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authorKonstantin Käfer <mail@kkaefer.com>2019-03-20 15:27:13 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-04-05 11:49:17 +0200
commitbe3b5917c169a6d5e6fcdc3cca15ca78e44dfd1d (patch)
treeaf780c3b78e5d2df7d8bee1f55a6f471a8047801
parent839f4687aacb98440f85660120173c9b9895f46a (diff)
downloadqtlocation-mapboxgl-be3b5917c169a6d5e6fcdc3cca15ca78e44dfd1d.tar.gz
[core] add generic base class for renderbuffers
-rw-r--r--platform/default/src/mbgl/gl/headless_backend.cpp4
-rw-r--r--src/core-files.json3
-rw-r--r--src/mbgl/gfx/context.hpp12
-rw-r--r--src/mbgl/gfx/renderbuffer.hpp52
-rw-r--r--src/mbgl/gl/context.cpp49
-rw-r--r--src/mbgl/gl/context.hpp23
-rw-r--r--src/mbgl/gl/renderbuffer.hpp33
-rw-r--r--src/mbgl/gl/renderbuffer_resource.hpp19
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp2
-rw-r--r--src/mbgl/renderer/render_static_data.hpp4
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp6
-rw-r--r--src/mbgl/util/offscreen_texture.cpp6
-rw-r--r--src/mbgl/util/offscreen_texture.hpp5
13 files changed, 134 insertions, 84 deletions
diff --git a/platform/default/src/mbgl/gl/headless_backend.cpp b/platform/default/src/mbgl/gl/headless_backend.cpp
index 2073c90751..b4814acb5c 100644
--- a/platform/default/src/mbgl/gl/headless_backend.cpp
+++ b/platform/default/src/mbgl/gl/headless_backend.cpp
@@ -16,8 +16,8 @@ public:
framebuffer(context.createFramebuffer(color, depthStencil)) {
}
- gl::Renderbuffer<gfx::RenderbufferPixelType::RGBA> color;
- gl::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil> depthStencil;
+ gfx::Renderbuffer<gfx::RenderbufferPixelType::RGBA> color;
+ gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil> depthStencil;
gl::Framebuffer framebuffer;
};
diff --git a/src/core-files.json b/src/core-files.json
index b257666e3e..7ba2bd51e2 100644
--- a/src/core-files.json
+++ b/src/core-files.json
@@ -519,6 +519,7 @@
"mbgl/gfx/index_buffer.hpp": "src/mbgl/gfx/index_buffer.hpp",
"mbgl/gfx/index_vector.hpp": "src/mbgl/gfx/index_vector.hpp",
"mbgl/gfx/program.hpp": "src/mbgl/gfx/program.hpp",
+ "mbgl/gfx/renderbuffer.hpp": "src/mbgl/gfx/renderbuffer.hpp",
"mbgl/gfx/stencil_mode.hpp": "src/mbgl/gfx/stencil_mode.hpp",
"mbgl/gfx/texture.hpp": "src/mbgl/gfx/texture.hpp",
"mbgl/gfx/types.hpp": "src/mbgl/gfx/types.hpp",
@@ -540,7 +541,7 @@
"mbgl/gl/object.hpp": "src/mbgl/gl/object.hpp",
"mbgl/gl/program.hpp": "src/mbgl/gl/program.hpp",
"mbgl/gl/program_binary_extension.hpp": "src/mbgl/gl/program_binary_extension.hpp",
- "mbgl/gl/renderbuffer.hpp": "src/mbgl/gl/renderbuffer.hpp",
+ "mbgl/gl/renderbuffer_resource.hpp": "src/mbgl/gl/renderbuffer_resource.hpp",
"mbgl/gl/state.hpp": "src/mbgl/gl/state.hpp",
"mbgl/gl/texture.hpp": "src/mbgl/gl/texture.hpp",
"mbgl/gl/texture_resource.hpp": "src/mbgl/gl/texture_resource.hpp",
diff --git a/src/mbgl/gfx/context.hpp b/src/mbgl/gfx/context.hpp
index e898006ff5..f9b7789696 100644
--- a/src/mbgl/gfx/context.hpp
+++ b/src/mbgl/gfx/context.hpp
@@ -5,6 +5,7 @@
#include <mbgl/gfx/index_vector.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gfx/texture.hpp>
+#include <mbgl/gfx/renderbuffer.hpp>
#include <mbgl/gfx/draw_scope.hpp>
#include <mbgl/gfx/program.hpp>
#include <mbgl/gfx/types.hpp>
@@ -121,6 +122,17 @@ protected:
TexturePixelType, TextureChannelDataType) = 0;
public:
+ template <RenderbufferPixelType pixelType>
+ Renderbuffer<pixelType>
+ createRenderbuffer(const Size size) {
+ return { size, createRenderbufferResource(pixelType, size) };
+ }
+
+protected:
+ virtual std::unique_ptr<RenderbufferResource>
+ createRenderbufferResource(RenderbufferPixelType, Size) = 0;
+
+public:
DrawScope createDrawScope() {
