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authorAlexander Shalamov <alexander.shalamov@mapbox.com>2019-04-10 11:57:11 +0300
committerAlexander Shalamov <alexander.shalamov@mapbox.com>2019-04-11 15:13:38 +0300
commitfa37b21d8fd13e5f5afdb4062d0b9f2aa3f681e1 (patch)
treeb85d5390087eee72c03e55750fc3b12f35742f03
parent5abeb3d887feed8f7fd53f285f4e092672aefec7 (diff)
downloadqtlocation-mapboxgl-fa37b21d8fd13e5f5afdb4062d0b9f2aa3f681e1.tar.gz
[core] Sort cross-tile symbol segments using symbol-sort-key
-rw-r--r--src/mbgl/programs/symbol_program.hpp6
-rw-r--r--src/mbgl/renderer/layers/render_symbol_layer.cpp402
2 files changed, 229 insertions, 179 deletions
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 56477166d8..980ca253b9 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -298,7 +298,7 @@ public:
return allAttributeBindings.activeCount();
}
- template <class DrawMode>
+ template <class DrawMode, class SegmentsContainer>
void draw(gfx::Context& context,
gfx::RenderPass& renderPass,
const DrawMode& drawMode,
@@ -307,7 +307,7 @@ public:
const gfx::ColorMode& colorMode,
const gfx::CullFaceMode& cullFaceMode,
const gfx::IndexBuffer& indexBuffer,
- const SegmentVector<AttributeList>& segments,
+ const SegmentsContainer& segments,
const UniformValues& uniformValues,
const AttributeBindings& allAttributeBindings,
const TextureBindings& textureBindings,
@@ -318,7 +318,7 @@ public:
return;
}
- for (auto& segment : segments) {
+ for (const Segment<AttributeList>& segment : segments) {
auto drawScopeIt = segment.drawScopes.find(layerID);
if (drawScopeIt == segment.drawScopes.end()) {
diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp
index 17bb08c0ea..90f09b4d15 100644
--- a/src/mbgl/renderer/layers/render_symbol_layer.cpp
+++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp
@@ -23,7 +23,6 @@
namespace mbgl {
using namespace style;
-
namespace {
Point<float> calculateVariableRenderShift(style::SymbolAnchorType anchor, float width, float height, float radialOffset, float textBoxScale, float renderTextSize) {
AnchorAlignment alignment = AnchorAlignment::getAnchorAlignment(anchor);
@@ -35,6 +34,14 @@ Point<float> calculateVariableRenderShift(style::SymbolAnchorType anchor, float
(shiftY / textBoxScale + offset.y) * renderTextSize
);
}
+
+struct RenderableSegment {
+ using SegmentRefVector = std::vector<std::reference_wrapper<const Segment<SymbolTextAttributes>>>;
+ SegmentRefVector segments;
+ std::function<void(const SegmentRefVector&)> drawSegments;
+ unsigned int sortKey;
+};
+
} // namespace
RenderSymbolLayer::RenderSymbolLayer(Immutable<style::SymbolLayer::Impl> _impl)
@@ -92,6 +99,10 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
return;
}
+ const bool sortFeaturesByKey = !impl().layout.get<SymbolSortKey>().isUndefined();
+ std::vector<RenderableSegment> renderableSegments;
+ renderableSegments.reserve(renderTiles.size());
+
for (const RenderTile& tile : renderTiles) {
auto bucket_ = tile.tile.getBucket<SymbolBucket>(*baseImpl);
if (!bucket_) {
@@ -103,14 +114,16 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
const auto& evaluated_ = bucketPaintProperties.evaluated;
const auto& layout = bucket.layout;
- auto draw = [&] (auto& programInstance,
- auto&& uniformValues,
- const auto& buffers,
- const auto& symbolSizeBinder,
- const SymbolPropertyValues& values_,
- const auto& binders,
- const auto& paintProperties,
- auto&& textureBindings) {
+ const auto draw = [&parameters, this] (auto& programInstance,
+ auto&& uniformValues,
+ const auto& buffers,
+ const auto& segments,
+ const auto& symbolSizeBinder,
+ const SymbolPropertyValues& values_,
+ const auto& binders,
+ const auto& paintProperties,
+ auto&& textureBindings) {
+
const auto allUniformValues = programInstance.computeAllUniformValues(
std::move(uniformValues),
*symbolSizeBinder,
@@ -118,6 +131,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
paintProperties,
parameters.state.getZoom()
);
+
const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
*buffers.vertexBuffer,
*buffers.dynamicVertexBuffer,
@@ -126,7 +140,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
paintProperties
);
- checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
+ this->checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
programInstance.draw(
parameters.context,
@@ -139,11 +153,11 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
*buffers.indexBuffer,
- buffers.segments,
+ segments,
allUniformValues,
allAttributeBindings,
std::move(textureBindings),
- getID()
+ this->getID()
);
};
@@ -151,191 +165,216 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
auto& geometryTile = static_cast<GeometryTile&>(tile.tile);
if (bucket.hasIconData()) {
- auto values = iconPropertyValues(evaluated_, layout);
- const auto& paintPropertyValues = iconPaintProperties(evaluated_);
-
- const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
- layout.get<IconRotationAlignment>() == AlignmentType::Map;
-
- if (alongLine) {
- reprojectLineLabels(bucket.icon.dynamicVertices,
- bucket.icon.placedSymbols,
- tile.matrix,
- values,
- tile,
- *bucket.iconSizeBinder,
- parameters.state);
-
- parameters.context.updateVertexBuffer(*bucket.icon.dynamicVertexBuffer, std::move(bucket.icon.dynamicVertices));
- }
-
- const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 || bucket.iconsNeedLinear;
- const bool iconTransformed = values.rotationAlignment == AlignmentType::Map || parameters.state.getPitch() != 0;
-
- const gfx::TextureBinding textureBinding{ geometryTile.iconAtlasTexture->getResource(),
- bucket.sdfIcons ||
- parameters.state.isChanging() ||
- iconScaled || iconTransformed
- ? gfx::TextureFilterType::Linear
- : gfx::TextureFilterType::Nearest };
+ auto renderIcon = [&](const auto& iconSegments) {
+ auto values = iconPropertyValues(evaluated_, layout);
+ const auto& paintPropertyValues = iconPaintProperties(evaluated_);
+
+ const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
+ layout.get<IconRotationAlignment>() == AlignmentType::Map;
+
+ if (alongLine) {
+ reprojectLineLabels(bucket.icon.dynamicVertices,
+ bucket.icon.placedSymbols,
+ tile.matrix,
+ values,
+ tile,
+ *bucket.iconSizeBinder,
+ parameters.state);
+
+ parameters.context.updateVertexBuffer(*bucket.icon.dynamicVertexBuffer, std::move(bucket.icon.dynamicVertices));
+ }
- const Size texsize = geometryTile.iconAtlasTexture->size;
+ const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 || bucket.iconsNeedLinear;
+ const bool iconTransformed = values.rotationAlignment == AlignmentType::Map || parameters.state.getPitch() != 0;
+
+ const gfx::TextureBinding textureBinding{ geometryTile.iconAtlasTexture->getResource(),
+ bucket.sdfIcons ||
+ parameters.state.isChanging() ||
+ iconScaled || iconTransformed
+ ? gfx::TextureFilterType::Linear
+ : gfx::TextureFilterType::Nearest };
+
+ const Size texsize = geometryTile.iconAtlasTexture->size;
+
+ if (bucket.sdfIcons) {
+ if (values.hasHalo) {
+ draw(parameters.programs.getSymbolLayerPrograms().symbolIconSDF,
+ SymbolSDFIconProgram::layoutUniformValues(false, false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
+ bucket.icon,
+ iconSegments,
+ bucket.iconSizeBinder,
+ values,
+ bucketPaintProperties.iconBinders,
+ paintPropertyValues,
+ SymbolSDFIconProgram::TextureBindings{
+ textureBinding,
+ });
+ }
- if (bucket.sdfIcons) {
- if (values.hasHalo) {
- draw(parameters.programs.getSymbolLayerPrograms().symbolIconSDF,
- SymbolSDFIconProgram::layoutUniformValues(false, false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
- bucket.icon,
- bucket.iconSizeBinder,
- values,
