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authorAnsis Brammanis <brammanis@gmail.com>2016-12-14 15:17:01 -0800
committerJohn Firebaugh <john.firebaugh@gmail.com>2016-12-21 15:46:36 -0800
commit38b5cb0c7766152f7e49cce8bd6c5d3e04dd0663 (patch)
tree9f64568fbe56a17a0c1fcd5396bf6c9e80992843
parentebd241363d5c926d471559208f391190666febb9 (diff)
downloadqtlocation-mapboxgl-38b5cb0c7766152f7e49cce8bd6c5d3e04dd0663.tar.gz
[core, ios] replace `altitude` with `fov`
ported from -js: eb6c6596c6a7a61363d30356674e0002153b1d19 `altitude` was a terribly-named variable that was used to indirectly control the fov. This should eliminate some confusion. `altitude` was equivalent to `cameraToCenterDistance / height`
-rw-r--r--include/mbgl/style/layers/custom_layer.hpp2
-rw-r--r--package.json2
-rw-r--r--platform/darwin/src/MGLGeometry.mm4
-rw-r--r--platform/darwin/src/MGLOpenGLStyleLayer.h2
-rw-r--r--platform/darwin/src/MGLOpenGLStyleLayer.mm2
-rw-r--r--src/mbgl/map/transform_state.cpp34
-rw-r--r--src/mbgl/map/transform_state.hpp9
-rw-r--r--src/mbgl/programs/line_program.cpp2
-rw-r--r--src/mbgl/programs/symbol_program.cpp6
-rw-r--r--src/mbgl/renderer/painter_circle.cpp4
-rw-r--r--src/mbgl/style/layers/custom_layer_impl.cpp2
-rw-r--r--test/map/transform.test.cpp14
-rw-r--r--test/util/tile_cover.test.cpp2
13 files changed, 49 insertions, 36 deletions
diff --git a/include/mbgl/style/layers/custom_layer.hpp b/include/mbgl/style/layers/custom_layer.hpp
index 1b62f82a25..6bde087820 100644
--- a/include/mbgl/style/layers/custom_layer.hpp
+++ b/include/mbgl/style/layers/custom_layer.hpp
@@ -25,7 +25,7 @@ struct CustomLayerRenderParameters {
double zoom;
double bearing;
double pitch;
- double altitude;
+ double fieldOfView;
};
/**
diff --git a/package.json b/package.json
index c537648251..c449c3ee48 100644
--- a/package.json
+++ b/package.json
@@ -22,7 +22,7 @@
"ejs": "^2.4.1",
"express": "^4.11.1",
"lodash": "^4.16.4",
- "mapbox-gl": "mapbox/mapbox-gl-js#c52a09639ceeeb809cd837360993df9c45b45420",
+ "mapbox-gl": "mapbox/mapbox-gl-js#eb6c6596c6a7a61363d30356674e0002153b1d19",
"mapbox-gl-style-spec": "mapbox/mapbox-gl-style-spec#49e8b407bdbbe6f7c92dbcb56d3d51f425fc2653",
"mapbox-gl-test-suite": "mapbox/mapbox-gl-test-suite#da53a81453068f4c2b440f9077d6bd5e7e14ff3d",
"mkdirp": "^0.5.1",
diff --git a/platform/darwin/src/MGLGeometry.mm b/platform/darwin/src/MGLGeometry.mm
index 70f00afd2f..57922e30b9 100644
--- a/platform/darwin/src/MGLGeometry.mm
+++ b/platform/darwin/src/MGLGeometry.mm
@@ -5,8 +5,8 @@
/** Vertical field of view, measured in degrees, for determining the altitude
of the viewpoint.
- TransformState::getProjMatrix() assumes a vertical field of view of
- 2 arctan ⅓ rad ≈ 36.9°, but MapKit uses a vertical field of view of 30°.
