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authorMolly Lloyd <molly@mapbox.com>2018-09-26 19:45:44 -0700
committerMolly Lloyd <molly@mapbox.com>2018-10-02 10:45:24 -0700
commita90d310369e88e62e6eeb4b5ada252363883e863 (patch)
treeba648f6f48b50221d8dbb28a2fa12b739145bbf2
parent41dd886ce5e0b20657d7b859b775949055129906 (diff)
downloadqtlocation-mapboxgl-a90d310369e88e62e6eeb4b5ada252363883e863.tar.gz
[core] fix flickering caused by incorrect ClipIDs
we missed a check for RenderTile.needsClipping when generating the new ClipIDs for some tiles, resulting in incorrect clipping that caused flickering in some cases
-rw-r--r--src/mbgl/algorithm/generate_clip_ids_impl.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/algorithm/generate_clip_ids_impl.hpp b/src/mbgl/algorithm/generate_clip_ids_impl.hpp
index 6a316dcdad..fedab06022 100644
--- a/src/mbgl/algorithm/generate_clip_ids_impl.hpp
+++ b/src/mbgl/algorithm/generate_clip_ids_impl.hpp
@@ -64,7 +64,7 @@ void ClipIDGenerator::update(std::vector<std::reference_wrapper<Renderable>> ren
uint8_t count = 1;
for (auto& it : renderables) {
auto& renderable = it.get();
- if (!renderable.used) {
+ if (!renderable.used || !renderable.needsClipping) {
continue;
}
renderable.clip.mask |= mask;