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author | Ivo van Dongen <info@ivovandongen.nl> | 2017-10-09 16:47:32 +0300 |
---|---|---|
committer | Fabian Guerra Soto <fabian.guerra@mapbox.com> | 2017-11-01 09:23:53 -0400 |
commit | df7755fcd98f98ed546cc02b1ada6feda66a3125 (patch) | |
tree | 20c4ce3e96ab88d9ea27c522b0f46b459ce94b8a | |
parent | e9568ccda78bc076b2923b7645c885b78971202a (diff) | |
download | qtlocation-mapboxgl-df7755fcd98f98ed546cc02b1ada6feda66a3125.tar.gz |
[default] headless frontend - allow access to the transform state
-rw-r--r-- | platform/default/mbgl/gl/headless_frontend.cpp | 10 | ||||
-rw-r--r-- | platform/default/mbgl/gl/headless_frontend.hpp | 3 |
2 files changed, 13 insertions, 0 deletions
diff --git a/platform/default/mbgl/gl/headless_frontend.cpp b/platform/default/mbgl/gl/headless_frontend.cpp index 5d2932258a..2cbb624bd0 100644 --- a/platform/default/mbgl/gl/headless_frontend.cpp +++ b/platform/default/mbgl/gl/headless_frontend.cpp @@ -1,6 +1,8 @@ #include <mbgl/gl/headless_frontend.hpp> #include <mbgl/renderer/renderer.hpp> +#include <mbgl/renderer/update_parameters.hpp> #include <mbgl/map/map.hpp> +#include <mbgl/map/transform_state.hpp> #include <mbgl/util/run_loop.hpp> namespace mbgl { @@ -83,4 +85,12 @@ PremultipliedImage HeadlessFrontend::render(Map& map) { return result; } +optional<TransformState> HeadlessFrontend::getTransformState() const { + if (updateParameters) { + return updateParameters->transformState; + } else { + return {}; + } +} + } // namespace mbgl diff --git a/platform/default/mbgl/gl/headless_frontend.hpp b/platform/default/mbgl/gl/headless_frontend.hpp index 33503bc13b..4d1116904e 100644 --- a/platform/default/mbgl/gl/headless_frontend.hpp +++ b/platform/default/mbgl/gl/headless_frontend.hpp @@ -14,6 +14,7 @@ class Scheduler; class Renderer; class RendererBackend; class Map; +class TransformState; class HeadlessFrontend : public RendererFrontend { public: @@ -34,6 +35,8 @@ public: PremultipliedImage readStillImage(); PremultipliedImage render(Map&); + optional<TransformState> getTransformState() const; + private: Size size; float pixelRatio; |