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authorChris Loer <chris.loer@gmail.com>2017-05-18 14:08:10 -0700
committerAnsis Brammanis <brammanis@gmail.com>2017-07-10 13:09:33 -0400
commit57357d7f633c6185cfc85fe1f4cc906689656501 (patch)
tree7f22fa097f8b0c7e879aa9a1d9f7cadfec75a8bd
parent13f09055c4a74b71b568f6704296bb54a4f01a6a (diff)
downloadqtlocation-mapboxgl-57357d7f633c6185cfc85fe1f4cc906689656501.tar.gz
[core] Enable tile clipping for collision boxes.
Necessary because collision boxes now change shape based on while tile they're part of.
-rw-r--r--src/mbgl/renderer/painters/painter_symbol.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp
index 2d91ff41ad..c358d78b80 100644
--- a/src/mbgl/renderer/painters/painter_symbol.cpp
+++ b/src/mbgl/renderer/painters/painter_symbol.cpp
@@ -145,7 +145,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
context,
gl::Lines { 1.0f },
gl::DepthMode::disabled(),
- gl::StencilMode::disabled(),
+ stencilModeForClipping(tile.clip),
colorModeForRenderPass(),
CollisionBoxProgram::UniformValues {
uniforms::u_matrix::Value{ tile.matrix },