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authorLauren Budorick <lauren@mapbox.com>2018-01-09 15:02:49 -0800
committerGitHub <noreply@github.com>2018-01-09 15:02:49 -0800
commit43a9bd3fbab666f21583ff264d6b6ba1d7069374 (patch)
treea5e1d09f6113ac9b5b1d7d313a96563e1f1d7374
parent966606a1075bc1717db145f2fa677b0de8093ce9 (diff)
downloadqtlocation-mapboxgl-43a9bd3fbab666f21583ff264d6b6ba1d7069374.tar.gz
[core] Use separate shaders for background and clipping
-rw-r--r--cmake/core-files.cmake10
m---------mapbox-gl-js0
-rw-r--r--src/mbgl/programs/attributes.hpp5
-rw-r--r--src/mbgl/programs/background_program.cpp47
-rw-r--r--src/mbgl/programs/background_program.hpp83
-rw-r--r--src/mbgl/programs/clipping_mask_program.hpp26
-rw-r--r--src/mbgl/programs/fill_program.hpp4
-rw-r--r--src/mbgl/programs/programs.hpp12
-rw-r--r--src/mbgl/renderer/layers/render_background_layer.cpp27
-rw-r--r--src/mbgl/renderer/render_static_data.cpp12
-rw-r--r--src/mbgl/renderer/render_static_data.hpp4
-rw-r--r--src/mbgl/renderer/render_tile.cpp8
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp11
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp4
-rw-r--r--src/mbgl/shaders/background.cpp34
-rw-r--r--src/mbgl/shaders/background.hpp16
-rw-r--r--src/mbgl/shaders/background_pattern.cpp65
-rw-r--r--src/mbgl/shaders/background_pattern.hpp16
-rw-r--r--src/mbgl/shaders/clipping_mask.cpp27
-rw-r--r--src/mbgl/shaders/clipping_mask.hpp16
20 files changed, 387 insertions, 40 deletions
diff --git a/cmake/core-files.cmake b/cmake/core-files.cmake
index 5c060f4698..cfe543e102 100644
--- a/cmake/core-files.cmake
+++ b/cmake/core-files.cmake
@@ -128,10 +128,13 @@ set(MBGL_CORE_FILES
# programs
src/mbgl/programs/attributes.hpp
+ src/mbgl/programs/background_program.cpp
+ src/mbgl/programs/background_program.hpp
src/mbgl/programs/binary_program.cpp
src/mbgl/programs/binary_program.hpp
src/mbgl/programs/circle_program.cpp
src/mbgl/programs/circle_program.hpp
+ src/mbgl/programs/clipping_mask_program.hpp
src/mbgl/programs/collision_box_program.cpp
src/mbgl/programs/collision_box_program.hpp
src/mbgl/programs/debug_program.hpp
@@ -254,8 +257,14 @@ set(MBGL_CORE_FILES
src/mbgl/renderer/sources/render_vector_source.hpp
# shaders
+ src/mbgl/shaders/background.cpp
+ src/mbgl/shaders/background.hpp
+ src/mbgl/shaders/background_pattern.cpp
+ src/mbgl/shaders/background_pattern.hpp
src/mbgl/shaders/circle.cpp
src/mbgl/shaders/circle.hpp
+ src/mbgl/shaders/clipping_mask.cpp
+ src/mbgl/shaders/clipping_mask.hpp
src/mbgl/shaders/collision_box.cpp
src/mbgl/shaders/collision_box.hpp
src/mbgl/shaders/collision_circle.cpp
@@ -630,6 +639,7 @@ set(MBGL_CORE_FILES
include/mbgl/util/tileset.hpp
include/mbgl/util/timer.hpp
include/mbgl/util/traits.hpp
+ include/mbgl/util/tuple.hpp
include/mbgl/util/type_list.hpp
include/mbgl/util/unique_any.hpp
include/mbgl/util/unitbezier.hpp
diff --git a/mapbox-gl-js b/mapbox-gl-js
-Subproject 2c127fabb5f57d403d6d825693007137a8102e8
+Subproject 5e44e625ccf6e9d5e6d48011bb11281d1a4a197
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index b0582b0bc2..5d7a6474cf 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -143,4 +143,9 @@ struct a_halo_blur {
};
} // namespace attributes
+
+struct PositionOnlyLayoutAttributes : gl::Attributes<
+ attributes::a_pos>
+{};
+
} // namespace mbgl
diff --git a/src/mbgl/programs/background_program.cpp b/src/mbgl/programs/background_program.cpp
new file mode 100644
index 0000000000..52a9638d6b
--- /dev/null
+++ b/src/mbgl/programs/background_program.cpp
@@ -0,0 +1,47 @@
+#include <mbgl/programs/background_program.hpp>
+#include <mbgl/renderer/image_atlas.hpp>
+#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/map/transform_state.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+static_assert(sizeof(BackgroundLayoutVertex) == 4, "expected BackgroundLayoutVertex size");
+
+BackgroundPatternUniforms::Values
+BackgroundPatternUniforms::values(mat4 matrix,
+ float opacity,
+ Size atlasSize,
+ const ImagePosition& a,
+ const ImagePosition& b,
+ const Faded<std::string>& fading,
+ const UnwrappedTileID& tileID,
+ const TransformState& state)
+{
+ int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
+ int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
+ int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
+
+ return BackgroundPatternUniforms::Values {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_opacity::Value{ opacity },
+ uniforms::u_texsize::Value{ atlasSize },
+ uniforms::u_pattern_tl_a::Value{ a.tl() },
+ uniforms::u_pattern_br_a::Value{ a.br() },
+ uniforms::u_pattern_tl_b::Value{ b.tl() },
+ uniforms::u_pattern_br_b::Value{ b.br() },
+ uniforms::u_pattern_size_a::Value{ a.displaySize() },
+ uniforms::u_pattern_size_b::Value{ b.displaySize() },
+ uniforms::u_scale_a::Value{ fading.fromScale },
+ uniforms::u_scale_b::Value{ fading.toScale },
+ uniforms::u_mix::Value{ fading.t },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_pixel_coord_upper::Value{ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }} },
+ uniforms::u_pixel_coord_lower::Value{ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
+ uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
+ };
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/background_program.hpp b/src/mbgl/programs/background_program.hpp
new file mode 100644
index 0000000000..b76318938c
--- /dev/null
+++ b/src/mbgl/programs/background_program.hpp
@@ -0,0 +1,83 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/background.hpp>
+#include <mbgl/shaders/background_pattern.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/size.hpp>
+#include <mbgl/style/layers/background_layer_properties.hpp>
+
+#include <string>
+
+namespace mbgl {
+
+class ImagePosition;
+class UnwrappedTileID;
+class TransformState;
+template <class> class Faded;
+
+using BackgroundLayoutAttributes = PositionOnlyLayoutAttributes;
+
+struct BackgroundUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_color,
+ uniforms::u_opacity>
+{};
+
+struct BackgroundPatternUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_opacity,
+ uniforms::u_texsize,
+ uniforms::u_pattern_tl_a,
+ uniforms::u_pattern_br_a,
+ uniforms::u_pattern_tl_b,
+ uniforms::u_pattern_br_b,
+ uniforms::u_pattern_size_a,
+ uniforms::u_pattern_size_b,
+ uniforms::u_scale_a,
+ uniforms::u_scale_b,
+ uniforms::u_mix,
+ uniforms::u_image,
+ uniforms::u_pixel_coord_upper,
+ uniforms::u_pixel_coord_lower,
+ uniforms::u_tile_units_to_pixels>
+{
+ static Values values(mat4 matrix,
+ float opacity,
+ Size atlasSize,
+ const ImagePosition&,
+ const ImagePosition&,
+ const Faded<std::string>&,
+ const UnwrappedTileID&,
+ const TransformState&);
+};
+
+class BackgroundProgram : public Program<
+ shaders::background,
+ gl::Triangle,
+ BackgroundLayoutAttributes,
+ BackgroundUniforms,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+};
+
+class BackgroundPatternProgram : public Program<
+ shaders::background_pattern,
+ gl::Triangle,
+ BackgroundLayoutAttributes,
