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authorKonstantin Käfer <mail@kkaefer.com>2016-09-28 15:07:53 +0200
committerKonstantin Käfer <mail@kkaefer.com>2016-09-28 16:34:07 +0200
commita8b007daa0e85ea4b1a4898fd591d55d0117cc85 (patch)
treed4859be8fc12e7dfe5f8857baab349f8ea29e3c9
parentaa0fc68fea8e7788d6e432ecc98395d7bdb2b540 (diff)
downloadqtlocation-mapboxgl-a8b007daa0e85ea4b1a4898fd591d55d0117cc85.tar.gz
[core] remove unused GL_TRACK functions
-rw-r--r--include/mbgl/gl/gl.hpp72
-rw-r--r--src/mbgl/gl/gl.cpp173
2 files changed, 0 insertions, 245 deletions
diff --git a/include/mbgl/gl/gl.hpp b/include/mbgl/gl/gl.hpp
index be6405c593..aa03c48f7f 100644
--- a/include/mbgl/gl/gl.hpp
+++ b/include/mbgl/gl/gl.hpp
@@ -1,15 +1,9 @@
#pragma once
-//#define GL_TRACK
-
#include <string>
#include <stdexcept>
#include <vector>
-#ifdef GL_TRACK
-#include <iostream>
-#endif
-
#if __APPLE__
#include "TargetConditionals.h"
#if TARGET_OS_IPHONE
@@ -38,28 +32,6 @@
namespace mbgl {
namespace gl {
-#ifdef GL_TRACK
- typedef void (*GLDEBUGPROC)(GLenum source,
- GLenum type,
- GLuint id,
- GLenum severity,
- GLsizei length,
- const GLchar *message,
- const void *userParam);
-
- template <class... Args> void mbx_trapExtension(const char *name, Args... args);
-
- void mbx_trapExtension(const char *);
- void mbx_trapExtension(const char *, GLint, const char *);
- void mbx_trapExtension(const char *, GLsizei, GLuint *);
- void mbx_trapExtension(const char *, GLsizei, const GLuint *);
- void mbx_trapExtension(const char *, GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
- void mbx_trapExtension(const char *, GLenum, GLuint, GLsizei, const GLchar *);
- void mbx_trapExtension(const char *, GLDEBUGPROC, const void *);
- void mbx_trapExtension(const char *, GLuint, GLuint, GLuint, GLuint, GLint, const char *, const void*);
- void mbx_trapExtension(const char *name, GLuint array);
-#endif
-
struct Error : std::runtime_error {
using std::runtime_error::runtime_error;
};
@@ -78,9 +50,6 @@ public:
typedef std::pair<const char *, const char *> Probe;
std::vector<Probe> probes;
void (*ptr)();
-#ifdef GL_TRACK
- const char *foundName;
-#endif
};
template <class>
@@ -99,9 +68,6 @@ public:
}
R operator()(Args... args) const {
-#ifdef GL_TRACK
- mbx_trapExtension(foundName, args...);
-#endif
return (*reinterpret_cast<R (*)(Args...)>(ptr))(std::forward<Args>(args)...);
}
};
@@ -125,41 +91,3 @@ extern ExtensionFunction<void (GLsizei n, GLuint* arrays)>
#define glClearDepth glClearDepthf
#define glDepthRange glDepthRangef
#endif
-
-#ifdef GL_TRACK
-#define glBindTexture mbx_glBindTexture
-#define glDeleteTexture mbx_glDeleteTexture
-#define glTexImage2D mbx_glTexImage2D
-#define glClear mbx_glClear
-#define glShaderSource mbx_glShaderSource
-#define glBufferData mbx_glBufferData
-#define glBindBuffer mbx_glBindBuffer
-#define glDeleteBuffers mbx_glDeleteBuffers
-
-void mbx_glDeleteBuffers(GLsizei n,
- const GLuint * buffers);
-void mbx_glBindBuffer(GLenum target,
- GLuint buffer);
-void mbx_glBufferData(GLenum target,
- GLsizeiptr size,
- const GLvoid * data,
- GLenum usage);
-void mbx_glShaderSource(GLuint shader,
- GLsizei count,
- const GLchar * const *string,
- const GLint *length);
-void mbx_glClear(GLbitfield mask);
-void mbx_glBindTexture( GLenum target,
- GLuint texture);
-void mbx_glDeleteTextures(GLsizei n,
- const GLuint * textures);
-void mbx_glTexImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid * data);
-#endif
