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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-07-10 12:31:46 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-07-17 09:19:02 -0700
commit902d9442da0f2f2c74530a4b770c9ff05f5d4d1e (patch)
tree50466237456b21162652d9e0a9be4ab6e0fec0f2
parentcf83f117f0e3e338454ba1bc0e5a13b3b9565228 (diff)
downloadqtlocation-mapboxgl-902d9442da0f2f2c74530a4b770c9ff05f5d4d1e.tar.gz
[core] No need for optional in map of VertexArrays
-rw-r--r--src/mbgl/programs/program.hpp8
-rw-r--r--src/mbgl/programs/segment.hpp3
-rw-r--r--src/mbgl/programs/symbol_program.hpp8
3 files changed, 9 insertions, 10 deletions
diff --git a/src/mbgl/programs/program.hpp b/src/mbgl/programs/program.hpp
index 8cd6c07322..ca8434cf0a 100644
--- a/src/mbgl/programs/program.hpp
+++ b/src/mbgl/programs/program.hpp
@@ -67,10 +67,10 @@ public:
.concat(paintPropertyBinders.attributeBindings(currentProperties));
for (auto& segment : segments) {
- optional<gl::VertexArray>& vertexArray = segment.vertexArrays[layerID];
+ auto vertexArrayIt = segment.vertexArrays.find(layerID);
- if (!vertexArray) {
- vertexArray = context.createVertexArray();
+ if (vertexArrayIt == segment.vertexArrays.end()) {
+ vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first;
}
program.draw(
@@ -80,7 +80,7 @@ public:
std::move(stencilMode),
std::move(colorMode),
allUniformValues,
- *vertexArray,
+ vertexArrayIt->second,
Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
indexBuffer,
segment.indexOffset,
diff --git a/src/mbgl/programs/segment.hpp b/src/mbgl/programs/segment.hpp
index 74bf4a75c5..937df4dece 100644
--- a/src/mbgl/programs/segment.hpp
+++ b/src/mbgl/programs/segment.hpp
@@ -2,7 +2,6 @@
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/vertex_array.hpp>
-#include <mbgl/util/optional.hpp>
#include <cstddef>
#include <vector>
@@ -35,7 +34,7 @@ public:
// data-driven paint properties
// * when two fill layers have the same layout properties, but one
// uses fill-color and the other uses fill-pattern
- mutable std::map<std::string, optional<gl::VertexArray>> vertexArrays;
+ mutable std::map<std::string, gl::VertexArray> vertexArrays;
};
template <class Attributes>
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 3bf82009e2..5fb0c4f15f 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -371,10 +371,10 @@ public:
.concat(paintPropertyBinders.attributeBindings(currentProperties));
for (auto& segment : segments) {
- optional<gl::VertexArray>& vertexArray = segment.vertexArrays[layerID];
+ auto vertexArrayIt = segment.vertexArrays.find(layerID);
- if (!vertexArray) {
- vertexArray = context.createVertexArray();
+ if (vertexArrayIt == segment.vertexArrays.end()) {
+ vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first;
}
program.draw(
@@ -384,7 +384,7 @@ public:
std::move(stencilMode),
std::move(colorMode),
allUniformValues,
- *vertexArray,
+ vertexArrayIt->second,
Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
indexBuffer,
segment.indexOffset,