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authorKonstantin Käfer <mail@kkaefer.com>2017-06-12 18:16:51 +0200
committerKonstantin Käfer <mail@kkaefer.com>2017-06-13 19:21:46 +0200
commit7f8f75b1c9d50fe02d0112717de5b4a79e1e44ce (patch)
tree7c68af71d5e6aa5c6628b94e6d2b039184b1df7d
parent9a05ebac5202b6e4b59f43707b96b4acd4c00b7b (diff)
downloadqtlocation-mapboxgl-7f8f75b1c9d50fe02d0112717de5b4a79e1e44ce.tar.gz
[core] verify that the active uniform types match our assumed types
-rw-r--r--src/mbgl/gl/types.hpp20
-rw-r--r--src/mbgl/gl/uniform.cpp93
-rw-r--r--src/mbgl/gl/uniform.hpp31
3 files changed, 144 insertions, 0 deletions
diff --git a/src/mbgl/gl/types.hpp b/src/mbgl/gl/types.hpp
index 31e3076f67..74ce67fba6 100644
--- a/src/mbgl/gl/types.hpp
+++ b/src/mbgl/gl/types.hpp
@@ -76,5 +76,25 @@ constexpr bool operator!=(const PixelStorageType& a, const PixelStorageType& b)
using BinaryProgramFormat = uint32_t;
+enum class UniformDataType : uint32_t {
+ Float = 0x1406,
+ FloatVec2 = 0x8B50,
+ FloatVec3 = 0x8B51,
+ FloatVec4 = 0x8B52,
+ Int = 0x1404,
+ IntVec2 = 0x8B53,
+ IntVec3 = 0x8B54,
+ IntVec4 = 0x8B55,
+ Bool = 0x8B56,
+ BoolVec2 = 0x8B57,
+ BoolVec3 = 0x8B58,
+ BoolVec4 = 0x8B59,
+ FloatMat2 = 0x8B5A,
+ FloatMat3 = 0x8B5B,
+ FloatMat4 = 0x8B5C,
+ Sampler2D = 0x8B5E,
+ SamplerCube = 0x8B60,
+};
+
} // namespace gl
} // namespace mbgl
diff --git a/src/mbgl/gl/uniform.cpp b/src/mbgl/gl/uniform.cpp
index 7b674f2cde..2946980c19 100644
--- a/src/mbgl/gl/uniform.cpp
+++ b/src/mbgl/gl/uniform.cpp
@@ -4,6 +4,8 @@
#include <mbgl/util/size.hpp>
#include <mbgl/util/convert.hpp>
+#include <memory>
+
namespace mbgl {
namespace gl {
@@ -79,5 +81,96 @@ void bindUniform<std::array<uint16_t, 2>>(UniformLocation location, const std::a
// Add more as needed.
+#ifndef NDEBUG
+
+ActiveUniforms activeUniforms(ProgramID id) {
+ ActiveUniforms active;
+
+ GLint count;
+ GLint maxLength;
+ MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &count));
+ MBGL_CHECK_ERROR(glGetProgramiv(id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength));
+
+ auto name = std::make_unique<GLchar[]>(maxLength);
+ GLsizei length;
+ GLint size;
+ GLenum type;
+ for (GLint index = 0; index < count; index++) {
+ MBGL_CHECK_ERROR(
+ glGetActiveUniform(id, index, maxLength, &length, &size, &type, name.get()));
+ active.emplace(
+ std::string{ name.get(), static_cast<size_t>(length) },
+ ActiveUniform{ static_cast<size_t>(size), static_cast<UniformDataType>(type) });
+ }
+
+ return active;
+}
+
+template <>
+bool verifyUniform<float>(const ActiveUniform& uniform) {
+ assert(uniform.size == 1 && uniform.type == UniformDataType::Float);
+ return true;
+}
+
+template <>
+bool verifyUniform<std::array<float, 2>>(const ActiveUniform& uniform) {
+ assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec2);
+ return true;
+}
+
+template <>
+bool verifyUniform<std::array<float, 3>>(const ActiveUniform& uniform) {
+ assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec3);
+ return true;
+}
+
+template <>
+bool verifyUniform<std::array<double, 16>>(const ActiveUniform& uniform) {
+ assert(uniform.size == 1 && uniform.type == UniformDataType::FloatMat4);
+ return true;
+}
+
+template <>
+bool verifyUniform<bool>(const ActiveUniform& uniform) {
+ assert(uniform.size == 1 &&
+ (uniform.type == UniformDataType::Bool ||
+ uniform.type == UniformDataType::Int ||
+ uniform.type == UniformDataType::Float));
+ return true;
+}
+
+template <>
+bool verifyUniform<uint8_t>(const ActiveUniform& uniform) {
+ assert(uniform.size == 1 &&
+ (uniform.type == UniformDataType::Int ||
+ uniform.type == UniformDataType::Float ||
+ uniform.type == UniformDataType::Sampler2D));
+ return true;
+}
+
+template <>
+bool verifyUniform<Color>(const ActiveUniform& uniform) {
+ assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec4);
+ return true;
+}
+
+template <>
+bool verifyUniform<Size>(const ActiveUniform& uniform) {
+ assert(uniform.size == 1 && uniform.type == UniformDataType::FloatVec2);
+ return true;
+}
+
+template <>
+bool verifyUniform<std::array<uint16_t, 2>>(const ActiveUniform& uniform) {
+ assert(uniform.size == 1 &&
+ (uniform.type == UniformDataType::IntVec2 ||
+ uniform.type == UniformDataType::FloatVec2));
+ return true;
+}
+
+// Add more as needed.
+
+#endif
+
} // namespace gl
} // namespace mbgl
diff --git a/src/mbgl/gl/uniform.hpp b/src/mbgl/gl/uniform.hpp
index 34a32aeee9..b877f10e46 100644
--- a/src/mbgl/gl/uniform.hpp
+++ b/src/mbgl/gl/uniform.hpp
@@ -7,6 +7,7 @@
#include <array>
#include <vector>
+#include <map>
#include <functional>
namespace mbgl {
@@ -22,11 +23,29 @@ public:
T t;
};
+class ActiveUniform {
+public:
+ std::size_t size;
+ UniformDataType type;
+};
+
+#ifndef NDEBUG
+
+template <class T>
+bool verifyUniform(const ActiveUniform&);
+
+using ActiveUniforms = std::map<std::string, ActiveUniform>;
+ActiveUniforms activeUniforms(ProgramID);
+
+#endif
+
template <class Tag, class T>
class Uniform {
public:
using Value = UniformValue<Tag, T>;
+ using Type = T;
+
class State {
public:
void operator=(const Value& value) {
@@ -70,6 +89,18 @@ public:
using NamedLocations = std::vector<std::pair<const std::string, UniformLocation>>;
static State bindLocations(const ProgramID& id) {
+#ifndef NDEBUG
+ // Verify active uniform types match the enum
+ const auto active = activeUniforms(id);
+
+ util::ignore(
+ { // Some shader programs have uniforms declared, but not used, so they're not active.
+ // Therefore, we'll only verify them when they are indeed active.
+ (active.find(Us::name()) != active.end()
+ ? verifyUniform<typename Us::Type>(active.at(Us::name()))
+ : false)... });
+#endif
+
return State { { uniformLocation(id, Us::name()) }... };
}