summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJohn Firebaugh <john.firebaugh@gmail.com>2014-09-05 14:43:52 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2014-09-08 15:12:32 -0700
commiteb4f53cbed1953d4016975d14424fb2bc6bbf3d3 (patch)
tree7fb5a502641ed762a7579165408678bf8a51c0a2
parent2033eb94941496ac12fa3af21fb75764af17e4b9 (diff)
downloadqtlocation-mapboxgl-eb4f53cbed1953d4016975d14424fb2bc6bbf3d3.tar.gz
SDF icon support (fixes #404)
-rw-r--r--include/mbgl/map/sprite.hpp3
-rw-r--r--include/mbgl/renderer/painter.hpp15
-rw-r--r--include/mbgl/renderer/symbol_bucket.hpp6
-rw-r--r--include/mbgl/shader/sdf_shader.hpp15
-rw-r--r--src/map/sprite.cpp9
-rw-r--r--src/renderer/painter.cpp6
-rw-r--r--src/renderer/painter_symbol.cpp305
-rw-r--r--src/renderer/symbol_bucket.cpp19
-rw-r--r--src/shader/sdf.vertex.glsl2
-rw-r--r--src/shader/sdf_shader.cpp58
10 files changed, 265 insertions, 173 deletions
diff --git a/include/mbgl/map/sprite.hpp b/include/mbgl/map/sprite.hpp
index 7bc6665570..6461a5e33d 100644
--- a/include/mbgl/map/sprite.hpp
+++ b/include/mbgl/map/sprite.hpp
@@ -19,7 +19,7 @@ class FileSource;
class SpritePosition {
public:
explicit SpritePosition() {}
- explicit SpritePosition(uint16_t x, uint16_t y, uint16_t width, uint16_t height, float pixelRatio = 1.0f);
+ explicit SpritePosition(uint16_t x, uint16_t y, uint16_t width, uint16_t height, float pixelRatio, bool sdf);
operator bool() const {
return !(width == 0 && height == 0 && x == 0 && y == 0);
@@ -28,6 +28,7 @@ public:
uint16_t x = 0, y = 0;
uint16_t width = 0, height = 0;
float pixelRatio = 1.0f;
+ bool sdf = false;
};
class Sprite : public std::enable_shared_from_this<Sprite>, private util::noncopyable {
diff --git a/include/mbgl/renderer/painter.hpp b/include/mbgl/renderer/painter.hpp
index af50a6b52a..75529d1136 100644
--- a/include/mbgl/renderer/painter.hpp
+++ b/include/mbgl/renderer/painter.hpp
@@ -120,12 +120,24 @@ public:
void discardFramebuffers();
bool needsAnimation() const;
+
private:
void setupShaders();
mat4 translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const Tile::ID &id, TranslateAnchorType anchor);
void prepareTile(const Tile& tile);
+ template <typename BucketProperties, typename StyleProperties>
+ void renderSDF(SymbolBucket &bucket,
+ const Tile::ID &id,
+ const mat4 &matrixSymbol,
+ const BucketProperties& bucketProperties,
+ const StyleProperties& styleProperties,
+ float scaleDivisor,
+ std::array<float, 2> texsize,
+ SDFShader& sdfShader,
+ void (SymbolBucket::*drawSDF)(SDFShader&));
+
public:
void useProgram(uint32_t program);
void lineWidth(float lineWidth);
@@ -176,7 +188,8 @@ public:
std::unique_ptr<PatternShader> patternShader;
std::unique_ptr<IconShader> iconShader;
std::unique_ptr<RasterShader> rasterShader;
- std::unique_ptr<SDFShader> sdfShader;
+ std::unique_ptr<SDFGlyphShader> sdfGlyphShader;
+ std::unique_ptr<SDFIconShader> sdfIconShader;
std::unique_ptr<DotShader> dotShader;
std::unique_ptr<GaussianShader> gaussianShader;
diff --git a/include/mbgl/renderer/symbol_bucket.hpp b/include/mbgl/renderer/symbol_bucket.hpp
index 23de5e6e5a..c71d276456 100644
--- a/include/mbgl/renderer/symbol_bucket.hpp
+++ b/include/mbgl/renderer/symbol_bucket.hpp
@@ -51,7 +51,7 @@ typedef std::vector<Symbol> Symbols;
class SymbolBucket : public Bucket {
typedef ElementGroup<1> TextElementGroup;
- typedef ElementGroup<1> IconElementGroup;
+ typedef ElementGroup<2> IconElementGroup;
public:
SymbolBucket(const StyleBucketSymbol &properties, Collision &collision);
@@ -68,7 +68,8 @@ public:
void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom, PlacementRange placementRange,
float zoom);
- void drawGlyphs(SDFShader &shader);
+ void drawGlyphs(SDFShader& shader);
+ void drawIcons(SDFShader& shader);
void drawIcons(IconShader& shader);
private:
@@ -90,6 +91,7 @@ private:
public:
const StyleBucketSymbol &properties;
+ bool sdfIcons = false;
private:
Collision &collision;
diff --git a/include/mbgl/shader/sdf_shader.hpp b/include/mbgl/shader/sdf_shader.hpp
index ba1937d3c3..0737c25ee1 100644
--- a/include/mbgl/shader/sdf_shader.hpp
+++ b/include/mbgl/shader/sdf_shader.hpp
@@ -10,7 +10,7 @@ class SDFShader : public Shader {
public:
SDFShader();
- void bind(char *offset);
+ virtual void bind(char *offset) = 0;
UniformMatrix<4> u_matrix = {"u_matrix", *this};
UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
@@ -26,7 +26,7 @@ public:
Uniform<float> u_maxfadezoom = {"u_maxfadezoom", *this};
Uniform<float> u_fadezoom = {"u_fadezoom", *this};
-private:
+protected:
int32_t a_pos = -1;
int32_t a_offset = -1;
int32_t a_tex = -1;
@@ -37,6 +37,17 @@ private:
int32_t a_rangestart = -1;
int32_t a_labelminzoom = -1;
};
+
+class SDFGlyphShader : public SDFShader {
+public:
+ void bind(char *offset);
+};
+
+class SDFIconShader : public SDFShader {
+public:
+ void bind(char *offset);
+};
+
}
#endif
diff --git a/src/map/sprite.cpp b/src/map/sprite.cpp
index a8f4f97185..af9413a0e3 100644
--- a/src/map/sprite.cpp
+++ b/src/map/sprite.cpp
@@ -13,12 +13,13 @@
using namespace mbgl;
-SpritePosition::SpritePosition(uint16_t x, uint16_t y, uint16_t width, uint16_t height, float pixelRatio)
+SpritePosition::SpritePosition(uint16_t x, uint16_t y, uint16_t width, uint16_t height, float pixelRatio, bool sdf)
: x(x),
y(y),
width(width),
height(height),
- pixelRatio(pixelRatio) {
+ pixelRatio(pixelRatio),
+ sdf(sdf) {
}
std::shared_ptr<Sprite> Sprite::Create(const std::string& base_url, float pixelRatio, const std::shared_ptr<FileSource> &fileSource) {
@@ -123,13 +124,15 @@ void Sprite::parseJSON() {
uint16_t width = 0;
uint16_t height = 0;
float pixelRatio = 1.0f;
+ bool sdf = false;
if (value.HasMember("x")) x = value["x"].GetInt();
if (value.HasMember("y")) y = value["y"].GetInt();
if (value.HasMember("width")) width = value["width"].GetInt();
if (value.HasMember("height")) height = value["height"].GetInt();
if (value.HasMember("pixelRatio")) pixelRatio = value["pixelRatio"].GetInt();
- pos.emplace(name, SpritePosition { x, y, width, height, pixelRatio });
+ if (value.HasMember("sdf")) sdf = value["sdf"].GetBool();
+ pos.emplace(name, SpritePosition { x, y, width, height, pixelRatio, sdf });
}
}
} else {
diff --git a/src/renderer/painter.cpp b/src/renderer/painter.cpp
index aee4bda13e..c1705cd7cf 100644
--- a/src/renderer/painter.cpp
+++ b/src/renderer/painter.cpp
@@ -44,7 +44,8 @@ void Painter::setup() {
assert(linepatternShader);
assert(patternShader);
assert(rasterShader);
- assert(sdfShader);
+ assert(sdfGlyphShader);
+ assert(sdfIconShader);
assert(dotShader);