+ BackgroundPatternUniforms,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+};
+
+using BackgroundLayoutVertex = BackgroundProgram::LayoutVertex;
+using BackgroundAttributes = BackgroundProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/clipping_mask_program.hpp b/src/mbgl/programs/clipping_mask_program.hpp
new file mode 100644
index 0000000000..5dff4849fe
--- /dev/null
+++ b/src/mbgl/programs/clipping_mask_program.hpp
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/clipping_mask.hpp>
+#include <mbgl/style/properties.hpp>
+
+namespace mbgl {
+
+class ClippingMaskProgram : public Program<
+ shaders::clipping_mask,
+ gl::Triangle,
+ PositionOnlyLayoutAttributes,
+ gl::Uniforms<
+ uniforms::u_matrix>,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+};
+
+using ClippingMaskLayoutVertex = ClippingMaskProgram::LayoutVertex;
+using ClippingMaskAttributes = ClippingMaskProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/fill_program.hpp b/src/mbgl/programs/fill_program.hpp
index 2dfeea3279..ac478250fc 100644
--- a/src/mbgl/programs/fill_program.hpp
+++ b/src/mbgl/programs/fill_program.hpp
@@ -21,9 +21,7 @@ class UnwrappedTileID;
class TransformState;
template <class> class Faded;
-struct FillLayoutAttributes : gl::Attributes<
- attributes::a_pos>
-{};
+using FillLayoutAttributes = PositionOnlyLayoutAttributes;
struct FillUniforms : gl::Uniforms<
uniforms::u_matrix,
diff --git a/src/mbgl/programs/programs.hpp b/src/mbgl/programs/programs.hpp
index d769defaaf..a3891fafac 100644
--- a/src/mbgl/programs/programs.hpp
+++ b/src/mbgl/programs/programs.hpp
@@ -1,6 +1,8 @@
#pragma once
+#include <mbgl/programs/background_program.hpp>
#include <mbgl/programs/circle_program.hpp>
+#include <mbgl/programs/clipping_mask_program.hpp>
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
@@ -16,7 +18,9 @@ namespace mbgl {
class Programs {
public:
Programs(gl::Context& context, const ProgramParameters& programParameters)
- : circle(context, programParameters),
+ : background(context, programParameters),
+ backgroundPattern(context, programParameters),
+ circle(context, programParameters),
extrusionTexture(context, programParameters),
fill(context, programParameters),
fillExtrusion(context, programParameters),
@@ -33,9 +37,12 @@ public:
symbolGlyph(context, programParameters),
debug(context, programParameters),
collisionBox(context, programParameters),
- collisionCircle(context, programParameters) {
+ collisionCircle(context, programParameters),
+ clippingMask(context, programParameters) {
}
+ BackgroundProgram background;
+ BackgroundPatternProgram backgroundPattern;
ProgramMap<CircleProgram> circle;
ExtrusionTextureProgram extrusionTexture;
ProgramMap<FillProgram> fill;
@@ -55,6 +62,7 @@ public:
DebugProgram debug;
CollisionBoxProgram collisionBox;
CollisionCircleProgram collisionCircle;
+ ClippingMaskProgram clippingMask;
};
} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_background_layer.cpp b/src/mbgl/renderer/layers/render_background_layer.cpp
index 9fddba3f74..aebc4cc9aa 100644
--- a/src/mbgl/renderer/layers/render_background_layer.cpp
+++ b/src/mbgl/renderer/layers/render_background_layer.cpp
@@ -5,7 +5,7 @@
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/fill_program.hpp>
+#include <mbgl/programs/background_program.hpp>
#include <mbgl/util/tile_cover.hpp>
namespace mbgl {
@@ -46,12 +46,8 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
// Note that for bottommost layers without a pattern, the background color is drawn with
// glClear rather than this method.
