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author | Ivo van Dongen <info@ivovandongen.nl> | 2018-02-19 18:33:57 +0200 |
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committer | Ivo van Dongen <info@ivovandongen.nl> | 2018-02-19 18:33:57 +0200 |
commit | 7c08ef079b124ec8dccc6837e1f3f5d238b10707 (patch) | |
tree | 4b634e0454525200357bb30b69d7de798b8dc007 | |
parent | 8bf691c819ac74ec71474f09dde2a9071d5e706e (diff) | |
download | qtlocation-mapboxgl-7c08ef079b124ec8dccc6837e1f3f5d238b10707.tar.gz |
[android] custom layer example - fix fragment shader source for opengl es 2 phones
-rw-r--r-- | platform/android/src/example_custom_layer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/src/example_custom_layer.cpp b/platform/android/src/example_custom_layer.cpp index 6d0bd4de4b..01a4aaaeb1 100644 --- a/platform/android/src/example_custom_layer.cpp +++ b/platform/android/src/example_custom_layer.cpp @@ -6,7 +6,7 @@ #include <mbgl/style/layers/custom_layer.hpp> static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }"; -static const GLchar * fragmentShaderSource = "uniform vec4 fill_color; void main() { gl_FragColor = fill_color; }"; +static const GLchar * fragmentShaderSource = "uniform highp vec4 fill_color; void main() { gl_FragColor = fill_color; }"; class ExampleCustomLayer { public: |