return { createDrawScopeResource() };
}
diff --git a/src/mbgl/gfx/renderbuffer.hpp b/src/mbgl/gfx/renderbuffer.hpp
new file mode 100644
index 0000000000..209b7ed3f9
--- /dev/null
+++ b/src/mbgl/gfx/renderbuffer.hpp
@@ -0,0 +1,52 @@
+#pragma once
+
+#include <mbgl/gfx/types.hpp>
+#include <mbgl/util/size.hpp>
+
+#include <memory>
+#include <cassert>
+
+namespace mbgl {
+namespace gfx {
+
+class RenderbufferResource {
+protected:
+ RenderbufferResource() = default;
+
+public:
+ virtual ~RenderbufferResource() = default;
+};
+
+template <RenderbufferPixelType renderbufferType>
+class Renderbuffer final {
+public:
+ Renderbuffer(const Size size_, std::unique_ptr<RenderbufferResource> resource_)
+ : size(size_), resource(std::move(resource_)) {
+ }
+
+ void setShouldClear(bool clear) {
+ dirty = clear;
+ }
+
+ bool needsClearing() const {
+ return dirty;
+ }
+
+ const Size& getSize() const {
+ return size;
+ }
+
+ template <typename T = RenderbufferResource>
+ T& getResource() const {
+ assert(resource);
+ return static_cast<T&>(*resource);
+ }
+
+protected:
+ Size size;
+ bool dirty = false;
+ std::unique_ptr<RenderbufferResource> resource;
+};
+
+} // namespace gfx
+} // namespace mbgl
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index a1feafbedd..fcaae59804 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -3,6 +3,7 @@
#include <mbgl/gl/vertex_buffer_resource.hpp>
#include <mbgl/gl/index_buffer_resource.hpp>
#include <mbgl/gl/texture_resource.hpp>
+#include <mbgl/gl/renderbuffer_resource.hpp>
#include <mbgl/gl/draw_scope_resource.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/debugging.hpp>
@@ -336,7 +337,8 @@ UniqueFramebuffer Context::createFramebuffer() {
return UniqueFramebuffer{ std::move(id), { this } };
}
-UniqueRenderbuffer Context::createRenderbuffer(const gfx::RenderbufferPixelType type, const Size size) {
+std::unique_ptr<gfx::RenderbufferResource>
+Context::createRenderbufferResource(const gfx::RenderbufferPixelType type, const Size size) {
RenderbufferID id = 0;
MBGL_CHECK_ERROR(glGenRenderbuffers(1, &id));
UniqueRenderbuffer renderbuffer{ std::move(id), { this } };
@@ -345,9 +347,10 @@ UniqueRenderbuffer Context::createRenderbuffer(const gfx::RenderbufferPixelType
MBGL_CHECK_ERROR(
glRenderbufferStorage(GL_RENDERBUFFER, Enum<gfx::RenderbufferPixelType>::to(type), size.width, size.height));
bindRenderbuffer = 0;
- return renderbuffer;
+ return std::make_unique<gl::RenderbufferResource>(std::move(renderbuffer));
}
+
std::unique_ptr<uint8_t[]> Context::readFramebuffer(const Size size, const gfx::TexturePixelType format, const bool flip) {
const size_t stride = size.width * (format == gfx::TexturePixelType::RGBA ? 4 : 1);
auto data = std::make_unique<uint8_t[]>(stride * size.height);
@@ -417,48 +420,52 @@ void checkFramebuffer() {
}
void bindDepthStencilRenderbuffer(
- const Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
+ auto& depthStencilResource = depthStencil.getResource<gl::RenderbufferResource>();
#ifdef GL_DEPTH_STENCIL_ATTACHMENT
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, depthStencil.renderbuffer));
+ GL_RENDERBUFFER, depthStencilResource.renderbuffer));
#else
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
- depthStencil.renderbuffer));
+ depthStencilResource.renderbuffer));
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
- GL_RENDERBUFFER, depthStencil.renderbuffer));
+ GL_RENDERBUFFER, depthStencilResource.renderbuffer));
#endif
}
} // namespace
Framebuffer
-Context::createFramebuffer(const Renderbuffer<gfx::RenderbufferPixelType::RGBA>& color,
- const Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
- if (color.size != depthStencil.size) {
+Context::createFramebuffer(const gfx::Renderbuffer<gfx::RenderbufferPixelType::RGBA>& color,
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
+ if (color.getSize() != depthStencil.getSize()) {
throw std::runtime_error("Renderbuffer size mismatch");
}
auto fbo = createFramebuffer();
bindFramebuffer = fbo;
+
+ auto& colorResource = color.getResource<gl::RenderbufferResource>();
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, color.renderbuffer));
+ GL_RENDERBUFFER, colorResource.renderbuffer));
bindDepthStencilRenderbuffer(depthStencil);
checkFramebuffer();
- return { color.size, std::move(fbo) };
+ return { color.getSize(), std::move(fbo) };
}
-Framebuffer Context::createFramebuffer(const Renderbuffer<gfx::RenderbufferPixelType::RGBA>& color) {
+Framebuffer Context::createFramebuffer(const gfx::Renderbuffer<gfx::RenderbufferPixelType::RGBA>& color) {
auto fbo = createFramebuffer();
bindFramebuffer = fbo;
+ auto& colorResource = color.getResource<gl::RenderbufferResource>();
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_RENDERBUFFER, color.renderbuffer));
+ GL_RENDERBUFFER, colorResource.renderbuffer));
checkFramebuffer();
- return { color.size, std::move(fbo) };
+ return { color.getSize(), std::move(fbo) };
}
Framebuffer
Context::createFramebuffer(const gfx::Texture& color,
- const Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
- if (color.size != depthStencil.size) {
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>& depthStencil) {
+ if (color.size != depthStencil.getSize()) {
throw std::runtime_error("Renderbuffer size mismatch");
}
auto fbo = createFramebuffer();
@@ -483,8 +490,8 @@ Framebuffer Context::createFramebuffer(const gfx::Texture& color) {
Framebuffer
Context::createFramebuffer(const gfx::Texture& color,
- const Renderbuffer<gfx::RenderbufferPixelType::Depth>& depthTarget) {
- if (color.size != depthTarget.size) {
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>& depth) {
+ if (color.size != depth.getSize()) {
throw std::runtime_error("Renderbuffer size mismatch");
}
auto fbo = createFramebuffer();
@@ -492,10 +499,12 @@ Context::createFramebuffer(const gfx::Texture& color,
MBGL_CHECK_ERROR(glFramebufferTexture2D(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
reinterpret_cast<const gl::TextureResource&>(*color.resource).texture, 0));
+
+ auto& depthResource = depth.getResource<gl::RenderbufferResource>();
MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
- depthTarget.renderbuffer));
+ depthResource.renderbuffer));
checkFramebuffer();
- return { depthTarget.size, std::move(fbo) };
+ return { depth.getSize(), std::move(fbo) };
}
std::unique_ptr<gfx::TextureResource>
diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp
index b16a9994bf..a676c72f06 100644
--- a/src/mbgl/gl/context.hpp
+++ b/src/mbgl/gl/context.hpp
@@ -5,7 +5,6 @@
#include <mbgl/gl/object.hpp>
#include <mbgl/gl/state.hpp>
#include <mbgl/gl/value.hpp>
-#include <mbgl/gl/renderbuffer.hpp>
#include <mbgl/gl/framebuffer.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/types.hpp>
@@ -60,23 +59,14 @@ public:
#endif
optional<std::pair<BinaryProgramFormat, std::string>> getBinaryProgram(ProgramID) const;
- template <gfx::RenderbufferPixelType type>
- Renderbuffer<type> createRenderbuffer(const Size size) {
- static_assert(type == gfx::RenderbufferPixelType::RGBA ||
- type == gfx::RenderbufferPixelType::DepthStencil ||
- type == gfx::RenderbufferPixelType::Depth,
- "invalid renderbuffer type");
- return { size, createRenderbuffer(type, size) };
- }
-
- Framebuffer createFramebuffer(const Renderbuffer<gfx::RenderbufferPixelType::RGBA>&,
- const Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>&);
- Framebuffer createFramebuffer(const Renderbuffer<gfx::RenderbufferPixelType::RGBA>&);
+ Framebuffer createFramebuffer(const gfx::Renderbuffer<gfx::RenderbufferPixelType::RGBA>&,
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>&);
+ Framebuffer createFramebuffer(const gfx::Renderbuffer<gfx::RenderbufferPixelType::RGBA>&);
Framebuffer createFramebuffer(const gfx::Texture&,
- const Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>&);
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::DepthStencil>&);
Framebuffer createFramebuffer(const gfx::Texture&);
Framebuffer createFramebuffer(const gfx::Texture&,
- const Renderbuffer<gfx::RenderbufferPixelType::Depth>&);
+ const gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>&);
template <typename Image,
gfx::TexturePixelType format = Image::channels == 4 ? gfx::TexturePixelType::RGBA
@@ -213,10 +203,11 @@ private:
void updateTextureResource(const gfx::TextureResource&, Size, const void* data, gfx::TexturePixelType, gfx::TextureChannelDataType) override;
void updateTextureResourceSub(const gfx::TextureResource&, const uint16_t xOffset, const uint16_t yOffset, Size, const void* data, gfx::TexturePixelType, gfx::TextureChannelDataType) override;
+ std::unique_ptr<gfx::RenderbufferResource> createRenderbufferResource(gfx::RenderbufferPixelType, Size size) override;
+
std::unique_ptr<gfx::DrawScopeResource> createDrawScopeResource() override;
UniqueFramebuffer createFramebuffer();
- UniqueRenderbuffer createRenderbuffer(gfx::RenderbufferPixelType, Size size);
std::unique_ptr<uint8_t[]> readFramebuffer(Size, gfx::TexturePixelType, bool flip);
#if not MBGL_USE_GLES2
void drawPixels(Size size, const void* data, gfx::TexturePixelType);
diff --git a/src/mbgl/gl/renderbuffer.hpp b/src/mbgl/gl/renderbuffer.hpp
deleted file mode 100644
index a761d17241..0000000000
--- a/src/mbgl/gl/renderbuffer.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-#pragma once
-
-#include <mbgl/gfx/types.hpp>
-#include <mbgl/gl/object.hpp>
-#include <mbgl/util/size.hpp>
-
-namespace mbgl {
-namespace gl {
-
-template <gfx::RenderbufferPixelType renderbufferType>
-class Renderbuffer {
-public:
- Renderbuffer(Size size_, UniqueRenderbuffer renderbuffer_, bool dirty_ = false)
- : size(std::move(size_)), renderbuffer(std::move(renderbuffer_)), dirty(dirty_) {
- }
-
- using type = std::integral_constant<gfx::RenderbufferPixelType, renderbufferType>;
- Size size;
- UniqueRenderbuffer renderbuffer;
-
- void shouldClear(bool clear) {
- dirty = clear;
- }
- bool needsClearing() {
- return dirty;
- }
-
-private:
- bool dirty;
-};
-
-} // namespace gl
-} // namespace mbgl
diff --git a/src/mbgl/gl/renderbuffer_resource.hpp b/src/mbgl/gl/renderbuffer_resource.hpp
new file mode 100644
index 0000000000..52865b42f7
--- /dev/null
+++ b/src/mbgl/gl/renderbuffer_resource.hpp
@@ -0,0 +1,19 @@
+#pragma once
+
+#include <mbgl/gfx/renderbuffer.hpp>
+#include <mbgl/gl/object.hpp>
+
+namespace mbgl {
+namespace gl {
+
+class RenderbufferResource final : public gfx::RenderbufferResource {
+public:
+ explicit RenderbufferResource(UniqueRenderbuffer renderbuffer_)
+ : renderbuffer(std::move(renderbuffer_)) {
+ }
+
+ UniqueRenderbuffer renderbuffer;
+};
+
+} // namespace gl
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 13ef84f169..c261e9048f 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -70,7 +70,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
optional<float> depthClearValue = {};
if (parameters.staticData.depthRenderbuffer->needsClearing()) depthClearValue = 1.0;
// Flag the depth buffer as no longer needing to be cleared for the remainder of this pass.
- parameters.staticData.depthRenderbuffer->shouldClear(false);
+ parameters.staticData.depthRenderbuffer->setShouldClear(false);
glContext.setStencilMode(gfx::StencilMode::disabled());
glContext.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {});
diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp
index b57139b783..f6c40163ee 100644
--- a/src/mbgl/renderer/render_static_data.hpp
+++ b/src/mbgl/renderer/render_static_data.hpp
@@ -2,7 +2,7 @@
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
-#include <mbgl/gl/renderbuffer.hpp>
+#include <mbgl/gfx/renderbuffer.hpp>
#include <mbgl/programs/background_program.hpp>
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/programs.hpp>
@@ -32,7 +32,7 @@ public:
SegmentVector<RasterAttributes> rasterSegments;
SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
- optional<gl::Renderbuffer<gfx::RenderbufferPixelType::Depth>> depthRenderbuffer;
+ optional<gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>> depthRenderbuffer;
bool has3D = false;
Size backendSize;
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index ea493b49eb..00e40ae485 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -398,11 +398,11 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
parameters.pass = RenderPass::Pass3D;
if (!parameters.staticData.depthRenderbuffer ||
- parameters.staticData.depthRenderbuffer->size != parameters.staticData.backendSize) {
+ parameters.staticData.depthRenderbuffer->getSize() != parameters.staticData.backendSize) {
parameters.staticData.depthRenderbuffer =
- glContext.createRenderbuffer<gfx::RenderbufferPixelType::Depth>(parameters.staticData.backendSize);
+ parameters.context.createRenderbuffer<gfx::RenderbufferPixelType::Depth>(parameters.staticData.backendSize);
}
- parameters.staticData.depthRenderbuffer->shouldClear(true);
+ parameters.staticData.depthRenderbuffer->setShouldClear(true);
uint32_t i = static_cast<uint32_t>(renderItems.size()) - 1;
for (auto it = renderItems.begin(); it != renderItems.end(); ++it, --i) {
diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp
index be17aa06aa..d7d5c55564 100644
--- a/src/mbgl/util/offscreen_texture.cpp
+++ b/src/mbgl/util/offscreen_texture.cpp
@@ -17,7 +17,7 @@ public:
}
Impl(gl::Context& context_,
const Size size_,
- gl::Renderbuffer<gfx::RenderbufferPixelType::Depth>& depth_,
+ gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>& depth_,
const gfx::TextureChannelDataType type_)
: context(context_), size(std::move(size_)), depth(&depth_), type(type_) {
assert(!size.isEmpty());
@@ -58,7 +58,7 @@ private:
const Size size;
optional<gl::Framebuffer> framebuffer;
optional<gfx::Texture> texture;
- gl::Renderbuffer<gfx::RenderbufferPixelType::Depth>* depth = nullptr;
+ gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>* depth = nullptr;
const gfx::TextureChannelDataType type;
};
@@ -72,7 +72,7 @@ OffscreenTexture::OffscreenTexture(gfx::Context& context,
OffscreenTexture::OffscreenTexture(gfx::Context& context,
const Size size,
- gl::Renderbuffer<gfx::RenderbufferPixelType::Depth>& renderbuffer,
+ gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>& renderbuffer,
const gfx::TextureChannelDataType type)
// TODO: remove cast
: impl(std::make_unique<Impl>(reinterpret_cast<gl::Context&>(context), std::move(size), renderbuffer, type)) {
diff --git a/src/mbgl/util/offscreen_texture.hpp b/src/mbgl/util/offscreen_texture.hpp
index 1f470bd1b0..db8cfac559 100644
--- a/src/mbgl/util/offscreen_texture.hpp
+++ b/src/mbgl/util/offscreen_texture.hpp
@@ -1,7 +1,6 @@
#pragma once
-#include <mbgl/gl/types.hpp>
-#include <mbgl/gl/renderbuffer.hpp>
+#include <mbgl/gfx/renderbuffer.hpp>
#include <mbgl/util/image.hpp>
namespace mbgl {
@@ -18,7 +17,7 @@ public:
gfx::TextureChannelDataType type = gfx::TextureChannelDataType::UnsignedByte);
OffscreenTexture(gfx::Context&,
Size size,
- gl::Renderbuffer<gfx::RenderbufferPixelType::Depth>&,
+ gfx::Renderbuffer<gfx::RenderbufferPixelType::Depth>&,
gfx::TextureChannelDataType type = gfx::TextureChannelDataType::UnsignedByte);
~OffscreenTexture();
OffscreenTexture(OffscreenTexture&&);