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authorIvo van Dongen <info@ivovandongen.nl>2018-02-19 18:33:57 +0200
committerTobrun <tobrun@mapbox.com>2018-03-01 11:46:04 +0100
commitc84670e683f2e58aaa74fe3c236f6368950e2dab (patch)
tree97b1266946397d0407272571a486abf028ad6fa3
parenteec0db49e40f40e1545c8711cf8e394042862df3 (diff)
downloadqtlocation-mapboxgl-c84670e683f2e58aaa74fe3c236f6368950e2dab.tar.gz
[android] custom layer example - fix fragment shader source for opengl es 2 phones
-rw-r--r--platform/android/src/example_custom_layer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/src/example_custom_layer.cpp b/platform/android/src/example_custom_layer.cpp
index 1ed68d0835..4467cd5e23 100644
--- a/platform/android/src/example_custom_layer.cpp
+++ b/platform/android/src/example_custom_layer.cpp
@@ -6,7 +6,7 @@
#include <mbgl/style/layers/custom_layer.hpp>
static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }";
-static const GLchar * fragmentShaderSource = "uniform vec4 fill_color; void main() { gl_FragColor = fill_color; }";
+static const GLchar * fragmentShaderSource = "uniform highp vec4 fill_color; void main() { gl_FragColor = fill_color; }";
class ExampleCustomLayer {
public: