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authorIvo van Dongen <info@ivovandongen.nl>2018-02-19 18:33:57 +0200
committerŁukasz Paczos <lukasz.paczos@mapbox.com>2018-03-01 12:21:32 +0100
commitc3541cd0559a8b1a6a3604955c5e76259feb2e2f (patch)
tree4587a3a72f9212fb83997ca541bbe71f0adbf6ab
parent1f73c9999eff11091e2c0c1fb375d2d35673d428 (diff)
downloadqtlocation-mapboxgl-c3541cd0559a8b1a6a3604955c5e76259feb2e2f.tar.gz
[android] custom layer example - fix fragment shader source for opengl es 2 phones
-rw-r--r--platform/android/src/example_custom_layer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/src/example_custom_layer.cpp b/platform/android/src/example_custom_layer.cpp
index 6d0bd4de4b..01a4aaaeb1 100644
--- a/platform/android/src/example_custom_layer.cpp
+++ b/platform/android/src/example_custom_layer.cpp
@@ -6,7 +6,7 @@
#include <mbgl/style/layers/custom_layer.hpp>
static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }";
-static const GLchar * fragmentShaderSource = "uniform vec4 fill_color; void main() { gl_FragColor = fill_color; }";
+static const GLchar * fragmentShaderSource = "uniform highp vec4 fill_color; void main() { gl_FragColor = fill_color; }";
class ExampleCustomLayer {
public: