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author | Chris Loer <chris.loer@gmail.com> | 2018-02-21 15:48:51 -0800 |
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committer | Chris Loer <chris.loer@gmail.com> | 2018-02-26 13:51:08 -0800 |
commit | ab8f6429f097a2f41742ed9c96b3e607d41c5f30 (patch) | |
tree | bb140a6369bbfee6b216fda6e37124721bb6f985 | |
parent | 80fdae62ca1ba97d91eb4e907306b8d757f04cd0 (diff) | |
download | qtlocation-mapboxgl-ab8f6429f097a2f41742ed9c96b3e607d41c5f30.tar.gz |
[core] Don't reuse heatmap render texture on viewport resize.
Fixes issue #11228.
-rw-r--r-- | src/mbgl/renderer/layers/render_heatmap_layer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp index 0f9e3239ef..4f2e899220 100644 --- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp +++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp @@ -67,7 +67,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { } } - if (!renderTexture) { + if (!parameters.context.supportsHalfFloatTextures || !renderTexture) { renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte); renderTexture->bind(); } |