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authorAlexander Shalamov <alexander.shalamov@mapbox.com>2020-02-15 13:34:43 +0200
committerAlexander Shalamov <alexander.shalamov@mapbox.com>2020-02-17 10:14:05 +0200
commitf75c9a4dc318384197b30e1c9fd13cf7c0690abf (patch)
treea1187b677211c37208a17e1c1248dee99a40b153
parentd0dfd40b0abe32615d33f867f5b07f8d490e146e (diff)
downloadqtlocation-mapboxgl-f75c9a4dc318384197b30e1c9fd13cf7c0690abf.tar.gz
[core] Update changelog
-rw-r--r--CHANGELOG.md4
1 files changed, 4 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index ce1d4f4a69..5aa167a3ff 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -42,6 +42,10 @@
We used some shared SegmentVectors, e.g. for drawing raster or background tiles. In longer running maps, this lead to resource accumulation. By storing the SegmentVectors and the contained gfx::DrawScope objects, we ensure that resources get released when the associated render objects vanish.
+- [core] Fix sprite sheet merging in Style::Impl::onSpriteLoaded ([#16211](https://github.com/mapbox/mapbox-gl-native/pull/16211))
+
+ If we get a new sprite sheet from the server, we need to merge current sprite sheet with a new one, while overwriting duplicates and keeping old unique images in a style.
+
### 🏁 Performance improvements
- [core] Loading images to style optimization ([#16187](https://github.com/mapbox/mapbox-gl-native/pull/16187))