- style::FillPaintProperties::PossiblyEvaluated properties;
- properties.get<FillPattern>() = evaluated.get<BackgroundPattern>();
- properties.get<FillOpacity>() = { evaluated.get<BackgroundOpacity>() };
- properties.get<FillColor>() = { evaluated.get<BackgroundColor>() };
-
- const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+ const Properties<>::PossiblyEvaluated properties;
+ const BackgroundProgram::PaintPropertyBinders paintAttributeData(properties, 0);
if (!evaluated.get<BackgroundPattern>().to.empty()) {
optional<ImagePosition> imagePosA = parameters.imageManager.getPattern(evaluated.get<BackgroundPattern>().from);
@@ -63,15 +59,15 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.imageManager.bind(parameters.context, 0);
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
- parameters.programs.fillPattern.get(properties).draw(
+ parameters.programs.backgroundPattern.draw(
parameters.context,
gl::Triangles(),
parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
- FillPatternUniforms::values(
+ BackgroundPatternUniforms::values(
parameters.matrixForTile(tileID),
- parameters.context.viewport.getCurrentValue().size,
+ evaluated.get<BackgroundOpacity>(),
parameters.imageManager.getPixelSize(),
*imagePosA,
*imagePosB,
@@ -82,7 +78,7 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.staticData.tileVertexBuffer,
parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.tileTriangleSegments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
getID()
@@ -90,20 +86,21 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
}
} else {
for (const auto& tileID : util::tileCover(parameters.state, parameters.state.getIntegerZoom())) {
- parameters.programs.fill.get(properties).draw(
+ parameters.programs.background.draw(
parameters.context,
gl::Triangles(),
parameters.depthModeForSublayer(0, gl::DepthMode::ReadOnly),
gl::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
- FillProgram::UniformValues {
+ BackgroundProgram::UniformValues {
uniforms::u_matrix::Value{ parameters.matrixForTile(tileID) },
- uniforms::u_world::Value{ parameters.context.viewport.getCurrentValue().size },
+ uniforms::u_color::Value{ evaluated.get<BackgroundColor>() },
+ uniforms::u_opacity::Value{ evaluated.get<BackgroundOpacity>() },
},
parameters.staticData.tileVertexBuffer,
parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.tileTriangleSegments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
getID()
diff --git a/src/mbgl/renderer/render_static_data.cpp b/src/mbgl/renderer/render_static_data.cpp
index ccf239e643..0b3937ded0 100644
--- a/src/mbgl/renderer/render_static_data.cpp
+++ b/src/mbgl/renderer/render_static_data.cpp
@@ -3,12 +3,12 @@
namespace mbgl {
-static gl::VertexVector<FillLayoutVertex> tileVertices() {
- gl::VertexVector<FillLayoutVertex> result;
- result.emplace_back(FillProgram::layoutVertex({ 0, 0 }));
- result.emplace_back(FillProgram::layoutVertex({ util::EXTENT, 0 }));
- result.emplace_back(FillProgram::layoutVertex({ 0, util::EXTENT }));
- result.emplace_back(FillProgram::layoutVertex({ util::EXTENT, util::EXTENT }));
+static gl::VertexVector<PositionOnlyLayoutAttributes::Vertex> tileVertices() {
+ gl::VertexVector<PositionOnlyLayoutAttributes::Vertex> result;
+ result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ 0, 0 }}}));
+ result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ util::EXTENT, 0 }}}));
+ result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ 0, util::EXTENT }}}));
+ result.emplace_back(PositionOnlyLayoutAttributes::Vertex({{{ util::EXTENT, util::EXTENT }}}));
return result;
}
diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp
index cf58c31f4d..c2b54f3815 100644
--- a/src/mbgl/renderer/render_static_data.hpp
+++ b/src/mbgl/renderer/render_static_data.hpp
@@ -13,14 +13,14 @@ class RenderStaticData {
public:
RenderStaticData(gl::Context&, float pixelRatio, const optional<std::string>& programCacheDir);
- gl::VertexBuffer<FillLayoutVertex> tileVertexBuffer;
+ gl::VertexBuffer<PositionOnlyLayoutAttributes::Vertex> tileVertexBuffer;
gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
