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authorMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2020-03-05 17:54:03 +0200
committerMikhail Pozdnyakov <mikhail.pozdnyakov@mapbox.com>2020-03-06 23:46:52 +0200
commit260148878cc61211473fe0bbff4b460209381b93 (patch)
tree73ca4d50891c4124bd80a4e9eaae1ede32a3aab7
parent42068691c898faf8984bae21fea4f0cfed322d35 (diff)
downloadqtlocation-mapboxgl-260148878cc61211473fe0bbff4b460209381b93.tar.gz
[core] CollisionIndex::intercectsTileEdges -> intersectsTileEdges
-rw-r--r--src/mbgl/text/collision_index.cpp2
-rw-r--r--src/mbgl/text/collision_index.hpp2
-rw-r--r--src/mbgl/text/placement.cpp6
3 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/text/collision_index.cpp b/src/mbgl/text/collision_index.cpp
index a9386d0f9a..ef0358dd6b 100644
--- a/src/mbgl/text/collision_index.cpp
+++ b/src/mbgl/text/collision_index.cpp
@@ -96,7 +96,7 @@ inline bool CollisionIndex::overlapsTile(const CollisionBoundaries& boundaries,
boundaries[1] < tileBoundaries[3] && boundaries[3] > tileBoundaries[1];
}
-bool CollisionIndex::intercectsTileEdges(const CollisionBox& box,
+bool CollisionIndex::intersectsTileEdges(const CollisionBox& box,
Point<float> shift,
const mat4& posMatrix,
const float textPixelRatio,
diff --git a/src/mbgl/text/collision_index.hpp b/src/mbgl/text/collision_index.hpp
index 2ed3ab81bc..2effe452d9 100644
--- a/src/mbgl/text/collision_index.hpp
+++ b/src/mbgl/text/collision_index.hpp
@@ -21,7 +21,7 @@ public:
using CollisionGrid = GridIndex<IndexedSubfeature>;
explicit CollisionIndex(const TransformState&, MapMode);
- bool intercectsTileEdges(const CollisionBox&,
+ bool intersectsTileEdges(const CollisionBox&,
Point<float> shift,
const mat4& posMatrix,
const float textPixelRatio,
diff --git a/src/mbgl/text/placement.cpp b/src/mbgl/text/placement.cpp
index 0bc63c3c6a..73a6d9d228 100644
--- a/src/mbgl/text/placement.cpp
+++ b/src/mbgl/text/placement.cpp
@@ -354,7 +354,7 @@ void Placement::placeSymbolBucket(const BucketPlacementData& params, std::set<ui
textBoxes.clear();
if (mapMode == MapMode::Tile && !isFirstAnchor &&
- collisionIndex.intercectsTileEdges(symbolInstance.textCollisionFeature.boxes.front(),
+ collisionIndex.intersectsTileEdges(symbolInstance.textCollisionFeature.boxes.front(),
shift,
posMatrix,
pixelRatio,
@@ -596,11 +596,11 @@ void Placement::placeSymbolBucket(const BucketPlacementData& params, std::set<ui
auto collisionBoxIntersectsTileEdges = [&](const CollisionBox& collisionBox, Point<float> shift) -> bool {
bool intersects =
- collisionIndex.intercectsTileEdges(collisionBox, shift, renderTile.matrix, pixelRatio, *tileBorders);
+ collisionIndex.intersectsTileEdges(collisionBox, shift, renderTile.matrix, pixelRatio, *tileBorders);
// Check if this symbol intersects the neighbor tile borders. If so, it also shall be placed with priority.
for (const auto& neighbor : neightbors) {
if (intersects) break;
- intersects = collisionIndex.intercectsTileEdges(
+ intersects = collisionIndex.intersectsTileEdges(
collisionBox, shift + neighbor.shift, neighbor.matrix, pixelRatio, neighbor.borders);
}
return intersects;