+ TransformState::getProjMatrix() has a variable vertical field of view that
+ defaults to 2 arctan ⅓ rad ≈ 36.9° but MapKit uses a vertical field of view of 30°.
flyTo() assumes a field of view of 2 arctan ½ rad. */
const CLLocationDegrees MGLAngularFieldOfView = 30;
diff --git a/platform/darwin/src/MGLOpenGLStyleLayer.h b/platform/darwin/src/MGLOpenGLStyleLayer.h
index 7cb6b147c2..8fbbd91854 100644
--- a/platform/darwin/src/MGLOpenGLStyleLayer.h
+++ b/platform/darwin/src/MGLOpenGLStyleLayer.h
@@ -14,7 +14,7 @@ typedef struct MGLStyleLayerDrawingContext {
double zoomLevel;
CLLocationDirection direction;
CGFloat pitch;
- CGFloat perspectiveSkew;
+ CGFloat fieldOfView;
} MGLStyleLayerDrawingContext;
@interface MGLOpenGLStyleLayer : MGLStyleLayer
diff --git a/platform/darwin/src/MGLOpenGLStyleLayer.mm b/platform/darwin/src/MGLOpenGLStyleLayer.mm
index f109ea85b0..745eacbf4e 100644
--- a/platform/darwin/src/MGLOpenGLStyleLayer.mm
+++ b/platform/darwin/src/MGLOpenGLStyleLayer.mm
@@ -34,7 +34,7 @@ void MGLDrawCustomStyleLayer(void *context, const mbgl::style::CustomLayerRender
.zoomLevel = params.zoom,
.direction = mbgl::util::wrap(params.bearing, 0., 360.),
.pitch = static_cast<CGFloat>(params.pitch),
- .perspectiveSkew = static_cast<CGFloat>(params.altitude),
+ .fieldOfView = static_cast<CGFloat>(params.fieldOfView),
};
[layer drawInMapView:layer.mapView withContext:drawingContext];
}
diff --git a/src/mbgl/map/transform_state.cpp b/src/mbgl/map/transform_state.cpp
index 59ae129518..51ecf52e40 100644
--- a/src/mbgl/map/transform_state.cpp
+++ b/src/mbgl/map/transform_state.cpp
@@ -27,22 +27,24 @@ void TransformState::matrixFor(mat4& matrix, const UnwrappedTileID& tileID) cons
}
void TransformState::getProjMatrix(mat4& projMatrix) const {
- double halfFov = std::atan(0.5 / getAltitude());
- double topHalfSurfaceDistance = std::sin(halfFov) * getAltitude() /
- std::sin(M_PI / 2.0f - getPitch() - halfFov);
- // Calculate z value of the farthest fragment that should be rendered.
- double farZ = std::cos(M_PI / 2.0f - getPitch()) * topHalfSurfaceDistance + getAltitude();
- matrix::perspective(projMatrix, 2.0f * std::atan((size.height / 2.0f) / getAltitude()),
- double(size.width) / size.height, 0.1, farZ);
+ // Find the distance from the center point [width/2, height/2] to the
+ // center top point [width/2, 0] in Z units, using the law of sines.
+ // 1 Z unit is equivalent to 1 horizontal px at the center of the map
+ // (the distance between[width/2, height/2] and [width/2 + 1, height/2])
+ const double halfFov = getFieldOfView() / 2.0;
+ const double groundAngle = M_PI / 2.0 + getPitch();
+ const double topHalfSurfaceDistance = std::sin(halfFov) * getCameraToCenterDistance() / std::sin(M_PI - groundAngle - halfFov);
+
+ // Calculate z value of the farthest fragment that should be rendered.
+ const double farZ = std::cos(M_PI / 2.0 - getPitch()) * topHalfSurfaceDistance + getCameraToCenterDistance();
- matrix::translate(projMatrix, projMatrix, 0, 0, -getAltitude());
+ matrix::perspective(projMatrix, getFieldOfView(), double(size.width) / size.height, 0.1, farZ);
- // After the rotateX, z values are in pixel units. Convert them to
- // altitude unites. 1 altitude unit = the screen height.