gl::IndexBuffer<gl::Triangles> quadTriangleIndexBuffer;
gl::IndexBuffer<gl::LineStrip> tileBorderIndexBuffer;
- SegmentVector<FillAttributes> tileTriangleSegments;
+ SegmentVector<BackgroundAttributes> tileTriangleSegments;
SegmentVector<DebugAttributes> tileBorderSegments;
SegmentVector<RasterAttributes> rasterSegments;
SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index 8df31f8d7c..35b34833e4 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -72,7 +72,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
return;
static const style::Properties<>::PossiblyEvaluated properties {};
- static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+ static const DebugProgram::PaintPropertyBinders paintAttributeData(properties, 0);
if (parameters.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
@@ -98,7 +98,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
*tile.debugBucket->vertexBuffer,
*tile.debugBucket->indexBuffer,
tile.debugBucket->segments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
"debug"
@@ -117,7 +117,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
*tile.debugBucket->vertexBuffer,
*tile.debugBucket->indexBuffer,
tile.debugBucket->segments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
"debug"
@@ -138,7 +138,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
parameters.staticData.tileVertexBuffer,
parameters.staticData.tileBorderIndexBuffer,
parameters.staticData.tileBorderSegments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
"debug"
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index 4bed0e251b..9fe421fa14 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -474,11 +474,11 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
{
MBGL_DEBUG_GROUP(parameters.context, "clipping masks");
- static const style::FillPaintProperties::PossiblyEvaluated properties {};
- static const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+ static const Properties<>::PossiblyEvaluated properties {};
+ static const ClippingMaskProgram::PaintPropertyBinders paintAttributeData(properties, 0);
for (const auto& clipID : parameters.clipIDGenerator.getClipIDs()) {
- parameters.staticData.programs.fill.get(properties).draw(
+ parameters.staticData.programs.clippingMask.draw(
parameters.context,
gl::Triangles(),
gl::DepthMode::disabled(),
@@ -491,14 +491,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
gl::StencilMode::Replace
},
gl::ColorMode::disabled(),
- FillProgram::UniformValues {
+ ClippingMaskProgram::UniformValues {
uniforms::u_matrix::Value{ parameters.matrixForTile(clipID.first) },
- uniforms::u_world::Value{ parameters.context.viewport.getCurrentValue().size },
},
parameters.staticData.tileVertexBuffer,
parameters.staticData.quadTriangleIndexBuffer,
parameters.staticData.tileTriangleSegments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
"clipping"
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
index d215dc8d13..35b80cd998 100644
--- a/src/mbgl/renderer/sources/render_image_source.cpp
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -56,7 +56,7 @@ void RenderImageSource::finishRender(PaintParameters& parameters) {
}
static const style::Properties<>::PossiblyEvaluated properties {};
- static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+ static const DebugProgram::PaintPropertyBinders paintAttributeData(properties, 0);
for (auto matrix : matrices) {
parameters.programs.debug.draw(
@@ -72,7 +72,7 @@ void RenderImageSource::finishRender(PaintParameters& parameters) {
parameters.staticData.tileVertexBuffer,
parameters.staticData.tileBorderIndexBuffer,
parameters.staticData.tileBorderSegments,
- paintAttibuteData,
+ paintAttributeData,
properties,
parameters.state.getZoom(),
"debug"
diff --git a/src/mbgl/shaders/background.cpp b/src/mbgl/shaders/background.cpp
new file mode 100644
index 0000000000..3eafa47b49
--- /dev/null
+++ b/src/mbgl/shaders/background.cpp
@@ -0,0 +1,34 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/background.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* background::name = "background";
+const char* background::vertexSource = R"MBGL_SHADER(