assert(gaussianShader);
@@ -75,7 +76,8 @@ void Painter::setupShaders() {
if (!patternShader) patternShader = std::make_unique<PatternShader>();
if (!iconShader) iconShader = std::make_unique<IconShader>();
if (!rasterShader) rasterShader = std::make_unique<RasterShader>();
- if (!sdfShader) sdfShader = std::make_unique<SDFShader>();
+ if (!sdfGlyphShader) sdfGlyphShader = std::make_unique<SDFGlyphShader>();
+ if (!sdfIconShader) sdfIconShader = std::make_unique<SDFIconShader>();
if (!dotShader) dotShader = std::make_unique<DotShader>();
if (!gaussianShader) gaussianShader = std::make_unique<GaussianShader>();
}
diff --git a/src/renderer/painter_symbol.cpp b/src/renderer/painter_symbol.cpp
index bf88b0e135..4fce66217f 100644
--- a/src/renderer/painter_symbol.cpp
+++ b/src/renderer/painter_symbol.cpp
@@ -7,7 +7,110 @@
#include <mbgl/util/math.hpp>
#include <cmath>
-namespace mbgl {
+using namespace mbgl;
+
+template <typename BucketProperties, typename StyleProperties>
+void Painter::renderSDF(SymbolBucket &bucket,
+ const Tile::ID &id,
+ const mat4 &matrix,
+ const BucketProperties& bucketProperties,
+ const StyleProperties& styleProperties,
+ float sdfFontSize,
+ std::array<float, 2> texsize,
+ SDFShader& sdfShader,
+ void (SymbolBucket::*drawSDF)(SDFShader&))
+{
+ mat4 vtxMatrix = translatedMatrix(matrix, styleProperties.translate, id, styleProperties.translate_anchor);
+
+ mat4 exMatrix;
+ matrix::copy(exMatrix, projMatrix);
+
+ const float angleOffset =
+ bucketProperties.rotation_alignment == RotationAlignmentType::Map
+ ? map.getState().getAngle()
+ : 0;
+
+ if (angleOffset) {
+ matrix::rotate_z(exMatrix, exMatrix, angleOffset);
+ }
+
+ // If layerStyle.size > bucket.info.fontSize then labels may collide
+ float fontSize = std::fmin(styleProperties.size, bucketProperties.max_size);
+ float fontScale = fontSize / sdfFontSize;
+ matrix::scale(exMatrix, exMatrix, fontScale, fontScale, 1.0f);
+
+ useProgram(sdfShader.program);
+ sdfShader.u_matrix = vtxMatrix;
+ sdfShader.u_exmatrix = exMatrix;
+ sdfShader.u_texsize = texsize;
+
+ // Convert the -pi..pi to an int8 range.
+ float angle = std::round(map.getState().getAngle() / M_PI * 128);
+
+ // adjust min/max zooms for variable font sies
+ float zoomAdjust = std::log(fontSize / bucketProperties.max_size) / std::log(2);
+
+ sdfShader.u_angle = (int32_t)(angle + 256) % 256;
+ sdfShader.u_flip = (bucket.properties.placement == PlacementType::Line ? 1 : 0);
+ sdfShader.u_zoom = (map.getState().getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
+
+ FadeProperties f = frameHistory.getFadeProperties(300_milliseconds);
+ sdfShader.u_fadedist = f.fadedist * 10;
+ sdfShader.u_minfadezoom = std::floor(f.minfadezoom * 10);
+ sdfShader.u_maxfadezoom = std::floor(f.maxfadezoom * 10);
+ sdfShader.u_fadezoom = (map.getState().getNormalizedZoom() + f.bump) * 10;
+
+ // The default gamma value has to be adjust for the current pixelratio so that we're not
+ // drawing blurry font on retina screens.
+ const float gamma = 0.105 * sdfFontSize / fontSize / map.getState().getPixelRatio();
+
+ const float sdfPx = 8.0f;
+ const float blurOffset = 1.19f;
+ const float haloOffset = 6.0f;
+
+ // We're drawing in the translucent pass which is bottom-to-top, so we need
+ // to draw the halo first.
+ if (styleProperties.halo_color[3] > 0.0f) {
+ sdfShader.u_gamma = styleProperties.halo_blur * blurOffset / fontScale / sdfPx + gamma;
+
+ if (styleProperties.opacity < 1.0f) {
+ Color color = styleProperties.halo_color;
+ color[0] *= styleProperties.opacity;
+ color[1] *= styleProperties.opacity;
+ color[2] *= styleProperties.opacity;
+ color[3] *= styleProperties.opacity;
+ sdfShader.u_color = color;
+ } else {
+ sdfShader.u_color = styleProperties.halo_color;
+ }
+
+ sdfShader.u_buffer = (haloOffset - styleProperties.halo_width / fontScale) / sdfPx;
+
+ depthRange(strata, 1.0f);
+ (bucket.*drawSDF)(sdfShader);
+ }
+
+ // Then, we draw the text/icon over the halo
+ if (styleProperties.color[3] > 0.0f) {
+ sdfShader.u_gamma = gamma;
+
+ if (styleProperties.opacity < 1.0f) {
+ Color color = styleProperties.color;
+ color[0] *= styleProperties.opacity;
+ color[1] *= styleProperties.opacity;
+ color[2] *= styleProperties.opacity;
+ color[3] *= styleProperties.opacity;
+ sdfShader.u_color = color;
+ } else {
+ sdfShader.u_color = styleProperties.color;
+ }
+
+ sdfShader.u_buffer = (256.0f - 64.0f) / 256.0f;
+
+ depthRange(strata + strata_epsilon, 1.0f);
+ (bucket.*drawSDF)(sdfShader);
+ }
+}
void Painter::renderSymbol(SymbolBucket &bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id, const mat4 &matrix) {
// Abort early.
@@ -20,173 +123,87 @@ void Painter::renderSymbol(SymbolBucket &bucket, std::shared_ptr<StyleLayer> lay
glDisable(GL_STENCIL_TEST);
if (bucket.hasTextData()) {
- mat4 vtxMatrix = translatedMatrix(matrix, properties.text.translate, id, properties.text.translate_anchor);
-
- mat4 exMatrix;
- matrix::copy(exMatrix, projMatrix);
-
- const float angleOffset =
- bucket.properties.text.rotation_alignment == RotationAlignmentType::Map
- ? map.getState().getAngle()
- : 0;
-
- if (angleOffset) {
- matrix::rotate_z(exMatrix, exMatrix, angleOffset);
- }
-
- // If layerStyle.size > bucket.info.fontSize then labels may collide
- float fontSize = std::fmin(properties.text.size, bucket.properties.text.max_size);
- matrix::scale(exMatrix, exMatrix, fontSize / 24.0f, fontSize / 24.0f, 1.0f);
-
- useProgram(sdfShader->program);
- sdfShader->u_matrix = vtxMatrix;
- sdfShader->u_exmatrix = exMatrix;
-
GlyphAtlas &glyphAtlas = *map.getGlyphAtlas();
glyphAtlas.bind();
- sdfShader->u_texsize = {{
- static_cast<float>(glyphAtlas.width),
- static_cast<float>(glyphAtlas.height)
- }};
-
- // Convert the -pi..pi to an int8 range.
- float angle = std::round((map.getState().getAngle()) / M_PI * 128);
-
- // adjust min/max zooms for variable font sies
- float zoomAdjust = log(fontSize / bucket.properties.text.max_size) / log(2);
-
- sdfShader->u_angle = (int32_t)(angle + 256) % 256;
- sdfShader->u_flip = (bucket.properties.placement == PlacementType::Line ? 1 : 0);
- sdfShader->u_zoom = (map.getState().getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
-
- FadeProperties f = frameHistory.getFadeProperties(300_milliseconds);
- sdfShader->u_fadedist = f.fadedist * 10;
- sdfShader->u_minfadezoom = std::floor(f.minfadezoom * 10);
- sdfShader->u_maxfadezoom = std::floor(f.maxfadezoom * 10);
- sdfShader->u_fadezoom = (map.getState().getNormalizedZoom() + f.bump) * 10;
-
- // This defines the gamma around the SDF cutoff value.
- const float sdfGamma = 1.0f / 10.0f;
-
- // Our signed distance fields are scaled so that 1 pixel is scaled to 32 pixels.
- // Our cutoff between positive and negative values is hard coded to 64 (== 2 pixels).
- // This means that our 6/8 of the value range lies outside the glyph outline.
- const float sdfOffset = (256.0f - 64.0f) / 32.0f;
-
- // Currently, all of our fonts are rendered with a font size of 24px.
- const float sdfFontSize = 24.0f;
-
- // The default gamma value has to be adjust for the current pixelratio so that we're not
- // drawing
- // blurry font on retina screens.
- const float gamma = sdfGamma * sdfFontSize / fontSize / map.getState().getPixelRatio();
-
- // We're drawing in the translucent pass which is bottom-to-top, so we need
- // to draw the halo first.
- if (properties.text.halo_color[3] > 0.0f) {
- const float haloWidth = util::clamp(
- (sdfOffset - properties.text.halo_width / (fontSize / sdfFontSize)) / 8.0f, 0.0f,
- 1.0f);
-
- if (properties.text.halo_blur != 0.0f) {
- // We are converting the halo_blur value to current screen pixels.
- // Then we're dividing it by two because the gamma value is added/subtracted into
- // both
- // directions in the shader, but the halo_blur describes the entire width of the
- // blur.
- // Note that this does *not* have to be adjusted for retina screens, because we want
- // the
- // same blur width when we explicitly specify one.
- sdfShader->u_gamma = (properties.text.halo_blur / (fontSize / sdfFontSize)) / 8.0f / 2.0f;
- } else {
- sdfShader->u_gamma = sdfGamma;
- }
-
- if (properties.text.opacity < 1.0f) {
- Color color = properties.text.halo_color;
- color[0] *= properties.text.opacity;
- color[1] *= properties.text.opacity;
- color[2] *= properties.text.opacity;
- color[3] *= properties.text.opacity;
- sdfShader->u_color = color;
- } else {
- sdfShader->u_color = properties.text.halo_color;
- }
- sdfShader->u_buffer = haloWidth;
- depthRange(strata, 1.0f);
- bucket.drawGlyphs(*sdfShader);
- }
- if (properties.text.color[3] > 0.0f) {
- // Then, we draw the text over the halo
- sdfShader->u_gamma = gamma;
- if (properties.text.opacity < 1.0f) {
- Color color = properties.text.color;
- color[0] *= properties.text.opacity;
- color[1] *= properties.text.opacity;
- color[2] *= properties.text.opacity;
- color[3] *= properties.text.opacity;
- sdfShader->u_color = color;
- } else {
- sdfShader->u_color = properties.text.color;
- }
- sdfShader->u_buffer = (256.0f - 64.0f) / 256.0f;
- depthRange(strata + strata_epsilon, 1.0f);
- bucket.drawGlyphs(*sdfShader);
- }
+ renderSDF(bucket,
+ id,
+ matrix,
+ bucket.properties.text,
+ properties.text,
+ 24.0f,
+ {{ float(glyphAtlas.width) / 4, float(glyphAtlas.height) / 4 }},
+ *sdfGlyphShader,
+ &SymbolBucket::drawGlyphs);
}
if (bucket.hasIconData()) {
- mat4 vtxMatrix = translatedMatrix(matrix, properties.icon.translate, id, properties.icon.translate_anchor);
-
- mat4 exMatrix;
- matrix::copy(exMatrix, projMatrix);
+ bool sdf = bucket.sdfIcons;
const float angleOffset =
bucket.properties.icon.rotation_alignment == RotationAlignmentType::Map
? map.getState().getAngle()
: 0;
- if (angleOffset) {
- matrix::rotate_z(exMatrix, exMatrix, angleOffset);
- }
-
// If layerStyle.size > bucket.info.fontSize then labels may collide
const float fontSize = properties.icon.size != 0 ? properties.icon.size : bucket.properties.icon.max_size;
const float fontScale = fontSize / 1.0f;
- matrix::scale(exMatrix, exMatrix, fontScale, fontScale, 1.0f);
-
- useProgram(iconShader->program);
- iconShader->u_matrix = vtxMatrix;
- iconShader->u_exmatrix = exMatrix;
SpriteAtlas &spriteAtlas = *map.getSpriteAtlas();
- spriteAtlas.bind(map.getState().isChanging() || bucket.properties.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1);
- iconShader->u_texsize = {{
- static_cast<float>(spriteAtlas.getWidth()),
- static_cast<float>(spriteAtlas.getHeight())
+ spriteAtlas.bind(map.getState().isChanging() || bucket.properties.placement == PlacementType::Line || angleOffset != 0 || fontScale != 1 || sdf);
+
+ std::array<float, 2> texsize = {{
+ float(spriteAtlas.getWidth()),
+ float(spriteAtlas.getHeight())
}};
- // Convert the -pi..pi to an int8 range.