const bool flippedY = viewportMode == ViewportMode::FlippedY;
- matrix::scale(projMatrix, projMatrix, 1, flippedY ? 1 : -1,
- 1.0f / (rotatedNorth() ? size.width : size.height));
+ matrix::scale(projMatrix, projMatrix, 1, flippedY ? 1 : -1, 1);
+
+ matrix::translate(projMatrix, projMatrix, 0, 0, -getCameraToCenterDistance());
using NO = NorthOrientation;
switch (getNorthOrientation()) {
@@ -164,8 +166,12 @@ float TransformState::getAngle() const {
return angle;
}
-float TransformState::getAltitude() const {
- return altitude;
+float TransformState::getFieldOfView() const {
+ return fov;
+}
+
+float TransformState::getCameraToCenterDistance() const {
+ return 0.5 * size.height / std::tan(fov / 2.0);
}
float TransformState::getPitch() const {
diff --git a/src/mbgl/map/transform_state.hpp b/src/mbgl/map/transform_state.hpp
index 6faaf4ac41..a35aa5a255 100644
--- a/src/mbgl/map/transform_state.hpp
+++ b/src/mbgl/map/transform_state.hpp
@@ -56,7 +56,8 @@ public:
// Rotation
float getAngle() const;
- float getAltitude() const;
+ float getFieldOfView() const;
+ float getCameraToCenterDistance() const;
float getPitch() const;
// State
@@ -109,7 +110,11 @@ private:
double x = 0, y = 0;
double angle = 0;
double scale = 1;
- double altitude = 1.5;
+ // This fov value is somewhat arbitrary. The altitude of the camera used
+ // to be defined as 1.5 screen heights above the ground, which was an
+ // arbitrary choice. This is the fov equivalent to that value calculated with:
+ // `fov = 2 * arctan((height / 2) / (height * 1.5))`
+ double fov = 0.6435011087932844;
double pitch = 0.0;
// cache values for spherical mercator math
diff --git a/src/mbgl/programs/line_program.cpp b/src/mbgl/programs/line_program.cpp
index 2cadaa6c11..cd53337c10 100644
--- a/src/mbgl/programs/line_program.cpp
+++ b/src/mbgl/programs/line_program.cpp
@@ -25,7 +25,7 @@ Values makeValues(const LinePaintProperties::Evaluated& properties,
// calculate how much longer the real world distance is at the top of the screen
// than at the middle of the screen.
- float topedgelength = std::sqrt(std::pow(state.getSize().height, 2.0f) / 4.0f * (1.0f + std::pow(state.getAltitude(), 2.0f)));
+ float topedgelength = std::sqrt(std::pow(state.getSize().height, 2.0f) / 4.0f * (1.0f + std::pow(state.getCameraToCenterDistance(), 2.0f)));
float x = state.getSize().height / 2.0f * std::tan(state.getPitch());
return Values {
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index 71b45ad4fc..d609dada8d 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -23,8 +23,8 @@ Values makeValues(const style::SymbolPropertyValues& values,
extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()) * scale);
} else {
extrudeScale = {{
- pixelsToGLUnits[0] * scale * state.getAltitude(),
- pixelsToGLUnits[1] * scale * state.getAltitude()
+ pixelsToGLUnits[0] * scale * state.getCameraToCenterDistance(),
+ pixelsToGLUnits[1] * scale * state.getCameraToCenterDistance()
}};
}
@@ -77,7 +77,7 @@ static SymbolSDFProgram::UniformValues makeSDFValues(const style::SymbolProperty
const float gammaBase = 0.105 * values.sdfScale / values.paintSize / pixelRatio;
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
? 1.0 / std::cos(state.getPitch())
- : 1.0) / state.getAltitude();
+ : 1.0) / state.getCameraToCenterDistance();
return makeValues<SymbolSDFProgram::UniformValues>(
values,
diff --git a/src/mbgl/renderer/painter_circle.cpp b/src/mbgl/renderer/painter_circle.cpp
index 9385b7b1a3..966d58b59b 100644
--- a/src/mbgl/renderer/painter_circle.cpp
+++ b/src/mbgl/renderer/painter_circle.cpp
@@ -47,8 +47,8 @@ void Painter::renderCircle(PaintParameters& parameters,
uniforms::u_scale_with_map::Value{ scaleWithMap },