+attribute vec2 a_pos;
+
+uniform mat4 u_matrix;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
+}
+
+)MBGL_SHADER";
+const char* background::fragmentSource = R"MBGL_SHADER(
+uniform vec4 u_color;
+uniform float u_opacity;
+
+void main() {
+ gl_FragColor = u_color * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/background.hpp b/src/mbgl/shaders/background.hpp
new file mode 100644
index 0000000000..2fa6f56e29
--- /dev/null
+++ b/src/mbgl/shaders/background.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class background {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/background_pattern.cpp b/src/mbgl/shaders/background_pattern.cpp
new file mode 100644
index 0000000000..6fd0a53d19
--- /dev/null
+++ b/src/mbgl/shaders/background_pattern.cpp
@@ -0,0 +1,65 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/background_pattern.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* background_pattern::name = "background_pattern";
+const char* background_pattern::vertexSource = R"MBGL_SHADER(
+uniform mat4 u_matrix;
+uniform vec2 u_pattern_size_a;
+uniform vec2 u_pattern_size_b;
+uniform vec2 u_pixel_coord_upper;
+uniform vec2 u_pixel_coord_lower;
+uniform float u_scale_a;
+uniform float u_scale_b;
+uniform float u_tile_units_to_pixels;
+
+attribute vec2 a_pos;
+
+varying vec2 v_pos_a;
+varying vec2 v_pos_b;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
+
+ v_pos_a = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_a * u_pattern_size_a, u_tile_units_to_pixels, a_pos);
+ v_pos_b = get_pattern_pos(u_pixel_coord_upper, u_pixel_coord_lower, u_scale_b * u_pattern_size_b, u_tile_units_to_pixels, a_pos);
+}
+
+)MBGL_SHADER";
+const char* background_pattern::fragmentSource = R"MBGL_SHADER(
+uniform vec2 u_pattern_tl_a;
+uniform vec2 u_pattern_br_a;
+uniform vec2 u_pattern_tl_b;
+uniform vec2 u_pattern_br_b;
+uniform vec2 u_texsize;
+uniform float u_mix;
+uniform float u_opacity;
+
+uniform sampler2D u_image;
+
+varying vec2 v_pos_a;
+varying vec2 v_pos_b;
+
+void main() {
+ vec2 imagecoord = mod(v_pos_a, 1.0);
+ vec2 pos = mix(u_pattern_tl_a / u_texsize, u_pattern_br_a / u_texsize, imagecoord);
+ vec4 color1 = texture2D(u_image, pos);
+
+ vec2 imagecoord_b = mod(v_pos_b, 1.0);
+ vec2 pos2 = mix(u_pattern_tl_b / u_texsize, u_pattern_br_b / u_texsize, imagecoord_b);
+ vec4 color2 = texture2D(u_image, pos2);
+
+ gl_FragColor = mix(color1, color2, u_mix) * u_opacity;
+
+#ifdef OVERDRAW_INSPECTOR
+ gl_FragColor = vec4(1.0);
+#endif
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/background_pattern.hpp b/src/mbgl/shaders/background_pattern.hpp
new file mode 100644
index 0000000000..e970ffd670
--- /dev/null
+++ b/src/mbgl/shaders/background_pattern.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class background_pattern {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/clipping_mask.cpp b/src/mbgl/shaders/clipping_mask.cpp
new file mode 100644
index 0000000000..fb08d7cb00
--- /dev/null
+++ b/src/mbgl/shaders/clipping_mask.cpp
@@ -0,0 +1,27 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#include <mbgl/shaders/clipping_mask.hpp>
+
+namespace mbgl {
+namespace shaders {
+
+const char* clipping_mask::name = "clipping_mask";
+const char* clipping_mask::vertexSource = R"MBGL_SHADER(
+attribute vec2 a_pos;
+
+uniform mat4 u_matrix;
+
+void main() {
+ gl_Position = u_matrix * vec4(a_pos, 0, 1);
+}
+
+)MBGL_SHADER";
+const char* clipping_mask::fragmentSource = R"MBGL_SHADER(
+void main() {
+ gl_FragColor = vec4(1.0);
+}
+
+)MBGL_SHADER";
+
+} // namespace shaders
+} // namespace mbgl
diff --git a/src/mbgl/shaders/clipping_mask.hpp b/src/mbgl/shaders/clipping_mask.hpp
new file mode 100644
index 0000000000..bd01ab62fa
--- /dev/null
+++ b/src/mbgl/shaders/clipping_mask.hpp
@@ -0,0 +1,16 @@
+// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED.
+
+#pragma once
+
+namespace mbgl {
+namespace shaders {
+
+class clipping_mask {
+public:
+ static const char* name;
+ static const char* vertexSource;
+ static const char* fragmentSource;
+};
+
+} // namespace shaders
+} // namespace mbgl