (diff)
downloadqtlocation-mapboxgl-911ff71b6c0fbb92f7ee932668fa0244747020aa.tar.gz
[node] clean up README.md [skip ci]
-rw-r--r--platform/node/README.md102
1 files changed, 10 insertions, 92 deletions
diff --git a/platform/node/README.md b/platform/node/README.md
index 5a8e51571b..1a18c61d01 100644
--- a/platform/node/README.md
+++ b/platform/node/README.md
@@ -23,6 +23,7 @@ Other platforms will fall back to a source compile with `make node`. To compile
```
npm test
+npm run test-suite
```
## Rendering a map tile
@@ -63,11 +64,12 @@ The first argument passed to `map.render` is an options object, all keys are opt
height: {height}, // number (px), defaults to 512
center: [{longitude}, {latitude}], // array of numbers (coordinates), defaults to [0,0]
bearing: {bearing}, // number (in degrees, counter-clockwise from north), defaults to 0
+ pitch: {pitch}, // number (in degrees, arcing towards the horizon), defaults to 0
classes: {classes} // array of strings
}
```
-When you are finished using a map object, you can call `map.release()` to permanently dispose the internal map resources. This is not necessary, but can be helpful to optimize resource usage (memory, file sockets) on a more granualar level than v8's garbage collector. Calling `map.release()` will prevent a map object from being used for any further render calls, but can be safely called as soon as the `map.render()` callback returns, as the returned pixel buffer will always be retained for the scope of the callback.
+When you are finished using a map object, you can call `map.release()` to permanently dispose the internal map resources. This is not necessary, but can be helpful to optimize resource usage (memory, file sockets) on a more granualar level than V8's garbage collector. Calling `map.release()` will prevent a map object from being used for any further render calls, but can be safely called as soon as the `map.render()` callback returns, as the returned pixel buffer will always be retained for the scope of the callback.
## Implementing a file source
@@ -82,7 +84,7 @@ var map = new mbgl.Map({
});
```
-The `request()` method starts a new request to a file. The `ratio` sets the scale at which the map will render tiles, such as `2.0` for rendering images for high pixel density displays. The `req` parameter has two properties:
+The `request()` method handles a request for a resource. The `ratio` sets the scale at which the map will render tiles, such as `2.0` for rendering images for high pixel density displays. The `req` parameter has two properties:
```json
{
@@ -91,7 +93,7 @@ The `request()` method starts a new request to a file. The `ratio` sets the scal
}
```
-The `kind` is an enum and defined in [`mbgl.Resource`](https://github.com/mapbox/mapbox-gl-native/blob/node/include/mbgl/storage/resource.hpp):
+The `kind` is an enum and defined in [`mbgl.Resource`](https://github.com/mapbox/mapbox-gl-native/blob/master/include/mbgl/storage/resource.hpp):
```json
{
@@ -105,7 +107,7 @@ The `kind` is an enum and defined in [`mbgl.Resource`](https://github.com/mapbox
}
```
-It has no significance for anything but serves as a hint to your implemention as to what sort of resource to expect. E.g., your implementation could choose caching strategies based on the expected file type.
+The `kind` enum has no significance for anything but serves as a hint to your implemention as to what sort of resource to expect. E.g., your implementation could choose caching strategies based on the expected file type.
The `request` implementation should pass uncompressed data to `callback`. If you are downloading assets from a source that applies gzip transport encoding, the implementation must decompress the results before passing them on.
@@ -121,7 +123,7 @@ var map = new mbgl.Map({
});
```
-This is a very barebones implementation and you'll probably want a better implementation. E.g. it passes the url verbatim to the file system, but you'd want add some logic that normalizes `http` URLs. You'll notice that once your implementation has obtained the requested file, you have to deliver it to the requestee by calling `callback()`, which takes either an error object or `null` and an object with several settings:
+This is a very barebones implementation and you'll probably want a better implementation. E.g. it passes the url verbatim to the file system, but you'd want add some logic that normalizes `http` URLs. You'll notice that once your implementation has obtained the requested file, you have to deliver it to the requestee by calling `callback()`, which takes either an error object or `null` and an object with several keys:
```js
{
@@ -129,10 +131,10 @@ This is a very barebones implementation and you'll probably want a better implem
expires: new Date(),
etag: "string",
data: new Buffer()
-};
+}
```
-A sample implementation that uses [`request`](https://github.com/request/request) to query data from HTTP:
+A sample implementation that uses [`request`](https://github.com/request/request) to fetch data from a remote source:
```js
var mbgl = require('mapbox-gl-native');
@@ -165,43 +167,12 @@ var map = new mbgl.Map({
});
```
-Mapbox GL uses two types of protocols: `asset://` for files that should be loaded from some local static system, and `http://` (and `https://`), which should be loaded from the internet. However, stylesheets are free to use other protocols too, if your implementation of `request` supports these; e.g. you could use `s3://` to indicate that files are supposed to be loaded from S3.