diff --git a/src/mbgl/gl/gl.cpp b/src/mbgl/gl/gl.cpp
index 54e9df53e1..2040ff0573 100644
--- a/src/mbgl/gl/gl.cpp
+++ b/src/mbgl/gl/gl.cpp
@@ -50,9 +50,6 @@ void InitializeExtensions(glProc (*getProcAddress)(const char *)) {
for (auto fn : ExtensionFunctionBase::functions()) {
for (auto probe : fn->probes) {
if (extensions.find(probe.first) != std::string::npos) {
-#ifdef GL_TRACK
- fn->foundName = probe.second;
-#endif
fn->ptr = getProcAddress(probe.second);
break;
}
@@ -124,173 +121,3 @@ void checkError(const char* cmd, const char* file, int line) {
} // namespace gl
} // namespace mbgl
-
-#ifdef GL_TRACK
-#undef glBindTexture
-#undef glDeleteTextures
-#undef glTexImage2D
-#undef glClear
-#undef glShaderSource
-#undef glBufferData
-#undef glBindBuffer
-#undef glDeleteBuffers
-#undef glBufferData
-static unsigned int currentUsedBytes = 0;
-static GLint currentBoundTexture = 0;
-static std::unordered_map<GLint, unsigned int> bindingToSizeMap;
-
-static GLuint currentArrayBuffer = 0;
-static GLuint currentElementArrayBuffer = 0;
-static std::unordered_map<GLint, GLsizeiptr> bufferBindingToSizeMap;
-static unsigned int currentUsedBufferBytes = 0;
-static unsigned int largestAmountUsedSoFar = 0;
-
-static std::unordered_map<GLuint, GLuint> vertexArrayToArrayBufferMap;
-static GLuint currentVertexArray = 0;
-
-static std::mutex gDebugMutex;
-
-namespace mbgl {
- namespace gl {
- void mbx_trapExtension(const char *) { }
- void mbx_trapExtension(const char *, GLint, const char *) { }
- void mbx_trapExtension(const char *, GLsizei, GLuint *) { }
- void mbx_trapExtension(const char *, GLsizei, const GLuint *) { }
- void mbx_trapExtension(const char *, GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean) { }
- void mbx_trapExtension(const char *, GLenum, GLuint, GLsizei, const GLchar *) { }
- void mbx_trapExtension(const char *, GLDEBUGPROC, const void *) { }
- void mbx_trapExtension(const char *, GLuint, GLuint, GLuint, GLuint, GLint, const char *, const void*) { }
-
- void mbx_trapExtension(const char *name, GLuint array) {
- if(strncasecmp(name, "glBindVertexArray", 17) == 0) {
- currentVertexArray = array;
- std::cout << name << ": " << array << std::endl;
- }
- }
- }
-}
-
-void mbx_glBindBuffer(GLenum target,
- GLuint buffer) {
- std::unique_lock<std::mutex> lock(gDebugMutex);
- if (target == GL_ARRAY_BUFFER) {
- currentArrayBuffer = buffer;
- if (currentVertexArray != 0) {
- if (vertexArrayToArrayBufferMap.find(currentVertexArray) != vertexArrayToArrayBufferMap.end()) {
- if (vertexArrayToArrayBufferMap[currentVertexArray] != currentArrayBuffer) {
- std::cout << "glBindBuffer: ERROR: You are re-binding a VAO to point to a new array buffer. This is almost certainly unintended." << std::endl;
- }
- }
- std::cout << "glBindBuffer: binding VAO " << currentVertexArray << " to array buffer " << currentArrayBuffer << std::endl;
- vertexArrayToArrayBufferMap[currentVertexArray] = currentArrayBuffer;
- }
- } else if (target == GL_ELEMENT_ARRAY_BUFFER) {
- currentElementArrayBuffer = buffer;
- }
- lock.unlock();
- glBindBuffer(target, buffer);
-}
-
-void mbx_glDeleteBuffers(GLsizei n,
- const GLuint * buffers) {
- std::unique_lock<std::mutex> lock(gDebugMutex);
- for (int i = 0; i < n; ++i) {
- if (bufferBindingToSizeMap.find(buffers[i]) != bufferBindingToSizeMap.end()) {
- currentUsedBufferBytes -= bufferBindingToSizeMap[buffers[i]];
- std::cout << "GL glDeleteBuffers: " << buffers[i] << " freeing " << bufferBindingToSizeMap[buffers[i]] << " bytes current total " << currentUsedBufferBytes << "\n";