- bucketPaintProperties.iconBinders,
- paintPropertyValues,
- SymbolSDFIconProgram::TextureBindings{
- textureBinding,
- });
+ if (values.hasFill) {
+ draw(parameters.programs.getSymbolLayerPrograms().symbolIconSDF,
+ SymbolSDFIconProgram::layoutUniformValues(false, false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
+ bucket.icon,
+ iconSegments,
+ bucket.iconSizeBinder,
+ values,
+ bucketPaintProperties.iconBinders,
+ paintPropertyValues,
+ SymbolSDFIconProgram::TextureBindings{
+ textureBinding,
+ });
+ }
+ } else {
+ draw(parameters.programs.getSymbolLayerPrograms().symbolIcon,
+ SymbolIconProgram::layoutUniformValues(false, false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange),
+ bucket.icon,
+ iconSegments,
+ bucket.iconSizeBinder,
+ values,
+ bucketPaintProperties.iconBinders,
+ paintPropertyValues,
+ SymbolIconProgram::TextureBindings{
+ textureBinding,
+ });
}
+ };
- if (values.hasFill) {
- draw(parameters.programs.getSymbolLayerPrograms().symbolIconSDF,
- SymbolSDFIconProgram::layoutUniformValues(false, false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
- bucket.icon,
- bucket.iconSizeBinder,
- values,
- bucketPaintProperties.iconBinders,
- paintPropertyValues,
- SymbolSDFIconProgram::TextureBindings{
- textureBinding,
- });
+ if (sortFeaturesByKey) {
+ for (const auto& segment : bucket.icon.segments) {
+ renderableSegments.push_back({{std::cref(segment)}, renderIcon, segment.sortKey});
}
} else {
- draw(parameters.programs.getSymbolLayerPrograms().symbolIcon,
- SymbolIconProgram::layoutUniformValues(false, false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange),
- bucket.icon,
- bucket.iconSizeBinder,
- values,
- bucketPaintProperties.iconBinders,
- paintPropertyValues,
- SymbolIconProgram::TextureBindings{
- textureBinding,
- });
+ renderIcon(bucket.icon.segments);
}
}
if (bucket.hasTextData()) {
- const gfx::TextureBinding textureBinding{ geometryTile.glyphAtlasTexture->getResource(),
- gfx::TextureFilterType::Linear };
-
- auto values = textPropertyValues(evaluated_, layout);
- const auto& paintPropertyValues = textPaintProperties(evaluated_);
- bool hasVariablePacement = false;
-
- const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
- layout.get<TextRotationAlignment>() == AlignmentType::Map;
-
- if (alongLine) {
- reprojectLineLabels(bucket.text.dynamicVertices,
- bucket.text.placedSymbols,
- tile.matrix,
- values,
- tile,
- *bucket.textSizeBinder,
- parameters.state);
-
- parameters.context.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
- } else if (!layout.get<TextVariableAnchor>().empty()) {
- bucket.text.dynamicVertices.clear();
-
- const auto partiallyEvaluatedSize = bucket.textSizeBinder->evaluateForZoom(parameters.state.getZoom());
- const float tileScale = std::pow(2, parameters.state.getZoom() - tile.tile.id.overscaledZ);
- const bool rotateWithMap = layout.get<TextRotationAlignment>() == AlignmentType::Map;
- const bool pitchWithMap = layout.get<TextPitchAlignment>() == AlignmentType::Map;
- const float pixelsToTileUnits = tile.id.pixelsToTileUnits(1.0, parameters.state.getZoom());
- const auto labelPlaneMatrix = getLabelPlaneMatrix(tile.matrix, pitchWithMap, rotateWithMap, parameters.state, pixelsToTileUnits);
-
- for (const PlacedSymbol& symbol : bucket.text.placedSymbols) {
- optional<VariableOffset> variableOffset;
- if (!symbol.hidden && symbol.crossTileID != 0u) {
- auto it = parameters.variableOffsets.get().find(symbol.crossTileID);
- if (it != parameters.variableOffsets.get().end()) {
- variableOffset = it->second;
- hasVariablePacement |= true;
- }
- }
-
- if (!variableOffset) {
- // These symbols are from a justification that is not being used, or a label that wasn't placed
- // so we don't need to do the extra math to figure out what incremental shift to apply.
