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authorChris Loer <chris.loer@gmail.com>2017-05-18 14:08:10 -0700
committerChris Loer <chris.loer@gmail.com>2017-06-06 09:00:08 -0700
commitc01e9a50f050a0a8fa8dccbd88438a36da6524c4 (patch)
treefeb71011b3135e673c2ed8106fa42c8308f1f8f1
parent81ae6c3a1ae90d903637a1b7a1f7831d15d08525 (diff)
downloadqtlocation-mapboxgl-c01e9a50f050a0a8fa8dccbd88438a36da6524c4.tar.gz
[core] Enable tile clipping for collision boxes.
Necessary because collision boxes now change shape based on while tile they're part of.
-rw-r--r--src/mbgl/renderer/painters/painter_symbol.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp
index dd05334071..46d9f7ac59 100644
--- a/src/mbgl/renderer/painters/painter_symbol.cpp
+++ b/src/mbgl/renderer/painters/painter_symbol.cpp
@@ -141,7 +141,7 @@ void Painter::renderSymbol(PaintParameters& parameters,
context,
gl::Lines { 1.0f },
gl::DepthMode::disabled(),
- gl::StencilMode::disabled(),
+ stencilModeForClipping(tile.clip),
colorModeForRenderPass(),
CollisionBoxProgram::UniformValues {
uniforms::u_matrix::Value{ tile.matrix },