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authorChris Loer <chris.loer@gmail.com>2018-02-21 15:48:51 -0800
committerChris Loer <chris.loer@gmail.com>2018-02-26 13:51:08 -0800
commitab8f6429f097a2f41742ed9c96b3e607d41c5f30 (patch)
treebb140a6369bbfee6b216fda6e37124721bb6f985
parent80fdae62ca1ba97d91eb4e907306b8d757f04cd0 (diff)
downloadqtlocation-mapboxgl-ab8f6429f097a2f41742ed9c96b3e607d41c5f30.tar.gz
[core] Don't reuse heatmap render texture on viewport resize.
Fixes issue #11228.
-rw-r--r--src/mbgl/renderer/layers/render_heatmap_layer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
index 0f9e3239ef..4f2e899220 100644
--- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp
+++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp
@@ -67,7 +67,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
}
}
- if (!renderTexture) {
+ if (!parameters.context.supportsHalfFloatTextures || !renderTexture) {
renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte);
renderTexture->bind();
}