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authorKonstantin Käfer <mail@kkaefer.com>2019-02-27 14:03:07 +0100
committerKonstantin Käfer <mail@kkaefer.com>2019-03-01 09:33:37 +0100
commit3f1d754369fe0a12f924c3dd47ad028c98b8e3b7 (patch)
treeafaf6bdc08b3926afbac64322830611bc427c224
parentcd06b550dd95d6690daf0a34cd9733ae581ed5b9 (diff)
downloadqtlocation-mapboxgl-3f1d754369fe0a12f924c3dd47ad028c98b8e3b7.tar.gz
[core] rename gl::AttributeType to gl::Attribute to free up the name
-rw-r--r--src/mbgl/gl/attribute.hpp6
-rw-r--r--src/mbgl/programs/attributes.hpp48
-rw-r--r--src/mbgl/programs/symbol_program.hpp2
-rw-r--r--src/mbgl/renderer/paint_property_binder.hpp2
4 files changed, 29 insertions, 29 deletions
diff --git a/src/mbgl/gl/attribute.hpp b/src/mbgl/gl/attribute.hpp
index c572ef7d47..a1c35f3746 100644
--- a/src/mbgl/gl/attribute.hpp
+++ b/src/mbgl/gl/attribute.hpp
@@ -46,12 +46,12 @@ public:
using AttributeBindingArray = std::vector<optional<AttributeBinding>>;
/*
- gl::AttributeType<T,N> manages the binding of a vertex buffer to a GL program attribute.
+ gl::Attribute<T,N> manages the binding of a vertex buffer to a GL program attribute.
- T is the underlying primitive type (exposed as Attribute<T,N>::ValueType)
- N is the number of components in the attribute declared in the shader (exposed as Attribute<T,N>::Dimensions)
*/
template <class T, std::size_t N>
-class AttributeType {
+class Attribute {
public:
using ValueType = T;
static constexpr size_t Dimensions = N;
@@ -96,7 +96,7 @@ public:
#define MBGL_DEFINE_ATTRIBUTE(type_, n_, name_) \
struct name_ { \
static auto name() { return #name_; } \
- using Type = ::mbgl::gl::AttributeType<type_, n_>; \
+ using Type = ::mbgl::gl::Attribute<type_, n_>; \
}
namespace detail {
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index 4a20db43b9..d5508e8f1a 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -35,126 +35,126 @@ MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, a_placed);
template <typename T, std::size_t N>
struct a_data {
static auto name() { return "a_data"; }
- using Type = gl::AttributeType<T, N>;
+ using Type = gl::Attribute<T, N>;
};
struct a_size {
static auto name() { return "a_size"; }
- using Type = gl::AttributeType<uint16_t, 3>;
+ using Type = gl::Attribute<uint16_t, 3>;
};
template <std::size_t N>
struct a_offset {
static auto name() { return "a_offset"; }
- using Type = gl::AttributeType<int16_t, N>;
+ using Type = gl::Attribute<int16_t, N>;
};
// Paint attributes
struct a_color {
static auto name() { return "a_color"; }
- using Type = gl::AttributeType<float, 2>;
+ using Type = gl::Attribute<float, 2>;
};
struct a_fill_color {
static auto name() { return "a_fill_color"; }
- using Type = gl::AttributeType<float, 2>;
+ using Type = gl::Attribute<float, 2>;
};
struct a_halo_color {
static auto name() { return "a_halo_color"; }
- using Type = gl::AttributeType<float, 2>;
+ using Type = gl::Attribute<float, 2>;
};
struct a_stroke_color {
static auto name() { return "a_stroke_color"; }
- using Type = gl::AttributeType<float, 2>;
+ using Type = gl::Attribute<float, 2>;
};
struct a_outline_color {
static auto name() { return "a_outline_color"; }
- using Type = gl::AttributeType<float, 2>;
+ using Type = gl::Attribute<float, 2>;
};
struct a_opacity {
static auto name() { return "a_opacity"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_stroke_opacity {
static auto name() { return "a_stroke_opacity"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_blur {
static auto name() { return "a_blur"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_radius {
static auto name() { return "a_radius"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_width {
static auto name() { return "a_width"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_floorwidth {
static auto name() { return "a_floorwidth"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_height {
static auto name() { return "a_height"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_base {
static auto name() { return "a_base"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_gapwidth {
static auto name() { return "a_gapwidth"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_stroke_width {
static auto name() { return "a_stroke_width"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
template <>
struct a_offset<1> {
static auto name() { return "a_offset"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_halo_width {
static auto name() { return "a_halo_width"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_halo_blur {
static auto name() { return "a_halo_blur"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_weight {
static auto name() { return "a_weight"; }
- using Type = gl::AttributeType<float, 1>;
+ using Type = gl::Attribute<float, 1>;
};
struct a_pattern_to {
static auto name() { return "a_pattern_to"; }
- using Type = gl::AttributeType<uint16_t, 4>;
+ using Type = gl::Attribute<uint16_t, 4>;
};
struct a_pattern_from {
static auto name() { return "a_pattern_from"; }
- using Type = gl::AttributeType<uint16_t, 4>;
+ using Type = gl::Attribute<uint16_t, 4>;
};
} // namespace attributes
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 30091c5980..155c277f11 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -146,7 +146,7 @@ public:
class SourceFunctionSymbolSizeBinder final : public SymbolSizeBinder {
public:
- using Vertex = gl::detail::Vertex<gl::AttributeType<uint16_t, 1>>;
+ using Vertex = gl::detail::Vertex<gl::Attribute<uint16_t, 1>>;
using VertexVector = gl::VertexVector<Vertex>;
using VertexBuffer = gl::VertexBuffer<Vertex>;
diff --git a/src/mbgl/renderer/paint_property_binder.hpp b/src/mbgl/renderer/paint_property_binder.hpp
index 9449ca5823..09cea12030 100644
--- a/src/mbgl/renderer/paint_property_binder.hpp
+++ b/src/mbgl/renderer/paint_property_binder.hpp
@@ -25,7 +25,7 @@ namespace mbgl {
being zoomed.
*/
template <class A>
-using ZoomInterpolatedAttributeType = gl::AttributeType<typename A::ValueType, A::Dimensions * 2>;
+using ZoomInterpolatedAttributeType = gl::Attribute<typename A::ValueType, A::Dimensions * 2>;
inline std::array<float, 1> attributeValue(float v) {
return {{ v }};