+Stylesheets are free to use any protocols, but your implementation of `request` must support these; e.g. you could use `s3://` to indicate that files are supposed to be loaded from S3.
## Listening for log events
The module imported with `require('mapbox-gl-native')` inherits from [`EventEmitter`](https://nodejs.org/api/events.html), and the `NodeLogObserver` will push log events to this. Log messages can have [`class`](https://github.com/mapbox/mapbox-gl-native/blob/node-v2.1.0/include/mbgl/platform/event.hpp#L43-L60), [`severity`](https://github.com/mapbox/mapbox-gl-native/blob/node-v2.1.0/include/mbgl/platform/event.hpp#L17-L23), `code` ([HTTP status codes](http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html)), and `text` parameters.
-```
-MBGL_DEFINE_ENUM_CLASS(EventClass, Event, {
- { Event::General, "General" },
- { Event::Setup, "Setup" },
- { Event::Shader, "Shader" },
- { Event::ParseStyle, "ParseStyle" },
- { Event::ParseTile, "ParseTile" },
- { Event::Render, "Render" },
- { Event::Style, "Style" },
- { Event::Database, "Database" },
- { Event::HttpRequest, "HttpRequest" },
- { Event::Sprite, "Sprite" },
- { Event::Image, "Image" },
- { Event::OpenGL, "OpenGL" },
- { Event::JNI, "JNI" },
- { Event::Android, "Android" },
- { Event::Crash, "Crash" },
- { Event(-1), "Unknown" },
-});
-```
-
-```
-MBGL_DEFINE_ENUM_CLASS(EventSeverityClass, EventSeverity, {
- { EventSeverity::Debug, "DEBUG" },
- { EventSeverity::Info, "INFO" },
- { EventSeverity::Warning, "WARNING" },
- { EventSeverity::Error, "ERROR" },
- { EventSeverity(-1), "UNKNOWN" },
-});
-```
-
```js
var mbgl = require('mapbox-gl-native');
mbgl.on('message', function(msg) {
@@ -212,59 +183,6 @@ mbgl.on('message', function(msg) {
});
```
-## Mapbox API Access tokens
-
-To use styles that rely on Mapbox vector tiles, you must pass an [API access token](https://www.mapbox.com/developers/api/#access-tokens) in your `request` implementation with requests to `mapbox://` protocols.
-
-```js
-var mbgl = require('mapbox-gl-native');
-var request = require('request');
-var url = require('url');
-
-var map = new mbgl.Map({
- request: function(req, callback) {
- var opts = {
- url: req.url,
- encoding: null,
- gzip: true
- };
-
- if (url.parse(req.url).protocol === 'mapbox:') {
- opts.qs = { access_token: process.env.MAPBOX_ACCESS_TOKEN};
- }
-
- request(opts, function (err, res, body) {
- if (err) {
- callback(err);
- } else if (res.statusCode == 200) {
- var response = {};
-
- if (res.headers.modified) { response.modified = new Date(res.headers.modified); }
- if (res.headers.expires) { response.expires = new Date(res.headers.expires); }
- if (res.headers.etag) { response.etag = res.headers.etag; }
-
- response.data = body;
-
- callback(null, response);
- } else {
- callback(new Error(JSON.parse(body).message));
- }
- });
- }
-});
-
-// includes a datasource with a reference to something like `mapbox://mapbox.mapbox-streets-v6`
-var style = mapboxStyle;
-
-map.load(style);
-map.render({}, function(err, buffer) {
- if (err) throw err;
-
- // Do something with raw pixel buffer
-});
-
-```
-
## Contributing
See [DEVELOPING.md](DEVELOPING.md) for instructions on building this module for development.