- bufferBindingToSizeMap.erase(buffers[i]);
- }
- }
- lock.unlock();
- glDeleteBuffers(n, buffers);
-}
-
-void mbx_glBufferData(GLenum target,
- GLsizeiptr size,
- const GLvoid * data,
- GLenum usage) {
- std::unique_lock<std::mutex> lock(gDebugMutex);
- GLuint currentBinding = 0;
- if (target == GL_ARRAY_BUFFER) {
- currentBinding = currentArrayBuffer;
- } else if (target == GL_ELEMENT_ARRAY_BUFFER) {
- currentBinding = currentElementArrayBuffer;
- }
- if (bufferBindingToSizeMap.find(currentBinding) != bufferBindingToSizeMap.end()) {
- currentUsedBufferBytes -= bufferBindingToSizeMap[currentBinding];
- std::cout << "GL glBufferData: " << currentBinding << " freeing " << bufferBindingToSizeMap[currentBinding] << " bytes current total " << currentUsedBufferBytes << "\n";
- }
- bufferBindingToSizeMap[currentBinding] = size;
- currentUsedBufferBytes += size;
- if (currentUsedBufferBytes > largestAmountUsedSoFar) {
- largestAmountUsedSoFar = currentUsedBufferBytes;
- }
- std::cout << "GL glBufferData: " << currentBinding << " using " << bufferBindingToSizeMap[currentBinding] << " bytes current total " << currentUsedBufferBytes << " high water mark " << largestAmountUsedSoFar << "\n";
- lock.unlock();
-
- glBufferData(target, size, data, usage);
-}
-
-
-void mbx_glShaderSource(GLuint shader,
- GLsizei count,
- const GLchar * const *string,
- const GLint *length) {
- //std::cout << "Calling glShaderSource: " << *string << std::endl;
- glShaderSource(shader, count, const_cast<const GLchar **>(string), length);
-}
-
-void mbx_glClear(GLbitfield mask) {
- //std::cout << "Calling glClear" << std::endl;
- glClear(mask);
-}
-
-void mbx_glBindTexture( GLenum target,
- GLuint texture) {
- std::unique_lock<std::mutex> lock(gDebugMutex);
- if (target == GL_TEXTURE_2D) {
- currentBoundTexture = texture;
- }
- lock.unlock();
- glBindTexture(target, texture);
-}
-
-void mbx_glDeleteTextures(GLsizei n,
- const GLuint * textures) {
- std::unique_lock<std::mutex> lock(gDebugMutex);
- for (int i = 0; i < n; ++i) {
- if (bindingToSizeMap.find(textures[i]) != bindingToSizeMap.end()) {
- std::cout << "GL deleteTexture:" << textures[i] << "freeing " << bindingToSizeMap[textures[i]] << " bytes current total " << currentUsedBytes << "\n";
- currentUsedBytes -= bindingToSizeMap[textures[i]];
- bindingToSizeMap.erase(textures[i]);
- }
- }
- lock.unlock();
- glDeleteTextures(n, textures);
-}
-
-void mbx_glTexImage2D(GLenum target,
- GLint level,
- GLint internalformat,
- GLsizei width,
- GLsizei height,
- GLint border,
- GLenum format,
- GLenum type,
- const GLvoid * data) {
- std::unique_lock<std::mutex> lock(gDebugMutex);
- if (internalformat == GL_RGBA &&
- type == GL_UNSIGNED_BYTE) {
- if (bindingToSizeMap.find(currentBoundTexture) != bindingToSizeMap.end()) {
- currentUsedBytes -= bindingToSizeMap[currentBoundTexture];
- std::cout << "GL glTexImage2D: " << currentBoundTexture << " freeing " << bindingToSizeMap[currentBoundTexture] << " bytes current total " << currentUsedBytes << "\n";
- }
- bindingToSizeMap[currentBoundTexture] = width * height * 4;
- currentUsedBytes += bindingToSizeMap[currentBoundTexture];
- std::cout << "GL glTexImage2D: " << currentBoundTexture << " freeing " << bindingToSizeMap[currentBoundTexture] << " bytes current total " << currentUsedBytes << "\n";
- }
- lock.unlock();
- glTexImage2D(target, level, internalformat, width, height, border, format, type, data);
-}
-#endif
-