- hideGlyphs(symbol.glyphOffsets.size(), bucket.text.dynamicVertices);
- } else {
- const Point<float> tileAnchor = symbol.anchorPoint;
- const auto projectedAnchor = project(tileAnchor, pitchWithMap ? tile.matrix : labelPlaneMatrix);
- const float perspectiveRatio = 0.5f + 0.5f * (parameters.state.getCameraToCenterDistance() / projectedAnchor.second);
- float renderTextSize = evaluateSizeForFeature(partiallyEvaluatedSize, symbol) * perspectiveRatio / util::ONE_EM;
- if (pitchWithMap) {
- // Go from size in pixels to equivalent size in tile units
- renderTextSize *= bucket.tilePixelRatio / tileScale;
+ auto renderText = [&](const auto& textSegments) {
+ const gfx::TextureBinding textureBinding{ geometryTile.glyphAtlasTexture->getResource(),
+ gfx::TextureFilterType::Linear };
+
+ auto values = textPropertyValues(evaluated_, layout);
+ const auto& paintPropertyValues = textPaintProperties(evaluated_);
+ bool hasVariablePacement = false;
+
+ const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
+ layout.get<TextRotationAlignment>() == AlignmentType::Map;
+
+ if (alongLine) {
+ reprojectLineLabels(bucket.text.dynamicVertices,
+ bucket.text.placedSymbols,
+ tile.matrix,
+ values,
+ tile,
+ *bucket.textSizeBinder,
+ parameters.state);
+
+ parameters.context.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
+ } else if (!layout.get<TextVariableAnchor>().empty()) {
+ bucket.text.dynamicVertices.clear();
+
+ const auto partiallyEvaluatedSize = bucket.textSizeBinder->evaluateForZoom(parameters.state.getZoom());
+ const float tileScale = std::pow(2, parameters.state.getZoom() - tile.tile.id.overscaledZ);
+ const bool rotateWithMap = layout.get<TextRotationAlignment>() == AlignmentType::Map;
+ const bool pitchWithMap = layout.get<TextPitchAlignment>() == AlignmentType::Map;
+ const float pixelsToTileUnits = tile.id.pixelsToTileUnits(1.0, parameters.state.getZoom());
+ const auto labelPlaneMatrix = getLabelPlaneMatrix(tile.matrix, pitchWithMap, rotateWithMap, parameters.state, pixelsToTileUnits);
+
+ for (const PlacedSymbol& symbol : bucket.text.placedSymbols) {
+ optional<VariableOffset> variableOffset;
+ if (!symbol.hidden && symbol.crossTileID != 0u) {
+ auto it = parameters.variableOffsets.get().find(symbol.crossTileID);
+ if (it != parameters.variableOffsets.get().end()) {
+ variableOffset = it->second;
+ hasVariablePacement |= true;
+ }
}
- auto shift = calculateVariableRenderShift(
- (*variableOffset).anchor,
- (*variableOffset).width,
- (*variableOffset).height,
- (*variableOffset).radialOffset,
- (*variableOffset).textBoxScale,
- renderTextSize);
-
- // Usual case is that we take the projected anchor and add the pixel-based shift
- // calculated above. In the (somewhat weird) case of pitch-aligned text, we add an equivalent
- // tile-unit based shift to the anchor before projecting to the label plane.
- Point<float> shiftedAnchor;
- if (pitchWithMap) {
- shiftedAnchor = project(Point<float>(tileAnchor.x + shift.x, tileAnchor.y + shift.y),
- labelPlaneMatrix).first;
+ if (!variableOffset) {
+ // These symbols are from a justification that is not being used, or a label that wasn't placed
+ // so we don't need to do the extra math to figure out what incremental shift to apply.
+ hideGlyphs(symbol.glyphOffsets.size(), bucket.text.dynamicVertices);
} else {
- if (rotateWithMap) {
- auto rotated = util::rotate(shift, -parameters.state.getPitch());
- shiftedAnchor = Point<float>(projectedAnchor.first.x + rotated.x,
- projectedAnchor.first.y + rotated.y);
+ const Point<float> tileAnchor = symbol.anchorPoint;
+ const auto projectedAnchor = project(tileAnchor, pitchWithMap ? tile.matrix : labelPlaneMatrix);
+ const float perspectiveRatio = 0.5f + 0.5f * (parameters.state.getCameraToCenterDistance() / projectedAnchor.second);
+ float renderTextSize = evaluateSizeForFeature(partiallyEvaluatedSize, symbol) * perspectiveRatio / util::ONE_EM;
+ if (pitchWithMap) {
+ // Go from size in pixels to equivalent size in tile units
+ renderTextSize *= bucket.tilePixelRatio / tileScale;
+ }
+
+ auto shift = calculateVariableRenderShift(
+ (*variableOffset).anchor,
+ (*variableOffset).width,
+ (*variableOffset).height,
+ (*variableOffset).radialOffset,
+ (*variableOffset).textBoxScale,
+ renderTextSize);
+
+ // Usual case is that we take the projected anchor and add the pixel-based shift
+ // calculated above. In the (somewhat weird) case of pitch-aligned text, we add an equivalent
+ // tile-unit based shift to the anchor before projecting to the label plane.