uniforms::u_extrude_scale::Value{ scaleWithMap
? std::array<float, 2> {{
- pixelsToGLUnits[0] * state.getAltitude(),
- pixelsToGLUnits[1] * state.getAltitude()
+ pixelsToGLUnits[0] * state.getCameraToCenterDistance(),
+ pixelsToGLUnits[1] * state.getCameraToCenterDistance()
}}
: pixelsToGLUnits }
},
diff --git a/src/mbgl/style/layers/custom_layer_impl.cpp b/src/mbgl/style/layers/custom_layer_impl.cpp
index 3f11943478..baf55205c4 100644
--- a/src/mbgl/style/layers/custom_layer_impl.cpp
+++ b/src/mbgl/style/layers/custom_layer_impl.cpp
@@ -57,7 +57,7 @@ void CustomLayer::Impl::render(const TransformState& state) const {
parameters.zoom = state.getZoom();
parameters.bearing = -state.getAngle() * util::RAD2DEG;
parameters.pitch = state.getPitch();
- parameters.altitude = state.getAltitude();
+ parameters.fieldOfView = state.getFieldOfView();
renderFn(context, parameters);
}
diff --git a/test/map/transform.test.cpp b/test/map/transform.test.cpp
index 7f3a5e0556..d5b98ac109 100644
--- a/test/map/transform.test.cpp
+++ b/test/map/transform.test.cpp
@@ -362,7 +362,7 @@ TEST(Transform, Padding) {
const LatLng shiftedCenter = transform.getLatLng(padding);
ASSERT_NE(trueCenter.latitude, shiftedCenter.latitude);
- ASSERT_DOUBLE_EQ(trueCenter.longitude, shiftedCenter.longitude);
+ ASSERT_NEAR(trueCenter.longitude, shiftedCenter.longitude, 1e-9);
ASSERT_DOUBLE_EQ(manualShiftedCenter.latitude, shiftedCenter.latitude);
ASSERT_DOUBLE_EQ(manualShiftedCenter.longitude, shiftedCenter.longitude);
}
@@ -401,12 +401,12 @@ TEST(Transform, Antimeridian) {
const LatLng coordinateSanFrancisco { 37.7833, -122.4167 };
ScreenCoordinate pixelSF = transform.latLngToScreenCoordinate(coordinateSanFrancisco);
- ASSERT_DOUBLE_EQ(151.79409149185352, pixelSF.x);
- ASSERT_DOUBLE_EQ(383.76774094913071, pixelSF.y);
+ ASSERT_NEAR(151.79409149185352, pixelSF.x, 1e-2);
+ ASSERT_NEAR(383.76774094913071, pixelSF.y, 1e-2);
transform.setLatLng({ 0, -181 });
ScreenCoordinate pixelSFBackwards = transform.latLngToScreenCoordinate(coordinateSanFrancisco);
- ASSERT_DOUBLE_EQ(666.63617954008976, pixelSFBackwards.x);
+ ASSERT_NEAR(666.63617954008976, pixelSFBackwards.x, 1e-2);
ASSERT_DOUBLE_EQ(pixelSF.y, pixelSFBackwards.y);
transform.setLatLng({ 0, 179 });
@@ -417,12 +417,12 @@ TEST(Transform, Antimeridian) {
const LatLng coordinateWaikiri{ -16.9310, 179.9787 };
transform.setLatLngZoom(coordinateWaikiri, 10);
ScreenCoordinate pixelWaikiri = transform.latLngToScreenCoordinate(coordinateWaikiri);
- ASSERT_DOUBLE_EQ(500.00000000007759, pixelWaikiri.x);
- ASSERT_DOUBLE_EQ(500, pixelWaikiri.y);
+ ASSERT_NEAR(500, pixelWaikiri.x, 1e-2);
+ ASSERT_NEAR(500, pixelWaikiri.y, 1e-2);
transform.setLatLng({ coordinateWaikiri.latitude, 180.0213 });
ScreenCoordinate pixelWaikiriForwards = transform.latLngToScreenCoordinate(coordinateWaikiri);
- ASSERT_DOUBLE_EQ(437.95953728819512, pixelWaikiriForwards.x);
+ ASSERT_NEAR(437.95953728819512, pixelWaikiriForwards.x, 1e-2);
ASSERT_DOUBLE_EQ(pixelWaikiri.y, pixelWaikiriForwards.y);
LatLng coordinateFromPixel = transform.screenCoordinateToLatLng(pixelWaikiriForwards);
ASSERT_NEAR(coordinateWaikiri.latitude, coordinateFromPixel.latitude, 0.000001);
diff --git a/test/util/tile_cover.test.cpp b/test/util/tile_cover.test.cpp
index 47440ff0b5..809b7df9f2 100644
--- a/test/util/tile_cover.test.cpp
+++ b/test/util/tile_cover.test.cpp
@@ -30,6 +30,8 @@ TEST(TileCover, WorldZ0) {
TEST(TileCover, Pitch) {
Transform transform;
transform.resize({ 512, 512 });
+ // slightly offset center so that tile order is better defined
+ transform.setLatLng({ 0.01, -0.01 });
transform.setZoom(2);
transform.setPitch(40.0 * M_PI / 180.0);