- const float angle = std::round((map.getState().getAngle()) / M_PI * 128);
+ if (sdf) {
+ renderSDF(bucket,
+ id,
+ matrix,
+ bucket.properties.icon,
+ properties.icon,
+ 1.0f,
+ texsize,
+ *sdfIconShader,
+ &SymbolBucket::drawIcons);
+ } else {
+ mat4 vtxMatrix = translatedMatrix(matrix, properties.icon.translate, id, properties.icon.translate_anchor);
+
+ mat4 exMatrix;
+ matrix::copy(exMatrix, projMatrix);
+
+ if (angleOffset) {
+ matrix::rotate_z(exMatrix, exMatrix, angleOffset);
+ }
- // adjust min/max zooms for variable font sies
- float zoomAdjust = log(fontSize / bucket.properties.icon.max_size) / log(2);
+ matrix::scale(exMatrix, exMatrix, fontScale, fontScale, 1.0f);
- iconShader->u_angle = (int32_t)(angle + 256) % 256;
- iconShader->u_flip = bucket.properties.placement == PlacementType::Line ? 1 : 0;
- iconShader->u_zoom = (map.getState().getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
+ useProgram(iconShader->program);
+ iconShader->u_matrix = vtxMatrix;
+ iconShader->u_exmatrix = exMatrix;
+ iconShader->u_texsize = texsize;
- iconShader->u_fadedist = 0 * 10;
- iconShader->u_minfadezoom = map.getState().getNormalizedZoom() * 10;
- iconShader->u_maxfadezoom = map.getState().getNormalizedZoom() * 10;
- iconShader->u_fadezoom = map.getState().getNormalizedZoom() * 10;
- iconShader->u_opacity = properties.icon.opacity;
+ // Convert the -pi..pi to an int8 range.
+ const float angle = std::round(map.getState().getAngle() / M_PI * 128);
- depthRange(strata, 1.0f);
- bucket.drawIcons(*iconShader);
+ // adjust min/max zooms for variable font sies
+ float zoomAdjust = std::log(fontSize / bucket.properties.icon.max_size) / std::log(2);
+
+ iconShader->u_angle = (int32_t)(angle + 256) % 256;
+ iconShader->u_flip = bucket.properties.placement == PlacementType::Line ? 1 : 0;
+ iconShader->u_zoom = (map.getState().getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
+
+ iconShader->u_fadedist = 0 * 10;
+ iconShader->u_minfadezoom = map.getState().getNormalizedZoom() * 10;
+ iconShader->u_maxfadezoom = map.getState().getNormalizedZoom() * 10;
+ iconShader->u_fadezoom = map.getState().getNormalizedZoom() * 10;
+ iconShader->u_opacity = properties.icon.opacity;
+
+ depthRange(strata, 1.0f);
+ bucket.drawIcons(*iconShader);
+ }
}
glEnable(GL_STENCIL_TEST);
}
-}
diff --git a/src/renderer/symbol_bucket.cpp b/src/renderer/symbol_bucket.cpp
index 7d4d661a73..374ea2dc26 100644
--- a/src/renderer/symbol_bucket.cpp
+++ b/src/renderer/symbol_bucket.cpp
@@ -158,6 +158,10 @@ void SymbolBucket::addFeatures(const VectorTileLayer &layer, const FilterExpress
// if feature has icon, get sprite atlas position
if (feature.sprite.length()) {
image = spriteAtlas.waitForImage(feature.sprite, sprite);
+
+ if (sprite.getSpritePosition(feature.sprite).sdf) {
+ sdfIcons = true;
+ }
}
// if either shaping or icon position is present, add the feature
@@ -351,7 +355,7 @@ void SymbolBucket::addSymbols(Buffer &buffer, const PlacedGlyphs &symbols, float
// We're generating triangle fans, so we always start with the first
// coordinate in this polygon.