+ Point<float> shiftedAnchor;
+ if (pitchWithMap) {
+ shiftedAnchor = project(Point<float>(tileAnchor.x + shift.x, tileAnchor.y + shift.y),
+ labelPlaneMatrix).first;
} else {
- shiftedAnchor = Point<float>(projectedAnchor.first.x + shift.x,
- projectedAnchor.first.y + shift.y);
+ if (rotateWithMap) {
+ auto rotated = util::rotate(shift, -parameters.state.getPitch());
+ shiftedAnchor = Point<float>(projectedAnchor.first.x + rotated.x,
+ projectedAnchor.first.y + rotated.y);
+ } else {
+ shiftedAnchor = Point<float>(projectedAnchor.first.x + shift.x,
+ projectedAnchor.first.y + shift.y);
+ }
}
- }
- for (std::size_t i = 0; i < symbol.glyphOffsets.size(); i++) {
- addDynamicAttributes(shiftedAnchor, 0, bucket.text.dynamicVertices);
+ for (std::size_t i = 0; i < symbol.glyphOffsets.size(); i++) {
+ addDynamicAttributes(shiftedAnchor, 0, bucket.text.dynamicVertices);
+ }
}
}
+ parameters.context.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
}
- parameters.context.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
- }
- const Size texsize = geometryTile.glyphAtlasTexture->size;
-
- if (values.hasHalo) {
- draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
- SymbolSDFTextProgram::layoutUniformValues(true, hasVariablePacement, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
- bucket.text,
- bucket.textSizeBinder,
- values,
- bucketPaintProperties.textBinders,
- paintPropertyValues,
- SymbolSDFTextProgram::TextureBindings{
- textureBinding,
- });
- }
+ const Size texsize = geometryTile.glyphAtlasTexture->size;
- if (values.hasFill) {
- draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
- SymbolSDFTextProgram::layoutUniformValues(true, hasVariablePacement, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
- bucket.text,
- bucket.textSizeBinder,
- values,
- bucketPaintProperties.textBinders,
- paintPropertyValues,
- SymbolSDFTextProgram::TextureBindings{
- textureBinding,
- });
+ if (values.hasHalo) {
+ draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
+ SymbolSDFTextProgram::layoutUniformValues(true, hasVariablePacement, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
+ bucket.text,
+ textSegments,
+ bucket.textSizeBinder,
+ values,
+ bucketPaintProperties.textBinders,
+ paintPropertyValues,
+ SymbolSDFTextProgram::TextureBindings{
+ textureBinding,
+ });
+ }
+
+ if (values.hasFill) {
+ draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
+ SymbolSDFTextProgram::layoutUniformValues(true, hasVariablePacement, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
+ bucket.text,
+ textSegments,
+ bucket.textSizeBinder,
+ values,
+ bucketPaintProperties.textBinders,
+ paintPropertyValues,
+ SymbolSDFTextProgram::TextureBindings{
+ textureBinding,
+ });
+ }
+ };
+
+ if (sortFeaturesByKey) {
+ for (const auto& segment : bucket.text.segments) {
+ renderableSegments.push_back({{std::cref(segment)}, renderText, segment.sortKey});
+ }
+ } else {
+ renderText(bucket.text.segments);
}
}
@@ -375,6 +414,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
getID()
);
}
+
if (bucket.hasCollisionCircleData()) {
static const style::Properties<>::PossiblyEvaluated properties {};
static const CollisionBoxProgram::Binders paintAttributeData(properties, 0);
@@ -415,6 +455,16 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
}
}
+
+ if (sortFeaturesByKey) {
+ std::sort(renderableSegments.begin(), renderableSegments.end(), [](const auto& a, const auto& b) {
+ return a.sortKey < b.sortKey;
+ });
+
+ for (auto& renderable : renderableSegments) {
+ renderable.drawSegments(renderable.segments);
+ }
+ }
}
// static