- TextElementGroup &triangleGroup = buffer.groups.back();
+ auto &triangleGroup = buffer.groups.back();
uint32_t triangleIndex = triangleGroup.vertex_length;
// coordinates (2 triangles)
@@ -384,7 +388,7 @@ void SymbolBucket::drawGlyphs(SDFShader &shader) {
}
}
-void SymbolBucket::drawIcons(IconShader &shader) {
+void SymbolBucket::drawIcons(SDFShader &shader) {
char *vertex_index = BUFFER_OFFSET(0);
char *elements_index = BUFFER_OFFSET(0);
for (IconElementGroup &group : icon.groups) {
@@ -394,4 +398,15 @@ void SymbolBucket::drawIcons(IconShader &shader) {
elements_index += group.elements_length * icon.triangles.itemSize;
}
}
+
+void SymbolBucket::drawIcons(IconShader &shader) {
+ char *vertex_index = BUFFER_OFFSET(0);
+ char *elements_index = BUFFER_OFFSET(0);
+ for (IconElementGroup &group : icon.groups) {
+ group.array[1].bind(shader, icon.vertices, icon.triangles, vertex_index);
+ glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index);
+ vertex_index += group.vertex_length * icon.vertices.itemSize;
+ elements_index += group.elements_length * icon.triangles.itemSize;
+ }
+}
}
diff --git a/src/shader/sdf.vertex.glsl b/src/shader/sdf.vertex.glsl
index 1d6dc012b5..c5166ae46f 100644
--- a/src/shader/sdf.vertex.glsl
+++ b/src/shader/sdf.vertex.glsl
@@ -65,5 +65,5 @@ void main() {
z += step(a_rangeend, u_angle) * (1.0 - step(a_rangestart, u_angle));
gl_Position = u_matrix * vec4(a_pos, 0, 1) + u_exmatrix * vec4(a_offset / 64.0, z, 0);
- v_tex = a_tex * 4.0 / u_texsize;
+ v_tex = a_tex / u_texsize;
}
diff --git a/src/shader/sdf_shader.cpp b/src/shader/sdf_shader.cpp
index 9ccf0998bc..b86733c0e4 100644
--- a/src/shader/sdf_shader.cpp
+++ b/src/shader/sdf_shader.cpp
@@ -28,36 +28,64 @@ SDFShader::SDFShader()
a_labelminzoom = glGetAttribLocation(program, "a_labelminzoom");
}
-void SDFShader::bind(char *offset) {
+void SDFGlyphShader::bind(char *offset) {
+ const int stride = 16;
+
+ glEnableVertexAttribArray(a_pos);
+ glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0);
+
+ glEnableVertexAttribArray(a_offset);
+ glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4);
+
+ glEnableVertexAttribArray(a_labelminzoom);
+ glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8);
+
+ glEnableVertexAttribArray(a_minzoom);
+ glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9);
+
+ glEnableVertexAttribArray(a_maxzoom);
+ glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10);
+
+ glEnableVertexAttribArray(a_angle);
+ glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11);
+
+ glEnableVertexAttribArray(a_rangeend);
+ glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12);
+
+ glEnableVertexAttribArray(a_rangestart);
+ glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13);
+
+ glEnableVertexAttribArray(a_tex);
+ glVertexAttribPointer(a_tex, 2, GL_UNSIGNED_BYTE, false, stride, offset + 14);
+}
+
+void SDFIconShader::bind(char *offset) {
+ const int stride = 20;
+
glEnableVertexAttribArray(a_pos);
- glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 16, offset + 0);
+ glVertexAttribPointer(a_pos, 2, GL_SHORT, false, stride, offset + 0);
glEnableVertexAttribArray(a_offset);
- glVertexAttribPointer(a_offset, 2, GL_SHORT, false, 16, offset + 4);
+ glVertexAttribPointer(a_offset, 2, GL_SHORT, false, stride, offset + 4);
glEnableVertexAttribArray(a_labelminzoom);
- glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, 16,
- offset + 8);
+ glVertexAttribPointer(a_labelminzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 8);
glEnableVertexAttribArray(a_minzoom);
- glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, 16,
- offset + 9);
+ glVertexAttribPointer(a_minzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 9);
glEnableVertexAttribArray(a_maxzoom);
- glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, 16,
- offset + 10);
+ glVertexAttribPointer(a_maxzoom, 1, GL_UNSIGNED_BYTE, false, stride, offset + 10);
glEnableVertexAttribArray(a_angle);
- glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, 16, offset + 11);
+ glVertexAttribPointer(a_angle, 1, GL_UNSIGNED_BYTE, false, stride, offset + 11);
glEnableVertexAttribArray(a_rangeend);
- glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, 16,
- offset + 12);
+ glVertexAttribPointer(a_rangeend, 1, GL_UNSIGNED_BYTE, false, stride, offset + 12);
glEnableVertexAttribArray(a_rangestart);
- glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, 16,
- offset + 13);
+ glVertexAttribPointer(a_rangestart, 1, GL_UNSIGNED_BYTE, false, stride, offset + 13);
glEnableVertexAttribArray(a_tex);
- glVertexAttribPointer(a_tex, 2, GL_UNSIGNED_BYTE, false, 16, offset + 14);
+ glVertexAttribPointer(a_tex, 2, GL_SHORT, false, stride, offset + 16);
}